Gerald Pfeifer
|
450c634ab8
|
d3d9: Fix the type of three loop variables.
|
2008-02-04 11:11:20 +01:00 |
Jason Green
|
e11d7c63b4
|
d3d9 tests: Correct some typos.
|
2008-01-22 11:27:24 +01:00 |
Francois Gouget
|
44b52b128c
|
Assorted spelling fixes.
|
2008-01-16 12:48:29 +01:00 |
Gerald Pfeifer
|
a77249ad14
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d3d9/tests: Simplify condition in test_vshader_input().
|
2008-01-02 12:38:42 +01:00 |
Stefan Dösinger
|
47a8a6bd44
|
wined3d: Implement and test vertex fixups with per stream offsets.
|
2007-12-21 13:44:16 +01:00 |
Stefan Dösinger
|
a0b81e1c44
|
wined3d: Add a test for POSITIONT vertex fixups.
|
2007-12-21 13:15:09 +01:00 |
Stefan Dösinger
|
d8209b5de3
|
d3d9: Extend the fixed function vertex declaration test.
|
2007-12-21 13:14:49 +01:00 |
Stefan Dösinger
|
aaa0e5090a
|
wined3d: Add a test for 16 bit floats.
|
2007-12-20 12:10:16 +01:00 |
Stefan Dösinger
|
2d90449500
|
wined3d: Fixed function vertex attribute types are flexible.
|
2007-12-20 10:49:42 +01:00 |
Stefan Dösinger
|
df77e28854
|
wined3d: Implement D3DFMT_G16R16.
|
2007-12-18 14:08:18 +01:00 |
Stefan Dösinger
|
de6aba11d4
|
d3d9: Add a note about a breakage in the refrast.
|
2007-12-18 13:22:27 +01:00 |
Stefan Dösinger
|
110facbac4
|
d3d9: Remove a few more incorrect D3DLOCK_DISCARDs.
|
2007-12-18 13:22:22 +01:00 |
Stefan Dösinger
|
b9860a9b27
|
d3d9: Do not set NONE MIN and MAG filters.
|
2007-12-17 12:30:04 +01:00 |
Stefan Dösinger
|
297b88486e
|
d3d9: D3DLOCK_DISCARD is not valid on managed textures.
|
2007-12-17 12:26:09 +01:00 |
Stefan Dösinger
|
b060390c73
|
d3d9: The refrast returns an error on invalid clear rects.
|
2007-12-17 12:26:01 +01:00 |
Francois Gouget
|
5f7a9cea38
|
Assorted spelling fixes.
|
2007-12-07 16:35:32 +01:00 |
Stefan Dösinger
|
f700cbe74b
|
wined3d: Add an alpha blending test.
|
2007-12-07 16:26:43 +01:00 |
Stefan Dösinger
|
f4d2449244
|
wined3d: Test clearing regarding the scissor test and colorwrite.
|
2007-12-06 13:48:43 +01:00 |
Stefan Dösinger
|
fce9abd095
|
wined3d: Clear honors the viewport.
|
2007-12-04 14:32:39 +01:00 |
Stefan Dösinger
|
0f39b29da0
|
wined3d: mov to a0.x does a floor(), not a round to nearest.
|
2007-12-03 13:43:54 +01:00 |
Stefan Dösinger
|
ba5c61ba20
|
wined3d: Fog is applied after sRGB correction.
|
2007-11-27 16:01:44 +01:00 |
Stefan Dösinger
|
02ebbd1fe5
|
d3d9: Add a test for vertex shader input matching.
|
2007-11-27 15:18:28 +01:00 |
Francois Gouget
|
5c3151b2e7
|
d3d9/tests: Fix the trailing '\n' in an ok() call.
|
2007-11-16 12:38:27 +01:00 |
Stefan Dösinger
|
9f41a359b6
|
wined3d: Partially revert "Get rid of the conditionals in shader_glsl".
|
2007-11-14 11:58:22 +01:00 |
Stefan Dösinger
|
b4b10d8bc2
|
d3d9: Release the window after the visual tests.
|
2007-11-09 12:35:50 +01:00 |
Stefan Dösinger
|
4454096db2
|
d3d9: Be less picky in the D3DFMT_X8L8V8U8 test.
|
2007-11-08 12:18:30 +01:00 |
Stefan Dösinger
|
6209b36acb
|
wined3d: mov to a0.x does a floor(), not a round to nearest.
|
2007-11-08 11:55:31 +01:00 |
Stefan Dösinger
|
d2c166bbb7
|
d3d9: Initialize the test rectangle correctly.
|
2007-11-07 12:08:40 +01:00 |
Stefan Dösinger
|
5fc54b5459
|
wined3d: Shader Model 3.0 varying tests.
|
2007-11-07 12:03:04 +01:00 |
Stefan Dösinger
|
a022e8b402
|
wined3d: Add a (nested) loop test.
|
2007-10-12 10:59:17 +02:00 |
H. Verbeet
|
3587dfeb48
|
d3d9: Release pixel shaders after we're done with them in the visual test.
|
2007-10-10 19:52:22 +02:00 |
Stefan Dösinger
|
6486a79e2a
|
d3d9: Do not rely on CreateVertexShader failing.
|
2007-10-09 12:31:36 +02:00 |
Stefan Dösinger
|
02114ac21f
|
wined3d: The D3DSI_COISSUE flag changes the behavior of cnd.
