Stefan Dösinger
|
6486a79e2a
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d3d9: Do not rely on CreateVertexShader failing.
|
2007-10-09 12:31:36 +02:00 |
Ulrich Czekalla
|
700c602eb6
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d3d9: Fix crash in texture test.
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2007-10-09 12:31:32 +02:00 |
Marcus Meissner
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4a31362d53
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d3d9/tests: Initialize shader to NULL.
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2007-10-03 11:01:47 +02:00 |
Stefan Dösinger
|
4c51db896c
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wined3d: Check for NULL streams.
|
2007-09-20 15:53:19 +02:00 |
Stefan Dösinger
|
02114ac21f
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wined3d: The D3DSI_COISSUE flag changes the behavior of cnd.
|
2007-09-14 14:26:26 +02:00 |
Stefan Dösinger
|
c96236ff3e
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wined3d: Add a test for the cnd instruction.
|
2007-09-14 14:26:08 +02:00 |
Stefan Dösinger
|
7248354067
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wined3d: Pixel shader 1.x constants are clamped to [-1;1].
|
2007-09-14 14:23:45 +02:00 |
Stefan Dösinger
|
160258b637
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wined3d: Implement mipmap auto generation.
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2007-09-12 12:10:25 +02:00 |
Stefan Dösinger
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41bf0d48db
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wined3d: Fix WINED3DFMT_X8L8V8U8.
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2007-09-11 13:48:15 +02:00 |
Stefan Dösinger
|
422e0ba1cc
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wined3d: texkill ignores the .w only in ps 1.x.
|
2007-09-11 13:48:08 +02:00 |
Stefan Dösinger
|
a006d2568b
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wined3d: Fix texdepth instruction.
|
2007-09-11 13:47:49 +02:00 |
Stefan Dösinger
|
a305af0b30
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wined3d: Fix the z range.
|
2007-09-11 13:47:36 +02:00 |
Stefan Dösinger
|
d0fdb1ea7e
|
d3d: Add a test for double surface locking.
|
2007-08-31 11:25:19 +02:00 |
Francois Gouget
|
a116879507
|
Assorted spelling fixes.
|
2007-08-30 12:26:02 +02:00 |
Stefan Dösinger
|
4438b3be06
|
wined3d: Texture transform flag test.
|
2007-08-27 18:28:48 +02:00 |
Stefan Dösinger
|
cc563b9c69
|
d3d9: Return the correct return value in GetDepthStencilSurface.
|
2007-08-27 12:00:28 +02:00 |
Stefan Dösinger
|
04d62b4322
|
wined3d: fogstart == fogend means full fog.
|
2007-08-21 13:35:48 +02:00 |
Stefan Dösinger
|
01c6c982bb
|
d3d9: Some caps fixes.
|
2007-08-21 13:35:35 +02:00 |
Stefan Dösinger
|
86b991c851
|
wined3d: Fix R32F and R16F.
|
2007-08-17 12:01:38 +02:00 |
Stefan Dösinger
|
b220905e4a
|
wined3d: Reinstall the internal reference on the current index buffer.
|
2007-08-16 11:35:06 +02:00 |
Stefan Dösinger
|
a06e002e93
|
wined3d: Add a wined3d private WINED3DSBT_RECORDED.
|
2007-08-15 09:36:20 +02:00 |
Alexandre Julliard
|
427723cc37
|
d3d9: Comment out some failing fog tests.
|
2007-08-08 15:32:03 +02:00 |
Stefan Dösinger
|
2d15cb8b27
|
d3d: Add a simple offscreen rendering test.
|
2007-08-08 15:32:00 +02:00 |
Stefan Dösinger
|
dbd338c018
|
wined3d: WINED3DSAMP_MAXMIPLEVEL fixes.
|
2007-08-06 12:05:39 +02:00 |
Stefan Dösinger
|
9ae22f1a76
|
d3d9: Do not fail if d3d9 is not available.
|
2007-08-06 12:05:31 +02:00 |
Stefan Dösinger
|
39a8f1b2a4
|
d3d9: Deal with failing surface creation.
