Commit Graph

5379 Commits

Author SHA1 Message Date
Andrew Talbot a89584415b wined3d: Remove unneeded address-of operators from array names. 2011-11-04 14:44:56 +01:00
Matteo Bruni cc221b285b wined3d: Recognize Northern Islands cards with AMD binary drivers. 2011-11-04 10:45:54 +01:00
Matteo Bruni 7b0ba5153f wined3d: Test more thoroughly for post-pixelshader blending support, try on more texture formats. 2011-11-04 10:45:49 +01:00
Matteo Bruni 307579156f wined3d: Add filtering flag to more texture formats. 2011-11-04 10:45:42 +01:00
Henri Verbeet 55d8063e67 wined3d: Make the shader parameter to shader_arb_generate_pshader() const. 2011-11-04 10:44:54 +01:00
Henri Verbeet e3a105a626 wined3d: Make the shader parameter to shader_arb_generate_vshader() const. 2011-11-04 10:44:49 +01:00
Henri Verbeet 3a9001fbb6 wined3d: Make the shader parameter to init_output_registers() const. 2011-11-04 10:44:42 +01:00
Henri Verbeet e718306255 wined3d: Make some parameters to shader_generate_arb_declarations() const. 2011-11-04 10:44:37 +01:00
Henri Verbeet 3f11631e75 wined3d: Merge surface_getdc() and gdi_surface_getdc(). 2011-11-04 10:44:32 +01:00
Henri Verbeet 739dbab46e wined3d: Add fallbacks for d3d9 and d3d10 cards in select_card_amd_mesa(). 2011-11-04 10:44:19 +01:00
Henri Verbeet 3bfecd58d2 wined3d: Avoid a drawable -> texture transfer through sysmem in arbfp_blit_surface() with backbuffer ORM. 2011-11-04 10:44:14 +01:00
Claudio Fontana 485571539f wined3d: Rename nVidia GTX560 to GTX560TI, add GTX560 with correct device id. 2011-11-03 17:42:58 +01:00
Stefan Dösinger 9b0adb406d wined3d: Locking partial blocks is not allowed in DEFAULT pool resources. 2011-11-03 13:52:15 +01:00
Henri Verbeet 335a6ca78e wined3d: Use wined3d_surface_blt() in swapchain_gl_present(). 2011-11-03 13:00:50 +01:00
Henri Verbeet 0b3185665f wined3d: Use wined3d_surface_blt() in wined3d_swapchain_get_front_buffer_data(). 2011-11-03 13:00:45 +01:00
Henri Verbeet c30ea3767c wined3d: Use wined3d_surface_blt() in surface_upload_from_surface(). 2011-11-03 13:00:40 +01:00
Henri Verbeet 78bd84cc12 wined3d: Make the shader parameter to shader_arb_load_constantsF() const. 2011-11-02 12:27:59 +01:00
Henri Verbeet 117af3a2b1 wined3d: Make the buffer parameter to buffer_sanitize_flags() const. 2011-11-02 12:27:55 +01:00
Henri Verbeet 27132a30f5 wined3d: Construct the non-rhw projection matrix directly in transform_projection(). 2011-11-02 12:27:50 +01:00
Henri Verbeet 6e7f33a7f0 wined3d: Construct the rhw projection matrix directly in transform_projection(). 2011-11-02 12:27:40 +01:00
Henri Verbeet 1c91b08220 wined3d: Construct the projection matrix directly in set_blit_dimension().
This saves a needless matrix multiplication and is actually more obvious than
the glOrtho() call.
