Commit Graph

460 Commits

Author SHA1 Message Date
Henri Verbeet b548e387ae wined3d: Move shader input/output signatures to IWineD3DBaseShaderClass. 2009-12-31 12:12:16 +01:00
Henri Verbeet b3defd4c80 wined3d: Rename "wineD3DDevice" to "device". 2009-12-10 11:54:47 +01:00
Henri Verbeet d2ad2df637 wined3d: Remove a few redundant assignments. 2009-12-09 13:50:48 +01:00
Francois Gouget 060934c557 wined3d: Don't define nameless structs or unions.
Fixes compilation on systems that don't support nameless unions or structs.
2009-12-07 14:18:25 +01:00
Stefan Dösinger 0e77a381ea wined3d: Create clip coords only if they are used.
If GL vertex shader clipping is supported (GLSL or NVvp), we currently
always calculate clipping results in the shader. They're gracefully
discarded by opengl, but we need 6 constants / uniforms to calculate
unused values.
2009-11-12 15:18:00 +01:00
Henri Verbeet 111307dfba wined3d: Get rid of the GL_SUPPORT macro. 2009-10-29 13:09:33 +01:00
Henri Verbeet 48e03bc189 wined3d: Introduce a separate structure for various OpenGL implementation limits. 2009-10-29 13:09:27 +01:00
Henri Verbeet eeb54b9922 wined3d: Keep better track of where we're using wined3d contexts.
The idea here is that we can restore the thread's current GL context on
context_release() if it doesn't correspond to the current wined3d context on
context_acquire().
2009-10-28 11:15:19 +01:00
Stefan Dösinger 0c72464abf wined3d: Use the native constant limit for fitting private constants. 2009-10-26 11:42:36 +01:00
Stefan Dösinger 9ee6508132 wined3d: Remove dead code. 2009-10-26 11:42:29 +01:00
Stefan Dösinger f15fc8f41c wined3d: Take native constants into account when reporting ARB limits. 2009-10-26 11:42:20 +01:00
Henri Verbeet 8d2512317f wined3d: Free the blitter private data in arbfp_blit_free() (Valgrind). 2009-10-22 10:46:15 +02:00
Henri Verbeet 6be41fd59a wined3d: Get rid of GL_LIMITS. 2009-10-22 10:46:05 +02:00
Henri Verbeet 55047f811a wined3d: Fix some GLINFO_LOCATION abuse. 2009-10-22 10:45:57 +02:00
Stefan Dösinger 122ed40c2b wined3d: Use ARB constant limits in ARB. 2009-10-20 14:46:16 +02:00
Stefan Dösinger 2d802af4d9 wined3d: Make shader specific constants accessible via GL_LIMITS. 2009-10-20 14:46:08 +02:00
Stefan Dösinger 8a68f418db wined3d: Don't reserve clipping constants needlessly. 2009-10-08 12:03:50 +02:00
Stefan Dösinger ed2860f789 wined3d: Split the clip_parameters[2] array. 2009-10-08 12:03:42 +02:00
Stefan Dösinger 7f6ae94c0a wined3d: Don't write to result.color in arb_add_sRGB_correction.
add_sRGB_correction and the generate_pshader function generate the same MOV.
There's no need to do it in two places.
2009-10-08 12:03:30 +02:00
Stefan Dösinger dc45657f2c wined3d: Fix vs_2_0 sgn.
vs_2_0's sgn has two extra parameters - temporary registers for the
instruction. This patch fixes the crash of the d3d9:visual test on windows and
properly handles the vs_2_0 version of sgn.
2009-10-02 12:36:59 +02:00
Stefan Dösinger 404aecb8da wined3d: Test if result.clip[] works correctly.
The Mac Nvidia driver doesn't implement the result.clip part of
GL_NV_vertex_program2_option correctly. It complains about a syntax
error if "result.clip[0]" is used. "result.clip" compiles correctly, but
supports only one clipplane, and running the shader results in severe
rendering bugs.
2009-09-28 17:33:07 +02:00
Henri Verbeet f88c6e5ce5 wined3d: Move common shader fields to IWineD3DBaseShaderClass. 2009-09-25 15:14:35 +02:00
Henri Verbeet 9880cd7504 wined3d: Make some variables static. 2009-09-15 14:32:36 -05:00
Henri Verbeet f8a3a5fd49 wined3d: Check the correct debug channel in shader_arb_load_constantsF(). 2009-09-08 13:06:07 +02:00
Henri Verbeet f928d6ec87 wined3d: Fix shader_arb_load_constantsF(). 2009-09-08 13:06:01 +02:00
Stefan Dösinger d6547c535b wined3d: Only generate the clipplane emulation KIL if a clipplane is used.
