Oleg Bosis
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81525453f1
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wined3d: Add correct detection of GeForce GT 650M video card.
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2012-10-01 12:21:06 +02:00 |
Henri Verbeet
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1ff07a7d68
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wined3d: Take the data type of registers into account in the GLSL shader backend.
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2012-09-25 11:19:15 +02:00 |
Henri Verbeet
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fb989f1d1e
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wined3d: Implement version checks for geometry shaders.
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2012-09-19 13:04:56 +02:00 |
Bruno Jesus
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10cdc26542
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wined3d: Recognize GeForce 9300 properly.
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2012-09-18 10:19:57 +02:00 |
Jiang Yike
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a308bde74a
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wined3d: Add AMD Radeon HD 7700 series and HD 7800 series graphics cards.
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2012-09-07 12:23:31 +02:00 |
Matteo Bruni
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152a09ce75
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wined3d: Use GL_FRAMEBUFFER_SRGB when possible.
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2012-08-15 12:15:42 +02:00 |
Nikolay Bogoychev
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9716c1b50c
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wined3d: Recognize GeForce GT 630M.
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2012-08-14 17:42:06 +02:00 |
Henri Verbeet
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894d161891
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wined3d: Call core GL functions through gl_info.gl_ops as well.
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2012-07-25 20:10:08 +02:00 |
Alexandre Julliard
|
63396e00b9
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wined3d: Retrieve OpenGL extension functions directly through the TEB table.
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2012-07-25 19:59:13 +02:00 |
Henri Verbeet
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c7e3bb5a93
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wined3d: Use struct opengl_funcs for storing GL extension pointers.
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2012-07-24 13:36:29 +02:00 |
Henri Verbeet
|
4f3263e08c
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wined3d: Handle core fixups like any other kind of extension fixup.
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2012-07-24 13:36:28 +02:00 |
Henri Verbeet
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526901e307
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wined3d: Get rid of APPLE_flush_render, it doesn't exist.
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2012-07-23 12:35:56 +02:00 |
Henri Verbeet
|
ea8dfe640d
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wined3d: Convert some uppercase hex constants to lowercase.
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2012-07-20 13:59:53 +02:00 |
Alexandre Julliard
|
d7250e97ed
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wined3d: Fetch GL functions from the WGL driver table, including glFinish and glFlush.
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2012-07-20 13:21:27 +02:00 |
Alexandre Julliard
|
4c0779006e
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opengl32: Move the wgl functions to the main OpenGL function table.
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2012-07-19 22:50:37 +02:00 |
Alexandre Julliard
|
2f31a66941
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wined3d: Load glPointParameter functions as extensions rather than standard OpenGL functions.
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2012-07-19 16:47:49 +02:00 |
Henri Verbeet
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f1aea860f9
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wined3d: Fix the draw buffer limit calculation.
|
2012-07-19 15:43:26 +02:00 |
Henri Verbeet
|
2bfc5214be
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ddraw: Implement ddraw7_GetScanLine() on top of wined3d_get_adapter_raster_status().
|
2012-07-19 15:43:11 +02:00 |
Caron Jensen
|
9877df9aeb
|
wined3d: Recognize AMD Tahiti cards.
|
2012-07-19 15:43:01 +02:00 |
Henri Verbeet
|
e834c920ec
|
wined3d: Introduce a separate function for initializing various limits.
|
2012-07-17 12:50:22 +02:00 |
Henri Verbeet
|
adf66a338f
|
wined3d: Get rid of the unused sampler_stages limit.
|
2012-07-16 14:21:52 +02:00 |
Vincas Miliūnas
|
ada3dff134
|
wined3d: Recognize AMD Radeon HD 6700 Series renderer string.
|
2012-07-02 19:18:07 +02:00 |
Henri Verbeet
|
e97dc9f33d
|
d3d9: Implement d3d9_EnumAdapterModesEx().
|
2012-07-02 19:17:59 +02:00 |
Henri Verbeet
|
8d4e3d0d58
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d3d9: Implement d3d9_GetAdapterModeCountEx().
|
2012-06-29 10:14:29 +02:00 |
Henri Verbeet
|
035b79ebcf
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wined3d: Use the device name stored in the adapter in wined3d_get_adapter_identifier().
|
2012-06-29 10:14:10 +02:00 |
Henri Verbeet
|
d843447580
|
wined3d: Use the device name stored in the adapter in wined3d_set_adapter_display_mode().
