Henri Verbeet
|
2971a92840
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d3d10core: Implement d3d10_blend_state_SetPrivateData().
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2015-02-27 20:30:30 +09:00 |
Henri Verbeet
|
cae40a1653
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d3d10core: Implement d3d10_pixel_shader_SetPrivateData().
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2015-02-27 20:30:23 +09:00 |
Henri Verbeet
|
450a3fbfc2
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d3d10core: Implement d3d10_geometry_shader_SetPrivateData().
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2015-02-26 20:09:20 +09:00 |
Henri Verbeet
|
fe06bb1492
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d3d10core: Implement d3d10_vertex_shader_SetPrivateData().
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2015-02-26 20:09:12 +09:00 |
Henri Verbeet
|
2ffa29d660
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d3d10core: Implement d3d10_input_layout_SetPrivateData().
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2015-02-25 20:35:26 +09:00 |
Henri Verbeet
|
0d59cba5c9
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d3d10core: Implement d3d10_buffer_SetPrivateData().
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2015-02-24 12:36:11 +09:00 |
Henri Verbeet
|
14643cf8d4
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d3d10core: Implement d3d10_query_SetPrivateData().
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2015-02-24 12:36:05 +09:00 |
Henri Verbeet
|
e5dd9b2a18
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d3d10core: Implement d3d10_texture2d_GetPrivateData().
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2015-02-24 12:36:02 +09:00 |
Henri Verbeet
|
21da7be665
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d3d10core: Implement d3d10_texture2d_SetPrivateDataInterface().
|
2015-02-24 12:36:00 +09:00 |
Henri Verbeet
|
c2e6a7d0b1
|
d3d10core: Implement d3d10_texture2d_SetPrivateData().
|
2015-02-24 12:35:57 +09:00 |
Henri Verbeet
|
ea534c9ab4
|
wined3d: Allow initial texture contents to be specified with wined3d_texture_create().
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2015-01-05 20:15:35 +01:00 |
Henri Verbeet
|
ed9188c4f8
|
d3d10core: Set wined3d state in d3d10_device_OMSetBlendState().
|
2014-11-04 16:54:37 +09:00 |
Henri Verbeet
|
875a7c5426
|
wined3d: Use the input signature to setup SM4 pixel shader input semantics.
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2014-11-04 16:54:35 +09:00 |
Henri Verbeet
|
a21784b116
|
d3d10core: Free the output signature after creating the wined3d shader.
|
2014-11-04 16:54:32 +09:00 |
Johannes Brandstätter
|
db2e44a9bc
|
d3d10core: Add support for map_type flags D3D10_MAP_READ, D3D10_MAP_WRITE_NO_OVERWRITE and D3D10_MAP_DISCARD.
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2014-09-26 13:29:49 +02:00 |
Henri Verbeet
|
fdf60e51fc
|
d3d10core: Implement d3d10_device_SetPredication().
|
2014-09-19 10:49:11 +02:00 |
Henri Verbeet
|
686546b6d3
|
d3d10core: Create wined3d queries for queries.
|
2014-09-19 10:49:02 +02:00 |
Henri Verbeet
|
1e434b52d0
|
d3d10core: Implement d3d10_device_VSSetShaderResources().
|
2014-09-16 12:24:59 +02:00 |
Henri Verbeet
|
e01d207699
|
d3d10core: Create wined3d views for shader resource views.
|
2014-09-16 12:24:50 +02:00 |
Henri Verbeet
|
28d7affa90
|
d3d10core: Implement d3d10_device_OMSetRenderTargets().
|
2014-08-22 12:53:28 +02:00 |
Henri Verbeet
|
b005ad6f90
|
wined3d: Use rendertarget views for color output instead of surfaces.
|
2014-08-21 12:24:42 +02:00 |
Henri Verbeet
|
6a1a18e7e2
|
d3d10core: Implement d3d10_device_CopyResource().
|
2014-08-04 14:23:36 +02:00 |
Henri Verbeet
|
f38b36ee33
|
d3d10core: Implement d3d10_query_GetDevice().
|
2014-02-17 11:32:09 +01:00 |
Henri Verbeet
|
569a2e758a
|
d3d10core: Implement d3d10_rasterizer_state_GetDevice().
|
2014-02-17 11:32:05 +01:00 |
Henri Verbeet
|
c7fb7ba539
|
d3d10core: Implement d3d10_depthstencil_state_GetDevice().
