Henri Verbeet
14c3387fc2
wined3d: Get rid of the IWineD3DQuery typedefs.
2011-02-04 15:25:32 +01:00
Henri Verbeet
e1815f5e3b
wined3d: Get rid of the IWineD3DPalette typedefs.
2011-02-03 13:15:17 +01:00
Henri Verbeet
fe3cfb3e8e
wined3d: Get rid of the IWineD3DVertexDeclaration typedefs.
2011-02-03 13:15:17 +01:00
Henri Verbeet
5765632d9f
wined3d: Remove COM from the vertex declaration.
2011-02-03 13:15:17 +01:00
Henri Verbeet
074977d404
wined3d: Get rid of the IWineD3D typedefs.
2011-02-02 12:22:53 +01:00
Henri Verbeet
36d4268e3c
wined3d: Remove COM from IWineD3D.
2011-02-02 12:22:42 +01:00
Henri Verbeet
96d225d4dd
wined3d: Get rid of the IWineD3DStateBlockImpl typedef.
2011-01-31 12:25:05 +01:00
Henri Verbeet
b98cd5d982
wined3d: Get rid of the IWineD3DStateBlock typedef.
2011-01-31 12:25:01 +01:00
Henri Verbeet
4b109ff1f8
wined3d: Remove COM from the stateblock.
2011-01-31 12:24:58 +01:00
Henri Verbeet
a538d28f28
wined3d: Set color / depth / stencil surfaces to NULL before releasing them in IWineD3DDeviceImpl_Uninit3D().
2011-01-31 12:24:55 +01:00
Henri Verbeet
1b726498ed
wined3d: Set all render targets to NULL in IWineD3DDeviceImpl_Uninit3D().
2011-01-28 11:58:06 +01:00
Henri Verbeet
2469597e2a
wined3d: Verify we have at least one framebuffer attachment before doing clears or draws.
2011-01-27 14:13:39 +01:00
Henri Verbeet
ce050c89de
wined3d: Get rid of IWineD3DSurface::GetData().
2011-01-21 18:37:09 +01:00
Henri Verbeet
629d81b192
wined3d: Remove IWineD3DSurface::BindTexture() from the public interface.
2011-01-21 18:37:04 +01:00
Henri Verbeet
227efbbf65
wined3d: Store a pointer to an array of IWineD3DSwapChainImpl pointers in the device.
2011-01-20 12:19:04 +01:00
Henri Verbeet
e42e5247dd
wined3d: Pass an IWineD3DResourceImpl pointer to wined3d_rendertarget_view_init().
2011-01-18 12:32:01 +01:00
Henri Verbeet
c28d6f38af
wined3d: Pass an IWineD3DResourceImpl pointer to context_resource_released().
2011-01-17 13:22:06 +01:00
Henri Verbeet
834b599e19
wined3d: Pass an IWineD3DResourceImpl pointer to device_resource_released().
2011-01-17 13:22:06 +01:00
Henri Verbeet
852ac57db6
wined3d: Pass an IWineD3DResourceImpl pointer to device_resource_add().
2011-01-17 13:22:06 +01:00
Henri Verbeet
2ad540cea5
wined3d: Pass an IWineD3DResourceImpl pointer to device_resource_remove().
2011-01-17 13:22:06 +01:00
Henri Verbeet
d72520b5cc
wined3d: Remove IWineD3DBaseTexture::BindTexture() from the public interface.
2011-01-05 17:22:01 +01:00
Henri Verbeet
f9a1e8813e
wined3d: Pass an IWineD3DDeviceImpl pointer to create_primary_opengl_context().
2011-01-05 17:21:47 +01:00
Henri Verbeet
7e0909d058
wined3d: Pass an IWineD3DDeviceImpl pointer to delete_opengl_contexts().
2011-01-05 17:21:37 +01:00
Henri Verbeet
3a59137b09
wined3d: Pass an IWineD3DBaseTextureImpl pointer to internal_preload().
2011-01-04 11:09:52 +01:00
Henri Verbeet
fe2ffe1e6a
wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_destroy().