|
2007-08-06 12:04:58 +02:00 |
Stefan Dösinger
|
17fe57e212
|
d3d9: Check for volume texture support before running the volume test.
|
2007-08-03 12:30:58 +02:00 |
Stefan Dösinger
|
878414a5e6
|
d3d9: Some visual test fixes.
|
2007-08-03 12:30:52 +02:00 |
H. Verbeet
|
4194d784f8
|
d3d9: Trace the Format parameter to IDirect3DDevice9Impl_CreateTexture as hexadecimal.
|
2007-07-26 11:51:26 +02:00 |
Andrew Talbot
|
7a8455094d
|
d3d9/tests: Fix use of uninitialized variable (Coverity).
|
2007-06-25 13:23:50 +02:00 |
Stefan Dösinger
|
e84158f510
|
d3d9: Hold the lock in VertexShader methods.
|
2007-06-25 11:35:40 +02:00 |
Stefan Dösinger
|
57acd1d9a6
|
d3d9: Hold the lock in VertexDeclaration methods.
|
2007-06-25 11:35:24 +02:00 |
Stefan Dösinger
|
d9583c6c58
|
d3d9: Hold the lock in Vertexbuffer methods.
|
2007-06-25 11:35:09 +02:00 |
Stefan Dösinger
|
99a3d76e8d
|
d3d9: Hold the lock in Texture methods.
|
2007-06-25 11:34:58 +02:00 |
Stefan Dösinger
|
ef5e5300e3
|
d3d9: Hold the lock in swapchain methods.
|
2007-06-22 13:43:11 +02:00 |
Stefan Dösinger
|
35c5c4528f
|
d3d9: Hold the lock in suface methods.
|
2007-06-22 13:43:05 +02:00 |
Stefan Dösinger
|
80f792f350
|
d3d9: Hold the lock in stateblock methods.
|
2007-06-19 12:34:15 +02:00 |
Stefan Dösinger
|
9570cd5be4
|
d3d9: Release the wined3d query when the d3d9 query is destroyed.
|
2007-06-19 12:34:03 +02:00 |
Stefan Dösinger
|
c0cc0f1062
|
d3d9: Hold the lock in query methods.
|
2007-06-19 12:33:56 +02:00 |
Stefan Dösinger
|
5194ce1972
|
d3d9: Hold the lock in Pixelshader functions.
|
2007-06-18 12:33:55 +02:00 |
Stefan Dösinger
|
896568f209
|
d3d9: Hold the lock in indexbuffer methods.
|
2007-06-18 12:33:55 +02:00 |
Stefan Dösinger
|
ea3076b0f7
|
d3d9: Hold the lock in cubetexture methods.
|
2007-06-18 12:33:55 +02:00 |
Stefan Dösinger
|
0820777983
|
d3d9: Hold the lock in methods implemented in device.c.
|
2007-06-18 12:33:54 +02:00 |
Stefan Dösinger
|
66821059b4
|
d3d9: Hold the lock in IDirect3D9 methods.
|
2007-06-18 12:33:54 +02:00 |
Stefan Dösinger
|
c4b801b7d1
|
d3d9: Add a dll global critical section.
|
2007-06-14 13:23:04 +02:00 |
Stefan Dösinger
|
078523f73e
|
wined3d: Present does not clear the depth stencil.
|
2007-06-14 13:22:19 +02:00 |
H. Verbeet
|
6ee356fca0
|
wined3d: Get rid of the pBaseVertexIndex parameter to IWineD3DDeviceImpl_GetIndices, use GetBaseVertexIndex instead.
|
2007-06-07 11:20:48 +02:00 |
H. Verbeet
|
785771272a
|
wined3d: Get rid of the BaseVertexIndex parameter to IWineD3DDeviceImpl_SetIndices, use SetBaseVertexIndex instead.
|
2007-06-06 12:10:47 +02:00 |
H. Verbeet
|
b70bc73196
|
d3d9: Add a test for calling DrawIndexedPrimitive with a NULL index buffer.
|
2007-06-04 12:58:42 +02:00 |
Francois Gouget
|
e6196f9ae7
|
d3d9/tests: Fix the Visual C++ double to float conversion warnings.
|
2007-05-29 13:47:01 +02:00 |