Commit Graph

3461 Commits

Author SHA1 Message Date
Henri Verbeet ae8e8ac73f wined3d: Check the return values for some wgl calls. 2009-07-15 13:24:24 +02:00
Henri Verbeet 476c83522b wined3d: Remove the remains of an ATI_fragment_shader hack.
This was originally added as a workaround for a Mesa bug by commit
ddf52dda15. The other half of the hack has since
been removed. This code causes problems when wglDeleteContext() from a
different thread causes our current context to be destroyed, since
wglGetCurrentContext() will return a destroyed context in that case. That is a
flaw in our wgl implementation, since wglDeleteContext() shouldn't allow a
context that's current in a different thread to be destroyed, but this hack is
a bad idea regardless.
2009-07-15 13:24:19 +02:00
Stefan Dösinger 3c2fa6aea4 wined3d: Set the depth blit helper texture address mode to clamp.
On ATI cards we use the driver's GL_ARB_texture_non_power_of_two emulation to
support conditional NP2 textures without having to deal with the denormalized
coordinates. The default GL_TEXTURE_2D address mode is incompatible with
GL_ARB_texture_rectangle however.
2009-07-15 13:17:12 +02:00
Stefan Dösinger 387d337a70 wined3d: EXP and EXPP are scalar operations. 2009-07-15 13:17:02 +02:00
Stefan Dösinger 2bfdff198c wined3d: Check the correct constant limit. 2009-07-10 13:07:33 +02:00
Stefan Dösinger 17769497eb wined3d: Drop the color0 mov optimization if the src is overwritten. 2009-07-10 13:07:33 +02:00
Stefan Dösinger 8a6553da14 wined3d: Only use 4 component specular colors if GL allows it. 2009-07-10 13:07:33 +02:00
Henri Verbeet 38cb9d02b1 wined3d: Take geometry shaders into account in shader_glsl_load_constantsB(). 2009-07-10 12:13:29 +02:00
Henri Verbeet 69b7612265 wined3d: Get rid of struct glDescriptor.
In general it might not be a bad idea to group GL specific data into a
separate struct, but IWineD3DSurfaceImpl is currently the only thing that
bothers. It doesn't get it quite right either, since e.g. the PBO isn't in
glDescriptor either.
2009-07-10 12:13:24 +02:00
Henri Verbeet 038d939941 wined3d: Remove GetGlDesc() from the public IWineD3DSurface interface. 2009-07-10 12:13:09 +02:00
Henri Verbeet 60e0997c79 wined3d: Simplify the GLSL sRGB write code. 2009-07-10 12:13:03 +02:00
Stefan Dösinger c0e5c8f481 wined3d: Update Nvidia driver versions. 2009-07-09 12:47:39 +02:00
Stefan Dösinger cfd0652980 wined3d: Add Intel GMA X3100 to our card DB. 2009-07-09 12:47:33 +02:00
Stefan Dösinger 37b73478f1 wined3d: An indirect address op can adjust min and max at the same time. 2009-07-09 12:47:24 +02:00
Henri Verbeet 9cf7888002 wined3d: Fix some cast-qual warnings. 2009-07-09 11:38:07 +02:00
Henri Verbeet 95d9b1271f wined3d: Get rid of the useless "fragcolor" variable in shader_glsl_generate_pshader(). 2009-07-09 11:38:05 +02:00
Henri Verbeet 483d552e21 wined3d: Allow shader_buffer_init() to fail. 2009-07-09 11:38:02 +02:00
Henri Verbeet 40b411958b wined3d: Rename "SHADER_BUFFER" to something sane. 2009-07-09 11:37:58 +02:00
Henri Verbeet bddc4d3f0d wined3d: Reuse the shader buffer between shaders. 2009-07-09 11:37:53 +02:00
Henri Verbeet 6211643bf5 wined3d: Fix a sign compare warning in shader_vaddline(). 2009-07-08 20:14:44 +02:00
Henri Verbeet e41831990d wined3d: Fix a sign compare warning in glsl_shader.c. 2009-07-08 20:14:35 +02:00
Henri Verbeet 949cd089d5 wined3d: Trace the D3D shader in find_glsl_vshader() / find_glsl_pshader().
It's quite useful to know to which D3D shader a GLSL shader corresponds.
