Henri Verbeet
adf7c33023
wined3d: Get rid of the COMPARISON_TYPE typedef.
2011-11-09 11:34:32 +01:00
Henri Verbeet
323a95418e
wined3d: Get rid of the WINED3DSAMPLER_TEXTURE_TYPE typedef.
2011-11-09 11:34:24 +01:00
Henri Verbeet
81ae0cea7c
wined3d: Simplify context_choose_pixel_format().
...
Simply rank the formats instead of doing multiple passes over the list.
2011-11-09 11:34:19 +01:00
Henri Verbeet
0ba5f7dd98
wined3d: Get rid of RTL_DISABLE.
2011-11-09 11:34:11 +01:00
Henri Verbeet
4c727ed0a1
wined3d: Get rid of the SAVEDSTATES typedef.
2011-11-08 09:50:31 +01:00
Henri Verbeet
1e1c442aca
wined3d: Get rid of the wineD3DSurface_DIB typedef.
2011-11-08 09:50:28 +01:00
Henri Verbeet
d6b432b068
wined3d: Get rid of client_memory from wineD3DSurface_DIB.
2011-11-08 09:50:23 +01:00
Henri Verbeet
896aaa67ca
wined3d: Get rid of holdbitmap from wineD3DSurface_DIB.
2011-11-08 09:50:18 +01:00
Stefan Dösinger
7eefed1410
wined3d: YUY2 and UYVY are block based.
2011-11-07 14:32:16 +01:00
Henri Verbeet
a64271c07e
wined3d: Make the surface parameter to blit_shader.set_shader() const.
2011-11-07 11:32:47 +01:00
Henri Verbeet
35515e4669
wined3d: Remove surface_draw_overlay from wined3d_surface_ops.
2011-11-07 11:32:34 +01:00
Henri Verbeet
48b6050ca3
wined3d: Remove surface_preload from wined3d_surface_ops.
2011-11-07 11:32:28 +01:00
Matteo Bruni
cc221b285b
wined3d: Recognize Northern Islands cards with AMD binary drivers.
2011-11-04 10:45:54 +01:00
Matteo Bruni
307579156f
wined3d: Add filtering flag to more texture formats.
2011-11-04 10:45:42 +01:00
Henri Verbeet
3f11631e75
wined3d: Merge surface_getdc() and gdi_surface_getdc().
2011-11-04 10:44:32 +01:00
Henri Verbeet
3bfecd58d2
wined3d: Avoid a drawable -> texture transfer through sysmem in arbfp_blit_surface() with backbuffer ORM.
2011-11-04 10:44:14 +01:00
Claudio Fontana
485571539f
wined3d: Rename nVidia GTX560 to GTX560TI, add GTX560 with correct device id.
2011-11-03 17:42:58 +01:00
Henri Verbeet
335a6ca78e
wined3d: Use wined3d_surface_blt() in swapchain_gl_present().
2011-11-03 13:00:50 +01:00
Henri Verbeet
b49e08aa8d
wined3d: Get rid of the local_constant typedef.
2011-10-31 23:52:59 +01:00
Henri Verbeet
7de4df9fd9
wined3d: Get rid of the wined3d_surface_bltfast() export.
2011-10-31 23:52:47 +01:00
Henri Verbeet
f8e7b1e80c
wined3d: Make the device parameter to wined3d_event_query_issue() const.
2011-10-31 16:46:20 +01:00
Henri Verbeet
76b5b8a67b
wined3d: Make the device parameter to wined3d_event_query_finish() const.
2011-10-31 16:46:20 +01:00
Henri Verbeet
dbfe83baff
wined3d: Rename nCfgs to cfg_count.
2011-10-27 19:34:15 +02:00
Henri Verbeet
6a981239db
wined3d: Get rid of the unused palette9 wined3d_surface field.
2011-10-27 12:25:19 +02:00
Henri Verbeet
2f74d5052a
wined3d: Recognize Sumo/Llano in select_card_amd_mesa().
2011-10-27 12:25:00 +02:00
Matteo Bruni
095a9a6893
wined3d: Refuse to create a shader unsupported by the backend.