2010-12-13 16:24:23 +01:00
Henri Verbeet
7f09eb6a7a
wined3d: Pass an IWineD3DDeviceImpl pointer to free_private().
2010-12-09 12:14:31 +01:00
Henri Verbeet
4ba3b64c57
wined3d: Pass an IWineD3DDeviceImpl pointer to alloc_private().
2010-12-09 12:14:25 +01:00
Henri Verbeet
5fc53941ef
wined3d: Pass a wined3d_buffer structure to buffer_get_memory().
2010-12-08 11:27:40 +01:00
Henri Verbeet
a4477fea4a
wined3d: Pass an IWineD3DDeviceImpl pointer to free_private().
2010-12-02 11:54:15 +01:00
Henri Verbeet
6b9118e462
wined3d: Pass an IWineD3DDeviceImpl pointer to alloc_private().
2010-12-02 11:54:10 +01:00
Henri Verbeet
f45aeb4abe
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_free_private().
2010-12-01 11:09:08 +01:00
Henri Verbeet
4a69874938
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_alloc_private().
2010-12-01 11:09:02 +01:00
Henri Verbeet
77923346da
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_update_float_pixel_constants().
2010-12-01 11:08:57 +01:00
Henri Verbeet
4a6d0da207
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_update_float_vertex_constants().
2010-12-01 11:08:51 +01:00
Henri Verbeet
363d8a316e
wined3d: Pass an IWineD3DDeviceImpl pointer to drawPrimitive().
2010-11-30 10:57:10 +01:00
Henri Verbeet
03f7a2d88e
wined3d: Get rid of the remaining "Flags".
2010-11-23 13:15:36 +01:00
Henri Verbeet
efb185dcd5
wined3d: Rename the wined3d_format "Flags" field to "flags".
2010-11-12 15:43:08 +01:00
Henri Verbeet
027fdb31c2
wined3d: Rename the IWineD3DSurfaceImpl "Flags" field to "flags".
2010-11-12 15:43:07 +01:00
Henri Verbeet
7e3985e1fe
ddraw: Setup the device window in SetCooperativeLevel().
2010-11-08 13:30:54 +01:00
Henri Verbeet
b898130a11
wined3d: Do not activate the window when restoring the styles.
...
This is consistent with device_setup_fullscreen_window(), and ddraw actually
has a test for this in ddrawmodes.c. (Although it doesn't actually use
device_setup_fullscreen_window() until the next patch.)
2010-11-08 13:30:46 +01:00
Henri Verbeet
45cee64295
wined3d: Move the fullscreen window setup / restore code to the device.
2010-11-08 13:30:40 +01:00
Henri Verbeet
feaf81f60d
wined3d: Use SetWindowPos() to make the focus window active.
2010-11-05 17:15:37 +01:00
Michael Stefaniuc
809741d5ae
wined3d: Move the checkGLcall() right after the corresponding GL call.
2010-11-05 17:15:34 +01:00
Henri Verbeet
b66478dfbc
wined3d: Set an A window proc on non-unicode windows.
2010-11-02 13:17:25 +01:00
Henri Verbeet
1b2f9d29d7
wined3d: Get rid of the posFixup field from the device.
2010-10-26 11:58:12 +02:00
Henri Verbeet
6dd9109358
wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods.
2010-10-25 14:29:31 +02:00
Henri Verbeet
95469309d6
wined3d: Consistently use Map/Unmap for mapping resources.
2010-10-14 17:54:52 +02:00
Henri Verbeet
3c45bba11e
wined3d: Add traces to IWineD3DDeviceImpl_AcquireFocusWindow() / IWineD3DDeviceImpl_ReleaseFocusWindow().
2010-10-11 17:11:34 +02:00
Henri Verbeet
a59d0f45c1
wined3d: Acquire / release the focus window during reset.
2010-10-06 14:42:08 +02:00
Henri Verbeet
e1b96eb347
wined3d: Set the depth/stencil buffer to NULL before releasing it.
...
To prevent device_resource_released() from detecting it as still in use.
2010-10-05 15:16:56 +02:00