The KIL is quite expensive because it forces drivers to disable early Z
discard. It is cheaper to generate and switch between two shaders.
2009-09-08 13:03:03 +02:00
Henri Verbeet 4cdb1c9211 wined3d: Print a warning when an ARB program exceeds the native resource limits. 2009-09-02 11:25:58 +02:00
Henri Verbeet 055906e2a9 wined3d: Properly check for ARB program compile errors. 2009-09-02 11:25:58 +02:00
Henri Verbeet 560d63548d wined3d: Remove trailing spaces. 2009-08-27 11:45:37 +02:00
Stefan Dösinger 3cd91a451d wined3d: Use 50 chars for register names in texm3x3* functions. 2009-08-19 17:28:08 +02:00
Henri Verbeet d900491310 wined3d: Replace find_clip_texcoord() with a generic function for finding a free input register. 2009-08-17 13:57:50 +02:00
Henri Verbeet f7918b978f wined3d: Make the "luminanceparams" shader_reg_maps member a bitmap. 2009-08-12 13:22:50 +02:00
Henri Verbeet 95bb4c0486 wined3d: Make the "bumpmat" shader_reg_maps member a bitmap. 2009-08-12 13:22:44 +02:00
Henri Verbeet 270f57e755 wined3d: Make the "address" shader_reg_maps member a bitmap. 2009-08-12 13:22:30 +02:00
Henri Verbeet 6fa9fa15da wined3d: Make the "temporary" shader_reg_maps member a bitmap. 2009-08-11 12:36:20 +02:00
Henri Verbeet 50853e295b wined3d: Make the "texcoord" shader_reg_maps member a bitmap. 2009-08-11 12:36:16 +02:00
Francois Gouget e74efb5487 Assorted spelling fixes. 2009-08-11 12:35:38 +02:00
Henri Verbeet 8d746c31ba wined3d: Properly handle negative loop step in shader_glsl_loop(). 2009-08-10 13:52:37 +02:00
Stefan Dösinger 14eedc5be7 wined3d: Watch out about higher constants when clamping ps 1.x consts.
ps 1.x supports only 8 constants, so the shader load code dirtifies the
first 8 on a shader switch. However, the constant load code reloaded all dirty
consts with clamping. That potentially left constants > 8 clamped.
2009-08-07 14:56:33 +02:00
Henri Verbeet 3bf0ad4528 wined3d: Explicitly pass the context to the shader_select() handler. 2009-08-07 12:11:06 +02:00
Henri Verbeet 4c1b3de936 wined3d: Call the shader_load_np2fixup_constants() handler directly from inside the shader backend. 2009-08-06 17:26:30 +02:00
Henri Verbeet 03686cb6bd wined3d: Explicitly pass the context to the shader_load_constants() handlers. 2009-08-06 17:26:30 +02:00
Henri Verbeet a7251f0f4e wined3d: Track render_offscreen in the context.
This makes sure the relevant states in FindContext() are actually marked dirty
when needed.
2009-08-06 17:26:30 +02:00
Stefan Dösinger 2e9362d0fb wined3d: ARB clipplane init needs the helper constant. 2009-08-05 11:19:14 +02:00
Henri Verbeet da1e5573da wined3d: Rename WineD3DContext to struct wined3d_context. 2009-08-03 15:01:48 +02:00
Henri Verbeet be536ebe2f wined3d: Get rid of activeContext. 2009-07-24 13:10:57 +02:00
Henri Verbeet ee4d18cc83 wined3d: Pass NULL to ActivateContext() when we don't need a specific target.
Once we keep track of the wined3d context for each thread,
lastActiveRenderTarget won't do what we want here.
2009-07-21 14:22:44 +02:00
Stefan Dösinger cd7f43b00d wined3d: Don't activate a context unless we need one. 2009-07-20 12:23:07 +02:00
Henri Verbeet 43e6686a78 wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info. 2009-07-17 11:22:07 +02:00
Stefan Dösinger 9d14dcab68 wined3d: Use the unmodified source in MOVA.
The code removed by this patch was a leftover from the time when we tried to
emulate MOVA with a plain ARL, which only supports one source in plain ARB.
This breaks the more sophisticated MOVA and 4 component ADDR register we have
now however.
2009-07-16 11:15:45 +02:00