wined3d: An indirect address op can adjust min and max at the same time.
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@ -304,10 +304,14 @@ static void shader_record_register_usage(IWineD3DBaseShaderImpl *This, struct sh
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{
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if (shader_type != WINED3D_SHADER_TYPE_PIXEL)
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{
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if (reg->idx <= ((IWineD3DVertexShaderImpl *)This)->min_rel_offset)
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if (reg->idx < ((IWineD3DVertexShaderImpl *)This)->min_rel_offset)
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{
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((IWineD3DVertexShaderImpl *)This)->min_rel_offset = reg->idx;
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else if (reg->idx >= ((IWineD3DVertexShaderImpl *)This)->max_rel_offset)
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}
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if (reg->idx > ((IWineD3DVertexShaderImpl *)This)->max_rel_offset)
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{
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((IWineD3DVertexShaderImpl *)This)->max_rel_offset = reg->idx;
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}
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}
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reg_maps->usesrelconstF = TRUE;
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}
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