Zebediah Figura
d08ef1e2ca
wined3d: Implement OpenGL sample masks.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-02 21:25:26 +02:00
Zebediah Figura
87ab21dd35
d3d11/tests: Test specifying the multisample mask via OMSetBlendState().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-09-02 21:25:16 +02:00
Rémi Bernon
2814e5ce0b
d3d11: Stop advertising the ID3D10Device interface on devices created by d3d11.
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The UPlay overlay tries to detect the device D3D version by querying
this interface first. On d3d11 games, and as we are incorrectly
advertising ID3D10Device, it decides to use d3d10 hooks and crashes the
game after ~10 minutes.
This is happening with "Splinter Cell: Blacklist" for instance.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-06-02 11:15:02 +02:00
Chip Davis
87435db8a1
d3d11: Implement d3d11_immediate_context_GetContextFlags().
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Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-20 21:31:59 +02:00
Chip Davis
5c446e92d7
d3d11: Implement d3d11_immediate_context_FinishCommandList().
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This always returns DXGI_ERROR_INVALID_CALL.
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-20 21:31:57 +02:00
Chip Davis
bd9e3dde1e
d3d11/tests: Use compare_uint() in a few more places.
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Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-06 21:21:42 +02:00
Henri Verbeet
6d195ad986
d3d11/tests: Introduce compare_uint().
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-30 23:10:07 +02:00
Zebediah Figura
40eb77d5c4
d3d11/tests: Relax some color comparisons.
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Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-23 21:30:37 +01:00
Zebediah Figura
31e60139d3
d3d11/tests: Add a test for dual source blending.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-18 16:52:44 +01:00
Zebediah Figura
f396b49a92
wined3d: Move the color masks to wined3d_blend_state.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-13 13:23:11 +01:00
Zebediah Figura
2da5422bd2
wined3d: Implement independent blend.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-13 13:23:11 +01:00
Zebediah Figura
7520af4789
d3d11/tests: Add a test for independent blend.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-10 17:59:20 +01:00
Zebediah Figura
495a95c38e
d3d11/tests: Add a test for color masks.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-09 12:10:52 +01:00
Stefan Dösinger
fbfd697f89
d3d11/tests: Don't use empty initializer list.
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Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-18 20:01:17 +01:00
Alexandre Julliard
41683615a7
d3d: Revert test hacks that shouldn't have been committed.
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This reverts part of commit b680571a50
.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-13 08:16:05 +01:00
Alexandre Julliard
b680571a50
shell32: Process all messages in control panel.
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47947
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-12 23:04:29 +01:00
Paul Gofman
484e3f9c4c
d3d11/tests: Require D3D_FEATURE_LEVEL_11_0 for using DSV flags.
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Fixes test failures on older Testbot Windows versions in test_sample_attached_rtv().
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-01 17:13:54 +01:00
Paul Gofman
818366486b
d3d11/tests: Add tests for binding resource as both SRV and DSV.
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Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-31 17:43:50 +01:00
Paul Gofman
3f698b950f
wined3d: Do not allow resource to be bound as SRV and RTV at the same time.
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Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-27 19:12:44 +01:00
Nikolay Sivov
97ef647837
wined3d: Fail UAV creation for resources without corresponding bind flag.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-01 17:09:39 +02:00
Paul Gofman
85c0c49af7
wined3d: Support zero row pitch in wined3d_texture_gl_upload_data().
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Fixes Wine test failure in d3d11 test_copy_subresource_region().
The test failure could be unstable as there was read after data
end in glTexSubImage2D() called from wined3d_texture_gl_upload_data().
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-09-30 22:24:27 +02:00
Nikolay Sivov
76d3f0431a
wined3d: Fail SRV creation for resources without corresponding bind flag.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-09-26 21:00:14 +02:00
Nikolay Sivov
01d2125078
d3d11/tests: Add a test for creating SRV for resource without D3D11_BIND_SHADER_RESOURCE.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-09-20 15:31:46 +02:00
Zebediah Figura
0922237c83
wined3d: Use a backup device context for swapchains created on the desktop window.
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This patch was written by "naur".
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=18490
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-21 22:51:55 +02:00
Zebediah Figura
ee163e350b
d3d11/tests: Test creating and rendering to a swapchain on the desktop window.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-21 22:51:55 +02:00
Józef Kucia
735b5ebd1e
d3d11: Report format support more accurately based on feature level.
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Our partial stub for CheckFormatSupport() is still quite inaccurate. For
example, we might report SHADER_SAMPLE support for UINT formats. In the long
term, wined3d should probably return the format support flags directly.