|
2012-06-29 10:14:06 +02:00 |
Henri Verbeet
|
56c518af3e
|
wined3d: Use the device name stored in the adapter in wined3d_get_adapter_display_mode().
|
2012-06-29 10:14:01 +02:00 |
Henri Verbeet
|
194ee40e07
|
wined3d: Use the device name stored in the adapter in wined3d_get_adapter_mode_count().
|
2012-06-28 18:52:29 +02:00 |
Henri Verbeet
|
e9d0367d29
|
wined3d: Use the device name stored in the adapter in wined3d_enum_adapter_modes().
|
2012-06-28 18:52:28 +02:00 |
Henri Verbeet
|
b6bdb4286d
|
wined3d: Avoid a redundant call to EnumDisplaySettingsExW() in wined3d_enum_adapter_modes().
|
2012-06-28 18:52:28 +02:00 |
Henri Verbeet
|
91f02018c5
|
wined3d: Avoid a useless call to wined3d_get_adapter_mode_count() in wined3d_enum_adapter_modes().
|
2012-06-28 18:52:27 +02:00 |
Alexandre Julliard
|
edfc7f0de0
|
opengl32: Move wglGetProcAddress to the WGL driver.
|
2012-06-28 16:14:55 +02:00 |
Alexandre Julliard
|
94abcd532f
|
wined3d: Always load wgl functions from opengl32.dll.
|
2012-06-28 01:44:02 +02:00 |
Henri Verbeet
|
2c8834dffd
|
d3d9: Implement d3d9_GetAdapterDisplayModeEx().
|
2012-06-28 01:39:27 +02:00 |
Henri Verbeet
|
a1bfd0988f
|
wined3d: Take scanline ordering into account in the mode setting code.
|
2012-06-28 01:39:26 +02:00 |
Alexandre Julliard
|
66a5995e11
|
winex11: Move wglGetCurrentContext and wglGetCurrentDC to the internal OpenGL extension functions.
|
2012-06-25 16:25:44 +02:00 |
Alexandre Julliard
|
08efea0218
|
winex11: Move wglCopyContext and wglDeleteContext to the internal OpenGL extension functions.
|
2012-06-25 13:52:10 +02:00 |
Alexandre Julliard
|
beeba895d3
|
winex11: Move wglShareLists to the internal OpenGL extension functions.
|
2012-06-25 13:52:01 +02:00 |
Henri Verbeet
|
c11c2e2dbb
|
wined3d: Get rid of the d3d_caps debug channel.
|
2012-06-22 16:14:26 +02:00 |
Henri Verbeet
|
c2c0743ccf
|
wined3d: Properly retrieve the display mode in wined3d_device_set_cursor_properties().
|
2012-06-22 16:14:08 +02:00 |
Henri Verbeet
|
0f0fe49240
|
wined3d: Implement mode setting in the adapter instead of the device.
|
2012-06-22 16:13:58 +02:00 |
Henri Verbeet
|
fdb85423b4
|
wined3d: Lie about the display format in wined3d_get_adapter_display_mode().
|
2012-06-20 19:27:02 +02:00 |
Francois Gouget
|
19ba80e7c2
|
wined3d: We must include Wine's port.h before using NAN.
|
2012-06-01 17:41:52 +02:00 |
Henri Verbeet
|
948065a52f
|
wined3d: Update nouveau card info.
|
2012-05-31 18:05:08 +02:00 |
Kimmo Myllyvirta
|
d738e6ffd2
|
wined3d: Add NVIDIA GeForce GTX 680.
|
2012-05-29 10:53:44 +02:00 |
Karsten Elfenbein
|
9d7a39656a
|
wined3d: Add Nvidia GTX 670.
|
2012-05-22 18:08:24 +02:00 |
Francois Gouget
|
fac36c55e9
|
Assorted typo, spelling, wording and case fixes.
|
2012-05-15 16:26:43 +02:00 |
Henri Verbeet
|
9267148705
|
wined3d: The wined3d object doesn't need a parent.
|
2012-05-03 11:18:00 +02:00 |
Henri Verbeet
|
426535a7dd
|
wined3d: Recognise AMD HD 6770M and HD 6750M with closed drivers.
|
2012-03-28 11:36:46 +02:00 |
Henri Verbeet
|
337b63d878
|
wined3d: Drop an Apple hack.
The hack actually breaks things on cards that do support more than 256
uniforms in GLSL.
|
2012-03-27 11:39:13 +02:00 |