|
2007-09-14 14:26:26 +02:00 |
Stefan Dösinger
|
c96236ff3e
|
wined3d: Add a test for the cnd instruction.
|
2007-09-14 14:26:08 +02:00 |
Stefan Dösinger
|
7248354067
|
wined3d: Pixel shader 1.x constants are clamped to [-1;1].
|
2007-09-14 14:23:45 +02:00 |
Stefan Dösinger
|
160258b637
|
wined3d: Implement mipmap auto generation.
|
2007-09-12 12:10:25 +02:00 |
Stefan Dösinger
|
41bf0d48db
|
wined3d: Fix WINED3DFMT_X8L8V8U8.
|
2007-09-11 13:48:15 +02:00 |
Stefan Dösinger
|
422e0ba1cc
|
wined3d: texkill ignores the .w only in ps 1.x.
|
2007-09-11 13:48:08 +02:00 |
Stefan Dösinger
|
a006d2568b
|
wined3d: Fix texdepth instruction.
|
2007-09-11 13:47:49 +02:00 |
Stefan Dösinger
|
a305af0b30
|
wined3d: Fix the z range.
|
2007-09-11 13:47:36 +02:00 |
Francois Gouget
|
a116879507
|
Assorted spelling fixes.
|
2007-08-30 12:26:02 +02:00 |
Stefan Dösinger
|
4438b3be06
|
wined3d: Texture transform flag test.
|
2007-08-27 18:28:48 +02:00 |
Stefan Dösinger
|
04d62b4322
|
wined3d: fogstart == fogend means full fog.
|
2007-08-21 13:35:48 +02:00 |
Stefan Dösinger
|
86b991c851
|
wined3d: Fix R32F and R16F.
|
2007-08-17 12:01:38 +02:00 |
Stefan Dösinger
|
b220905e4a
|
wined3d: Reinstall the internal reference on the current index buffer.
|
2007-08-16 11:35:06 +02:00 |
Alexandre Julliard
|
427723cc37
|
d3d9: Comment out some failing fog tests.
|
2007-08-08 15:32:03 +02:00 |
Stefan Dösinger
|
2d15cb8b27
|
d3d: Add a simple offscreen rendering test.
|
2007-08-08 15:32:00 +02:00 |
Stefan Dösinger
|
dbd338c018
|
wined3d: WINED3DSAMP_MAXMIPLEVEL fixes.
|
2007-08-06 12:05:39 +02:00 |
Stefan Dösinger
|
9ae22f1a76
|
d3d9: Do not fail if d3d9 is not available.
|
2007-08-06 12:05:31 +02:00 |
Stefan Dösinger
|
878414a5e6
|
d3d9: Some visual test fixes.
|
2007-08-03 12:30:52 +02:00 |
Stefan Dösinger
|
078523f73e
|
wined3d: Present does not clear the depth stencil.
|
2007-06-14 13:22:19 +02:00 |
Francois Gouget
|
e6196f9ae7
|
d3d9/tests: Fix the Visual C++ double to float conversion warnings.
|
2007-05-29 13:47:01 +02:00 |
Francois Gouget
|
fd578240f2
|
d3d9/tests: Fix compilation with Visual C++ 2005.
|
2007-05-29 12:12:41 +02:00 |
Francois Gouget
|
d476313a49
|
direct3d: Remove misspelled constants as they exist correctly spelled.
|
2007-05-21 12:38:54 +02:00 |
Fabian Bieler
|
71fe9ae7da
|
d3d9/tests: Fix fog with shader test.
|
2007-04-23 13:55:35 +02:00 |
Stefan Dösinger
|
35dd693a79
|
d3d9: Fix the circular converted vertex declaration reference.
|
2007-04-12 16:10:48 +02:00 |
Fabian Bieler
|
76d153144f
|
d3d9/tests: Add test for texbem instruction.
|
2007-03-23 12:32:30 +01:00 |
Fabian Bieler
|
7b31e91291
|
d3d9/tests: Add test for fog with shader.
|
2007-03-23 12:31:13 +01:00 |
H. Verbeet
|
fd64779fd0
|
d3d9: Add a cubemap wrapping test.
|
2007-03-16 11:20:08 +01:00 |
Stefan Dösinger
|
4b445124d3
|
direct3d: Add a fixed function fog test.
|
2007-03-15 12:14:50 +01:00 |
Paul Vriens
|
e343652338
|
d3d9/tests: Use skip as is done in the other tests.
|
2007-03-12 12:21:53 +01:00 |
H. Verbeet
|
26344ce3f2
|
d3d9: Add a mova rounding test.
|
2007-03-07 11:52:26 +01:00 |
Stefan Dösinger
|
4a16dbbbec
|
wined3d: More Clear fixes.
Test for rectangles with x1 > x2 and y1 > y2. Empire earth passes such rects.
|
2007-02-27 12:20:10 +01:00 |
Francois Gouget
|
93494f2ac0
|
Assorted spelling fixes.
|
2007-02-20 20:30:51 +01:00 |
Stefan Dösinger
|
266fc77cf0
|
wined3d: Lighting is calculated for vertices without normals.
It still should be disabled for transformed vertices though.
|
2007-02-19 13:08:35 +01:00 |
Stefan Dösinger
|
03bc11fa16
|
wined3d: Visual test framework.
|
2007-02-19 13:07:44 +01:00 |