Unfortunately, the current wined3d interface shared with d3d9 isn't well
suited for returning fine-grained format support flags.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-07 08:45:46 -05:00
Józef Kucia
47abad1ddf
d3d11/tests: Add test for ID3D11Multithread.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-06 13:19:33 -05:00
Józef Kucia
214c44e2de
d3d11/tests: Add test for creating deferred contexts.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-06 13:19:33 -05:00
Francois Gouget
4385a3ecb6
d3d11/tests: Limit the flood of failures in test_depth_bias().
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Only report the first failed row for each bias clamp test.
Signed-off-by: Francois Gouget <fgouget@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-25 17:28:10 +02:00
Józef Kucia
18883a7676
d3d11/tests: Reduce output produced by test_clear_buffer_unordered_access_view().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-08 19:50:40 +02:00
Józef Kucia
a9b53f5912
d3d11/tests: Use check_readback_data_color() in test_clear_buffer_unordered_access_view().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-08 19:50:40 +02:00
Francois Gouget
1684b01118
Disable multithreaded DirectX tests if WINETEST_NO_MT_D3D is set.
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The nouveau graphics driver's support for multithreaded OpenGL is
buggy at least up to (18.2.8) so that any Wine test that performs
multithreaded OpenGL accesses freezes, crashes the Mesa stack and
eventually freezes the whole computer. Typically the first such test
is d2d1:d2d1.
The relevant tests have a --single option but WineTest neither knows
which tests accept this option, nor whether it is needed for the
current host.
The WINETEST_NO_MT_D3D environnement variable can be set on hosts
that need it (such as the cw2-gtx560 box) and is automatically
inherited by the relevant tests thus working around this issue.
Signed-off-by: Francois Gouget <fgouget@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-03 20:35:44 +02:00
Henri Verbeet
7bca617c6a
d3d11/tests: Introduce and use check_readback_data_u24.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-02 19:25:31 +02:00
Henri Verbeet
310849de20
d3d11/tests: Introduce and use check_readback_data_u16.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-02 19:25:29 +02:00
Józef Kucia
8205547f96
wined3d: Add R8G8_UNORM vertex format.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-04 12:25:21 +01:00
Michael Stefaniuc
f9eb08b45a
d3d11/tests: Remove useless casts to self.
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Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-13 19:45:24 +01:00
Matteo Bruni
ecacc39f09
d3d11/tests: Simplify test_cb_relative_addressing() a bit.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-12 23:02:28 +01:00
Nikolay Sivov
9ede653d0d
d3d11: Implement d3d11_device_GetImmediateContext1().
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46298
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-23 16:33:05 +01:00
Józef Kucia
5e86898626
d3d11/tests: Get rid of unnecessary clear from test_so_statistics_query().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-23 20:17:45 +01:00
Józef Kucia
f68a4b25a4
d3d11/tests: Add test for SV_VertexID.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-23 20:17:45 +01:00
Józef Kucia
db4fc7a1f5
d3d11/tests: Add test for SO statistics with multiple vertex streams.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-21 17:06:43 +01:00
Józef Kucia
85d4482ccb
wined3d: Implement WINED3D_QUERY_TYPE_SO_STATISTICS.
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The WINED3D_QUERY_TYPE_SO_STATISTICS query type is just
WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0, but it is supported on feature
level 10.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-21 17:06:42 +01:00
Józef Kucia
48a1c12d9b
d3d11/tests: Add test for readback from 1D array texture.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-16 18:41:25 +01:00
Józef Kucia
c518813e1e
d3d11/tests: Fix crashes with debug layer enabled.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-13 20:54:28 +01:00
Józef Kucia
5d04dd2750
d3d11/tests: Add option to enable debug layer.
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Some tests crashes with the debug layer enabled.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-13 20:54:28 +01:00
Józef Kucia
245c1d23e2
d3d11/tests: Add test for SO statistics queries.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-02 15:18:02 +01:00
Andrew Wesie
a93334638b
d3d11/tests: Add a test for D3D11_STANDARD_MULTISAMPLE_PATTERN.
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45197
Signed-off-by: Andrew Wesie <awesie@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-22 22:36:43 +02:00
Józef Kucia
151fef2a9d
d3d11/tests: Add test for initial texture data.
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45996
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-18 19:48:24 +02:00
Daniel Ansorregui
dfeb514929
d3d11/tests: Add a blend factor test.
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Signed-off-by: Daniel Ansorregui <mailszeros@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-18 01:00:57 +02:00
Henri Verbeet
4c940b0d3e
d3d11/tests: Add depth bias clamp tests.
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This is pretty much a copy of the d3d10core tests by Zebediah.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-08 20:27:06 +02:00