|
2014-02-17 11:32:01 +01:00 |
Henri Verbeet
|
dbc4bcd69d
|
d3d10core: Implement d3d10_blend_state_GetDevice().
|
2014-02-17 11:31:58 +01:00 |
Henri Verbeet
|
3363d49236
|
d3d10core: Implement d3d10_sampler_state_GetDevice().
|
2014-02-17 11:31:54 +01:00 |
Henri Verbeet
|
e4eee4ddb9
|
d3d10core: Implement d3d10_pixel_shader_GetDevice().
|
2014-02-13 17:52:14 +01:00 |
Henri Verbeet
|
687c1c7358
|
d3d10core: Implement d3d10_vertex_shader_GetDevice().
|
2014-02-13 17:52:14 +01:00 |
Henri Verbeet
|
539a579d54
|
d3d10core: Implement d3d10_shader_resource_view_GetDevice().
|
2014-02-13 17:52:13 +01:00 |
Henri Verbeet
|
40686f48cb
|
d3d10core: Implement d3d10_rendertarget_view_GetDevice().
|
2014-02-13 17:52:13 +01:00 |
Henri Verbeet
|
01d435288f
|
d3d10core: Implement d3d10_depthstencil_view_GetDevice().
|
2014-02-13 17:52:13 +01:00 |
Henri Verbeet
|
82fc81b644
|
d3d10core: Implement d3d10_buffer_GetDevice().
|
2014-02-13 17:52:13 +01:00 |
Henri Verbeet
|
6e3619c42b
|
d3d10core: Implement d3d10_texture3d_GetDevice().
|
2014-02-13 17:52:13 +01:00 |
Henri Verbeet
|
387f65baf8
|
d3d10core: Implement d3d10_texture2d_GetDevice().
|
2014-02-13 17:52:13 +01:00 |
Henri Verbeet
|
28510c73c2
|
d3d10core: Implement ID3D10Multithread.
|
2014-02-12 19:15:19 +01:00 |
Henri Verbeet
|
409c872c99
|
d3d10core: Implement ID3D10Device1.
|
2014-02-11 19:19:14 +01:00 |
Henri Verbeet
|
cfe16a4bd1
|
d3d10core: Translate d3d10 bind flags / usage to wined3d usage for textures.
|
2013-09-25 11:49:05 +02:00 |
Henri Verbeet
|
7b84e3234b
|
d3d10core: Implement d3d10_device_CreatePredicate().
|
2013-05-31 11:57:44 +02:00 |
Henri Verbeet
|
5d38662235
|
d3d10core: Only create unique rasterizer state objects.
|
2013-01-02 13:15:14 +01:00 |
Henri Verbeet
|
4f9814c536
|
d3d10core: Implement d3d10_rasterizer_state_GetDesc().
|
2013-01-02 13:11:22 +01:00 |
Henri Verbeet
|
0ffda86f76
|
d3d10core: Only create unique depthstencil state objects.
|
2012-12-14 11:49:28 +01:00 |
Henri Verbeet
|
d158289020
|
d3d10core: Implement d3d10_depthstencil_state_GetDesc().
|
2012-12-14 11:49:23 +01:00 |
Henri Verbeet
|
525e3da051
|
d3d10core: Only create unique blend state objects.
|
2012-12-13 11:21:28 +01:00 |
Henri Verbeet
|
9d86c8b07c
|
d3d10core: Implement d3d10_blend_state_GetDesc().
|
2012-12-13 11:21:22 +01:00 |
Henri Verbeet
|
a9e241e4fe
|
d3d10core: Only create unique sampler state objects.
|
2012-12-12 11:59:08 +01:00 |
Henri Verbeet
|
14eadb71bc
|
d3d10core: Implement d3d10_sampler_state_GetDesc().
|
2012-12-12 11:59:01 +01:00 |
Henri Verbeet
|
e5805c316c
|
d3d10core: Implement d3d10_device_VSSetSamplers().
|
2012-12-06 12:55:50 +01:00 |
Henri Verbeet
|
9081f8afb1
|
d3d10core: Implement d3d10_device_GSSetShader().
|
2012-11-14 11:27:40 +01:00 |
Henri Verbeet
|
e69c28a0f7
|
d3d10core: Implement d3d10_device_OMSetBlendState().
|
2012-10-04 14:09:40 +02:00 |