2009-07-08 20:14:32 +02:00
Henri Verbeet 6d8e1e52c8 wined3d: Avoid destroying the currently active context for non-implicit swapchains. 2009-07-08 20:14:25 +02:00
Henri Verbeet 7089128d2a wined3d: Implement a A8R8G8B8 to X8R8G8B8 surface format converter. 2009-07-08 20:14:21 +02:00
Erik Inge Bolsø 48995f3354 wined3d: Fix Nvidia GTX series misdetection. 2009-07-08 20:13:25 +02:00
Henri Verbeet 3484d46a36 wined3d: Replace some shader_is_pshader_version() calls with plain type checks. 2009-07-07 11:50:35 +02:00
Henri Verbeet 699f68cdee wined3d: Get rid of some pointers in WINED3DADAPTER_IDENTIFIER.
This also avoids some unchecked strcpy() calls.
2009-07-07 11:50:30 +02:00
Henri Verbeet 32fd8f2130 wined3d: checkGLcall() doesn't need a \n. 2009-07-07 11:50:22 +02:00
Henri Verbeet 2ac34bf231 wined3d: Add some missing float suffixes.
The compiler should be smart enough to fix most of these, but it looks sloppy.
2009-07-07 11:50:05 +02:00
Henri Verbeet 7ec911adeb wined3d: Avoid an unnecessary strcpy(). 2009-07-07 11:49:54 +02:00
Henri Verbeet c9257aed85 wined3d: Avoid a forward declaration. 2009-07-06 14:35:27 +02:00
Henri Verbeet 4571455fea wined3d: Remove the gl_renderer field from WineD3D_GL_Info. 2009-07-06 14:35:27 +02:00
Henri Verbeet b2331ec79b wined3d: Get rid of the unused gl_version and glx_version fields. 2009-07-06 14:35:27 +02:00
Henri Verbeet 966f8f452d winedd3d: Get rid of a useless trace.
gl_card isn't initialized yet here, and GL_RENDERER is already printed
earlier.
2009-07-06 14:35:27 +02:00
Henri Verbeet ad0ef46a39 wined3d: Get rid of the redundant "return_value" variable. 2009-07-06 14:35:27 +02:00
Alexandre Julliard 56af92b073 makefiles: Regenerate the source lists using make_makefiles. 2009-07-03 13:26:38 +02:00
Henri Verbeet 17688365ed wined3d: Don't accept NULL as a valid result from glGetString(). 2009-07-03 13:05:52 +02:00
Henri Verbeet 532b99078e wined3d: Don't abuse blending to disable color writes in surface_depth_blt(). 2009-07-03 13:05:52 +02:00
Henri Verbeet 23ce9d72b8 wined3d: Get rid of wined3d_fake_gl_context_cs. 2009-07-03 13:05:52 +02:00
Henri Verbeet 4cacf2e08f wined3d: Use a proper structure for storing initial GL context information. 2009-07-03 13:05:51 +02:00
Henri Verbeet db6ea72201 wined3d: Get rid of the silly refcount for the "fake" GL context. 2009-07-02 12:01:02 +02:00
Henri Verbeet b5da7f49d3 wined3d: Don't reuse random GL contexts during initialization.
Obviously there's no guarantee about the state of such a context. The specific
problem is that it might have GL_UNPACK_CLIENT_STORAGE_APPLE enabled, causing
some glTexImage2D() calls to fail, but it's a bad idea in general.
2009-07-02 12:00:50 +02:00
Henri Verbeet 50e9ad66e2 wined3d: Clear the last device in WineD3D_CreateFakeGLContext(). 2009-07-02 12:00:44 +02:00
Henri Verbeet 670d9ad90b wined3d: Check if formats support blending when attached to an FBO.
Remove the post-pixelshader blending flag if the format doesn't. Note that the
patch doesn't enforce this restriction yet, it only adjusts the reported
format capabilities.
2009-07-02 12:00:38 +02:00
Henri Verbeet 6feb7c62ca wined3d: Make sure the rtInternal format is supported. 2009-07-02 12:00:31 +02:00
Tobias Jakobi 05c4d0a8b0 wined3d: Fix comments about NP2 fixup. 2009-07-02 11:57:01 +02:00
Tobias Jakobi 0caebe5f51 wined3d: Force NP2 constant reload in shader_arb_select. 2009-07-02 11:56:57 +02:00
Tobias Jakobi ef280280c2 wined3d: Implement shader_arb_load_np2fixup_constants. 2009-07-02 11:56:51 +02:00
Tobias Jakobi e29babbf6d wined3d: Add NP2 fixup code to shader_hw_sample (ARB). 2009-07-02 11:56:45 +02:00
Tobias Jakobi 034fa4268c wined3d: Add NP2 fixup code to shader_arb_generate_pshader. 2009-07-02 11:56:39 +02:00