2011-11-02 12:27:34 +01:00
Henri Verbeet da64996159 wined3d: Make the buffer parameter to buffer_is_fully_dirty() const. 2011-10-31 23:53:04 +01:00
Henri Verbeet b9b2288796 wined3d: Make the buffer parameter to buffer_is_dirty() const. 2011-10-31 23:53:02 +01:00
Henri Verbeet b49e08aa8d wined3d: Get rid of the local_constant typedef. 2011-10-31 23:52:59 +01:00
Henri Verbeet fcf96b634a wined3d: Create the DIB section for DDSCAPS_OWNDC surfaces on initialization. 2011-10-31 23:52:51 +01:00
Henri Verbeet 7de4df9fd9 wined3d: Get rid of the wined3d_surface_bltfast() export. 2011-10-31 23:52:47 +01:00
Henri Verbeet f8e7b1e80c wined3d: Make the device parameter to wined3d_event_query_issue() const. 2011-10-31 16:46:20 +01:00
Henri Verbeet 76b5b8a67b wined3d: Make the device parameter to wined3d_event_query_finish() const. 2011-10-31 16:46:20 +01:00
Henri Verbeet eebad6a17a wined3d: Make the device parameter to wined3d_event_query_test() const. 2011-10-27 19:34:23 +02:00
Henri Verbeet bf5ab0a199 wined3d: Make the device parameter to surface_blt_to_drawable() const. 2011-10-27 19:34:19 +02:00
Henri Verbeet dbfe83baff wined3d: Rename nCfgs to cfg_count. 2011-10-27 19:34:15 +02:00
Henri Verbeet 61550ff1de wined3d: Use the correct pitch in surface_upload_data().
This fixes a regression introduced by commit
2da4f87a7e.
2011-10-27 19:34:00 +02:00
Henri Verbeet 22d2d26ffc wined3d: Make the device parameter to surface_blt_fbo() const. 2011-10-27 12:25:29 +02:00
Henri Verbeet 54dc38718b wined3d: Make the device parameter to wined3d_surface_depth_blt_fbo() const. 2011-10-27 12:25:24 +02:00
Henri Verbeet 6a981239db wined3d: Get rid of the unused palette9 wined3d_surface field. 2011-10-27 12:25:19 +02:00
Henri Verbeet 2f74d5052a wined3d: Recognize Sumo/Llano in select_card_amd_mesa(). 2011-10-27 12:25:00 +02:00
Matteo Bruni 095a9a6893 wined3d: Refuse to create a shader unsupported by the backend. 2011-10-26 12:41:35 +02:00
Matteo Bruni 5f2c6b3c82 wined3d: Enable SM4 support in the GLSL shader backend when possible. 2011-10-26 12:41:34 +02:00
Matteo Bruni 7254f5e661 wined3d: Return only the shader major version. 2011-10-26 12:41:34 +02:00
Henri Verbeet 7aac0159a9 wined3d: Move the ARB shader program constant handling to the backend where it belongs. 2011-10-26 12:41:33 +02:00
Henri Verbeet 89d0d3ffd8 wined3d: Get rid of the device parameter to context_setup_target(). 2011-10-26 12:41:33 +02:00
Henri Verbeet a42774f042 wined3d: Only check for sRGB attachability when needed in surface_load_texture(). 2011-10-26 12:41:33 +02:00
Henri Verbeet bc3c72f2cc wined3d: Mark a format as sRGB attachable if the internal format is the same for RGB and sRGB. 2011-10-26 12:41:32 +02:00
Henri Verbeet bab2a40f87 wined3d: Make the device parameter to context_apply_clear_state() const. 2011-10-25 16:57:24 +02:00
Henri Verbeet 9b42c657e4 wined3d: Make the device parameter to context_apply_blit_state() const. 2011-10-25 16:57:24 +02:00
Henri Verbeet 2da4f87a7e wined3d: Upload directly from the source surface in wined3d_surface_blt(), if possible.
This avoids either loading sysmem surfaces into video memory (wasting GPU
memory) and then doing a blit on the GPU, or downloading GPU surfaces to
sysmem, doing a blit on the CPU, and likely uploading it again. This mostly
matters for ddraw and d3d8 applications, d3d9 already has to go through
wined3d_device_update_surface() to transfer data from sysmem surfaces to GPU
surfaces.
2011-10-25 16:57:23 +02:00
Henri Verbeet 284ba950ef wined3d: Make the device parameter to SetupForBlit() const. 2011-10-24 11:16:47 +02:00
Henri Verbeet 96187a54a9 wined3d: Make the context parameter to bind_dummy_textures() const. 2011-10-24 11:16:44 +02:00
Henri Verbeet e6101816a2 wined3d: Get rid of surface_gdi_cleanup().
It's effectively the same as surface_cleanup(). The GL objects that
surface_cleanup() destroys are never created for "GDI" surfaces.
2011-10-24 11:16:40 +02:00
Henri Verbeet 6e8273177a wined3d: Reject multisampled readbacks in wined3d_surface_get_render_target_data(). 2011-10-24 11:16:33 +02:00