Henri Verbeet
da1e5573da
wined3d: Rename WineD3DContext to struct wined3d_context.
2009-08-03 15:01:48 +02:00
Henri Verbeet
0047c55e86
wined3d: Handle destruction of a context's current render target.
2009-08-03 15:01:18 +02:00
Henri Verbeet
9baf7864c5
wined3d: Return proper NULLs from CreateContext().
2009-07-24 13:11:01 +02:00
Henri Verbeet
be536ebe2f
wined3d: Get rid of activeContext.
2009-07-24 13:10:57 +02:00
Henri Verbeet
fb77678e9f
wined3d: Manage event queries in the context.
2009-07-24 13:10:28 +02:00
Henri Verbeet
4ab7af6575
wined3d: Manage occlusion queries in the context.
2009-07-24 13:10:19 +02:00
Henri Verbeet
ea2caa9ba1
wined3d: Return the activated context from ActivateContext().
2009-07-23 11:22:22 +02:00
Henri Verbeet
85e2c05e4f
wined3d: Explicitly pass the wined3d context to context_apply_draw_buffer().
2009-07-23 11:22:18 +02:00
Henri Verbeet
9253bbcb05
wined3d: Get rid of last_device.
2009-07-23 11:22:13 +02:00
Henri Verbeet
401e99b0c0
wined3d: Remove some unnecessary code.
...
Now that we don't depend on activeContext and lastActiveRenderTarget to be
non-NULL this code can go.
2009-07-23 11:22:08 +02:00
Henri Verbeet
57ccdb7e36
wined3d: Don't reuse contexts marked for destruction.
2009-07-23 11:22:03 +02:00
Henri Verbeet
e5d621c081
wined3d: Try to reuse the thread's current context in FindContext().
2009-07-22 14:42:51 +02:00
Henri Verbeet
9ceda3a6fd
wined3d: Move some context selection code from ActivateContext() to FindContext().
2009-07-22 14:42:51 +02:00
Henri Verbeet
219d3abdd1
wined3d: Simplify FindContext() a bit.
2009-07-22 14:42:51 +02:00
Henri Verbeet
ce436a76e2
wined3d: Get rid of getActiveContext().
2009-07-22 14:42:50 +02:00
Henri Verbeet
377cda97e7
wined3d: Avoid destroying contexts that are current in another thread.
2009-07-22 14:42:50 +02:00
Henri Verbeet
1a43030664
wined3d: Keep track of a thread's wined3d context.
2009-07-22 14:42:50 +02:00
Henri Verbeet
c114b04016
wined3d: Remove the useless lastThread field from IWineD3DDeviceImpl.
2009-07-21 14:23:06 +02:00
Henri Verbeet
2d7500600b
wined3d: Get rid of lastActiveRenderTarget.
2009-07-21 14:23:02 +02:00
Henri Verbeet
223b9d5c01
wined3d: Get rid of lastActiveRenderTarget in FindContext().
2009-07-21 14:22:58 +02:00
Henri Verbeet
6c0c1671b2
wined3d: Keep track of a context's current render target.
2009-07-21 14:22:49 +02:00
Henri Verbeet
ee4d18cc83
wined3d: Pass NULL to ActivateContext() when we don't need a specific target.
...
Once we keep track of the wined3d context for each thread,
lastActiveRenderTarget won't do what we want here.
2009-07-21 14:22:44 +02:00
Stefan Dösinger
e06997359f
wined3d: Set the highest dirty marker after marking shader constants dirty.
2009-07-20 12:23:14 +02:00
Henri Verbeet
a80247f58b
wined3d: Avoid redundant FBO binds.
...
Apparently this is an expensive operation for certain drivers, even if the
binding doesn't actually change.
2009-07-17 11:22:07 +02:00
Henri Verbeet
710f6f8456
wined3d: Always use context_bind_fbo() to change the framebuffer binding.
2009-07-17 11:22:07 +02:00
Henri Verbeet
7485173849
wined3d: Pass the context instead of the device to the various context functions.
2009-07-17 11:22:07 +02:00
Henri Verbeet
a01616a6c3
wined3d: Store a pointer to wined3d_gl_info in struct WineD3DContext.
2009-07-17 11:22:07 +02:00
Henri Verbeet
ae8e8ac73f
wined3d: Check the return values for some wgl calls.
