wined3d: Fix the draw buffer limit calculation.
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@ -2403,7 +2403,7 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
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gl_info->limits.general_combiners = gl_max;
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TRACE("Max general combiners: %d.\n", gl_max);
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}
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if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode != ORM_FBO)
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if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
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{
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glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
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gl_info->limits.buffers = gl_max;
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