Henri Verbeet
bc2db78c3a
wined3d: Explicitly document some more consequences of GL locking policy.
...
The basic rule is that you can't call anything that takes the user32 / gdi32
lock while under the GL (winex11) lock. As a consequence, you can't call
anything like context_acquire() or context_destroy() either.
2010-09-03 11:05:10 +02:00
Henri Verbeet
6c4c351791
wined3d: Don't require wined3d object parents to be COM objects.
2010-09-01 14:01:02 +02:00
Henri Verbeet
81603f18d8
wined3d: Cleanup IWineD3DBaseSwapChainImpl_GetBackBuffer() a bit.
2010-08-16 13:47:28 +02:00
Henri Verbeet
e1188b0c8e
wined3d: Fix some misspellings of "surface".
2010-08-16 13:47:17 +02:00
Florian Köberle
2c1e8decfc
wined3d: Let GetRasterStatus return D3DERR_INVALIDCALL.
2010-07-19 15:12:14 +02:00
Henri Verbeet
d977e91b11
wined3d: Store back buffer surfaces as IWineD3DSurfaceImpl pointers in the swapchain.
2010-04-27 12:02:14 -05:00
Henri Verbeet
62acb2fdbc
wined3d: Store the front buffer surface as an IWineD3DSurfaceImpl pointer in the swapchain.
2010-04-27 12:01:59 -05:00
Henri Verbeet
dc67164d0d
wined3d: Fix some more misspellings of "device".
2010-04-21 11:57:32 +02:00
Henri Verbeet
cd9a8b74b9
wined3d: Store the device window in the swapchain.
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The swapchain's current window might be changed by SetDestWindowOverride().
2010-03-16 11:45:11 +01:00
Henri Verbeet
ea0af93c19
wined3d: Get rid of some redundant local variables.
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E.g. "This" variables that are only used in traces.
2009-12-22 13:48:25 +01:00
Henri Verbeet
d9fefdb917
wined3d: Cleanup IWineD3DBaseSwapChainImpl_QueryInterface().
2009-12-22 13:48:25 +01:00
Henri Verbeet
b3defd4c80
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
Henri Verbeet
54f3dec8e6
wined3d: Rename the "wineD3D" device field to "wined3d".
2009-12-08 12:33:29 +01:00
Henri Verbeet
aed85222b5
wined3d: Rename the wined3d_adapter "num" field to "ordinal".
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This makes it consistent with dxgi_adapter.
2009-12-08 12:33:17 +01:00
Henri Verbeet
a5214c306f
wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
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This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00
Henri Verbeet
fec9820e56
wined3d: Handle a few "silent" FIXMEs more consistent with the rest of the code.
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Also avoids needlessly initializing static variables.
2008-12-02 14:04:00 +01:00
Alexandre Julliard
6cfef95ce7
wined3d: Convert source files to utf-8.
2008-10-18 19:21:20 +02:00
Francois Gouget
0f38a60dd3
Assorted spelling fixes.
2008-10-10 14:14:05 +02:00
Rico Schüller
525e30e6b7
wined3d/d3d9: Set the initial scissorrect to the dimesions of the backbuffer from the first swapchain of the device.
2008-09-04 12:26:59 +02:00
Stefan Dösinger
e5de2fc82c
wined3d: Move some swapchain code into a base class.
2008-08-19 12:20:47 +02:00