2009-07-15 13:24:24 +02:00
Henri Verbeet
476c83522b
wined3d: Remove the remains of an ATI_fragment_shader hack.
...
This was originally added as a workaround for a Mesa bug by commit
ddf52dda15
. The other half of the hack has since
been removed. This code causes problems when wglDeleteContext() from a
different thread causes our current context to be destroyed, since
wglGetCurrentContext() will return a destroyed context in that case. That is a
flaw in our wgl implementation, since wglDeleteContext() shouldn't allow a
context that's current in a different thread to be destroyed, but this hack is
a bad idea regardless.
2009-07-15 13:24:19 +02:00
Henri Verbeet
69b7612265
wined3d: Get rid of struct glDescriptor.
...
In general it might not be a bad idea to group GL specific data into a
separate struct, but IWineD3DSurfaceImpl is currently the only thing that
bothers. It doesn't get it quite right either, since e.g. the PBO isn't in
glDescriptor either.
2009-07-10 12:13:24 +02:00
Henri Verbeet
32fd8f2130
wined3d: checkGLcall() doesn't need a \n.
2009-07-07 11:50:22 +02:00
Henri Verbeet
2ac34bf231
wined3d: Add some missing float suffixes.
...
The compiler should be smart enough to fix most of these, but it looks sloppy.
2009-07-07 11:50:05 +02:00
Henri Verbeet
50e9ad66e2
wined3d: Clear the last device in WineD3D_CreateFakeGLContext().
2009-07-02 12:00:44 +02:00
Henri Verbeet
f57967c983
wined3d: Always check the result of wglMakeCurrent().
2009-06-29 12:30:28 +02:00
Henri Verbeet
40565211fb
wined3d: Prevent GL calls from DestroyContext() if we failed to make the GL context current.
...
This can happen if the window is destroyed before the device is released.
2009-06-29 12:30:24 +02:00
Henri Verbeet
7363b6e2e3
wined3d: Document GL context dependencies.
2009-06-26 12:05:07 +02:00
Henri Verbeet
5dcbc40581
wined3d: Make sure we have an active GL context in context_resource_released().
2009-06-25 11:47:28 +02:00
Henri Verbeet
94cd8656ea
wined3d: Make context_resource_released() responsible for activating a different GL context.
...
In case lastActiveRenderTarget is destroyed.
2009-06-25 11:47:24 +02:00
Henri Verbeet
7422babd88
wined3d: Set FBO stencil attachments for relevant depth stencil formats.
2009-06-08 12:44:27 +02:00
Henri Verbeet
a2244051ef
wined3d: Use context_attach_depth_stencil_fbo() to clear FBO depth attachments.
2009-06-08 12:44:22 +02:00
Stefan Dösinger
0629585c24
wined3d: Work around an ARBFP vs GLSL bug in Mac OS.
2009-05-27 11:57:54 +02:00
Chris Robinson
12799db349
wined3d: Decrement fbo_entry_count when one is removed from the list.
2009-05-25 11:22:25 +02:00
Henri Verbeet
b35e469d9d
wined3d: Document functions that depend on the caller to do GL locking.
2009-05-15 10:25:41 +02:00
Henri Verbeet
e260132701
wined3d: Add missing GL locking to set_blit_dimension() calls.
2009-05-14 11:12:46 +02:00
Henri Verbeet
1070e075e4
wined3d: Add missing GL locking to calls to FBO functions.
2009-05-14 11:12:38 +02:00
Henri Verbeet
b7ac22004f
wined3d: Add missing GL locking to shader_backend_t.shader_select() calls.
2009-05-13 12:01:57 +02:00
Henri Verbeet
7f14ea01c6
wined3d: Add missing GL locking to state table calls.
2009-05-13 12:01:52 +02:00
Henri Verbeet
0d446053da
wined3d: Don't create more than WINED3D_MAX_FBO_ENTRIES FBO entries.
...
This essentially turns the FBO entry list into an LRU cache.
2009-05-12 11:18:15 +02:00
Stefan Dösinger
668328a697
wined3d: Work around a bad crash in fglrx.
2009-05-08 12:16:50 +02:00
Henri Verbeet
42e31a4242
wined3d: Fix a few sign compare warnings.
2009-03-25 11:12:30 +01:00