wined3d: Fix the draw buffer limit calculation.

This commit is contained in:
Henri Verbeet 2012-07-18 21:32:32 +02:00 committed by Alexandre Julliard
parent 5f83f2cdf4
commit f1aea860f9
1 changed files with 1 additions and 1 deletions

View File

@ -2403,7 +2403,7 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
gl_info->limits.general_combiners = gl_max;
TRACE("Max general combiners: %d.\n", gl_max);
}
if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode != ORM_FBO)
if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
{
glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
gl_info->limits.buffers = gl_max;