2011-10-26 12:41:35 +02:00
Henri Verbeet
7aac0159a9
wined3d: Move the ARB shader program constant handling to the backend where it belongs.
2011-10-26 12:41:33 +02:00
Henri Verbeet
bab2a40f87
wined3d: Make the device parameter to context_apply_clear_state() const.
2011-10-25 16:57:24 +02:00
Henri Verbeet
9b42c657e4
wined3d: Make the device parameter to context_apply_blit_state() const.
2011-10-25 16:57:24 +02:00
Henri Verbeet
2da4f87a7e
wined3d: Upload directly from the source surface in wined3d_surface_blt(), if possible.
...
This avoids either loading sysmem surfaces into video memory (wasting GPU
memory) and then doing a blit on the GPU, or downloading GPU surfaces to
sysmem, doing a blit on the CPU, and likely uploading it again. This mostly
matters for ddraw and d3d8 applications, d3d9 already has to go through
wined3d_device_update_surface() to transfer data from sysmem surfaces to GPU
surfaces.
2011-10-25 16:57:23 +02:00
Henri Verbeet
e6101816a2
wined3d: Get rid of surface_gdi_cleanup().
...
It's effectively the same as surface_cleanup(). The GL objects that
surface_cleanup() destroys are never created for "GDI" surfaces.
2011-10-24 11:16:40 +02:00
Henri Verbeet
25b1130b44
wined3d: Also restore the pixel format in context_restore_gl_context().
2011-10-17 17:45:02 +02:00
Stefan Dösinger
496b438ede
wined3d: Remove d3d8/9 palette support.
2011-10-11 13:37:49 +02:00
Stefan Dösinger
efba48ccfb
wined3d: Don't load/unload unsupported texture coordinate attribs.
2011-09-12 10:09:48 +02:00
Matteo Bruni
53bb382706
wined3d: Report more vertex texture formats.
2011-09-09 13:33:58 +02:00
Henri Verbeet
74b418c9e0
wined3d: Don't print the GLSL info log by default on fglrx.
2011-09-05 10:56:46 +02:00
Ričardas Barkauskas
9425e1be83
wined3d: Add support for Nvidia GT 555M.
2011-09-02 18:28:25 +02:00
Henri Verbeet
55ce85ad29
wined3d: Merge the wined3d_surface_flip() implementations.
2011-09-01 18:06:36 +02:00
Henri Verbeet
b587b85394
wined3d: Merge the wined3d_surface_set_mem() implementations.
2011-09-01 18:06:36 +02:00
Maxime Lombard
ef604e3826
wined3d: Add support for Nvidia GTX 460M.
2011-08-30 12:46:46 +02:00
Henri Verbeet
1870353c7a
wined3d: Replace "DirectDraw stuff" with per-adapter screen information.
2011-08-29 19:42:20 +02:00
Henri Verbeet
78cbe0bc74
wined3d: Rename WineD3DAdapterChangeGLRam() to adapter_adjust_memory().
...
And make it work on an adapter instead of a device.
2011-08-29 12:08:20 +02:00
Matteo Bruni
c74c544cc6
wined3d: Store maximum vertex attributes count.
2011-08-29 12:08:19 +02:00
Matteo Bruni
afeecfd974
wined3d: Rename dummyTextureName variable.
2011-08-29 12:08:19 +02:00
Matteo Bruni
7c6bd2f287
wined3d: Use dummy textures for all the texture targets.
2011-08-29 12:08:19 +02:00
Matteo Bruni
0386b44bad
wined3d: Keep track of the current texture type for each texture unit.
2011-08-29 12:08:19 +02:00
Henri Verbeet
641f52ef96
wined3d: Add multisampling support.
2011-08-26 11:28:47 +02:00
Matteo Bruni
f47f9f7c74
wined3d: Store currently active texture in the wined3d context.
2011-08-25 11:31:55 +02:00
Matteo Bruni
e53ae83d74
wined3d: Pass around the context instead of gl_info.
2011-08-25 11:31:55 +02:00
Henri Verbeet
e57b20c215
wined3d: Keep track of a surface's "draw location".
2011-08-24 11:58:14 +02:00