Commit Graph

157 Commits

Author SHA1 Message Date
Henri Verbeet 88162fabb8 wined3d: Get rid of the pointers in WINED3DSURFACE_DESC. 2009-06-15 13:42:29 +02:00
Stefan Dösinger cb1c9dcda9 d3d: Remove the format from index buffers. 2009-04-09 16:28:25 +02:00
Stefan Dösinger 513a493f00 wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer. 2009-04-08 11:37:29 +02:00
Henri Verbeet aa3027a604 wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
That still leaves IWineD3DIndexBuffer, but that code is also mostly similar,
except for the conversion code (which will be unused there).
2009-03-06 15:35:58 +01:00
Henri Verbeet 702eeb6b0c wined3d: Add separate methods for setting the primitive type. 2009-03-05 16:16:25 +01:00
Henri Verbeet 691894d1ab wined3d: Also apply the last sampler state.
In practice we don't implement WINED3DSAMP_DMAPOFFSET anyway, so this
is unlikely to make much of a difference.
2009-01-07 12:21:37 +01:00
Henri Verbeet bddf5e76ea wined3d: Convert textureState to a bitmap in struct SAVEDSTATES. 2009-01-06 12:45:52 +01:00
Henri Verbeet a8697d90e4 wined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum elements.
Saves some space by not having unused entries is the arrays tracking these
states.
2009-01-06 12:45:43 +01:00
Henri Verbeet e8ba733706 wined3d: Remove unused enum elements from WINED3DTEXTURESTAGESTATETYPE. 2009-01-05 12:41:31 +01:00
Henri Verbeet fd33f0f97f wined3d: Convert samplerState to a bitmap in struct SAVEDSTATES. 2009-01-05 12:41:17 +01:00
Henri Verbeet c33b38117e wined3d: Convert renderState to a bitmap in struct SAVEDSTATES. 2009-01-05 12:41:08 +01:00
Henri Verbeet fc39831e4c wined3d: Convert transform to a bitmap in struct SAVEDSTATES. 2009-01-05 12:40:57 +01:00
Henri Verbeet 9a889f6b0b wined3d: Convert textures to a bitmap in struct SAVEDSTATES. 2009-01-03 14:55:31 +01:00
Henri Verbeet 3b5c75d991 wined3d: Convert clipplane to a bitmap in struct SAVEDSTATES. 2009-01-02 11:53:04 +01:00
Henri Verbeet 52a900d4e8 wined3d: Convert streamSource and streamFreq to bitmaps in struct SAVEDSTATES. 2009-01-02 11:52:34 +01:00
Henri Verbeet 73e042496c wined3d: Fix a few format specifiers in IWineD3DStateBlockImpl_Capture(). 2009-01-02 11:51:54 +01:00
Henri Verbeet 29b826b39e wined3d: D3DRS_POINTSIZE_MIN is initially 0.0f for d3d8. 2008-12-29 12:16:52 +01:00
Henri Verbeet de494ffe3c wined3d: The initial value for D3DRS_POINTSIZE_MAX depends on the pointsize limit. 2008-12-29 12:16:42 +01:00
Henri Verbeet 4a19d893e5 wined3d: Only apply shader constants that changed.
This improves performance a bit for applications that use a lot of
shaders with a lot of constants.
2008-12-20 11:11:45 +01:00
Henri Verbeet ef7365a4cd wined3d: Set the initial viewport in InitStartupStateBlock().
>From 8aa3fb7ceb6fb93abf71520c852403284a9f8c76 Mon Sep 17 00:00:00 2001
From: Henri Verbeet <hverbeet@codeweavers.com>
Date: Fri, 19 Dec 2008 19:21:55 +0100
Subject: wined3d: Set the initial viewport in InitStartupStateBlock().
2008-12-20 11:11:34 +01:00
Henri Verbeet 4adb342327 wined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice. 2008-12-17 14:02:03 +01:00
Henri Verbeet 3e035ddf05 wined3d: Don't leak memory on failure in allocate_shader_constants(). 2008-12-12 11:40:44 +01:00
Henri Verbeet 70ed814b95 wined3d: Get rid of the textureDimensions field in the state block. 2008-12-12 11:40:32 +01:00
Henri Verbeet bcf0b4b128 wined3d: Compare & copy with the correct clipplane size in IWineD3DStateBlockImpl_Capture(). 2008-12-10 10:50:30 +01:00
Andrew Talbot c3cdc671a4 wined3d: Remove unneeded address-of operators from array names. 2008-12-08 22:03:06 +01:00
Henri Verbeet 70968e69ac wined3d: Use a bitmask to store which bool and int constants are set.
Note that constants_set was never actually NULL for
shader_glsl_load_constantsB() and shader_glsl_load_constantsI().
2008-12-03 09:49:10 +01:00
Henri Verbeet 0ae60765de wined3d: Make functions static where possible. 2008-12-03 09:47:35 +01:00
Henri Verbeet 5532c990b6 wined3d: Const correctness fixes. 2008-12-02 14:04:15 +01:00
Michael Stefaniuc efeab9d200 wined3d: Use the integer variant of zero instead of casting "0.0". 2008-11-04 11:26:05 +01:00
Alexandre Julliard 6cfef95ce7 wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
Rico Schüller 525e30e6b7 wined3d/d3d9: Set the initial scissorrect to the dimesions of the backbuffer from the first swapchain of the device. 2008-09-04 12:26:59 +02:00
Andrew Talbot 0064976d54 wined3d: Remove unneeded address-of operators from array names. 2008-07-14 11:50:22 +02:00
H. Verbeet a637fda7bf wined3d: Store the current GLSL program in the backend's private data. 2008-07-08 10:47:30 +02:00
Austin English 6e59cd2c34 Spelling fixes. 2008-04-22 12:20:12 +02:00
Stefan Dösinger b1d8af7926 wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
Alexander Dorofeyev 165970992a wined3d: Make device palettes dynamically allocated. 2008-03-27 11:09:06 +01:00
Andrew Talbot 19c105c79c wined3d: Assign to structs instead of using memcpy. 2008-03-21 11:24:05 +01:00
Stefan Dösinger 220d9eb44c wined3d: Move the dummy texture creation to the device. 2008-02-26 11:31:47 +01:00
Stefan Dösinger e4f8a2da2b wined3d: Depth stencil fixes. 2007-11-14 11:58:36 +01:00
Stefan Dösinger 36aef3dc54 wined3d: Hold an internal reference on pixel and vertex shaders. 2007-08-28 11:55:53 +02:00
Stefan Dösinger 9092f557d1 wined3d: Non-primary stateblocks hold an internal reference on indexbuffers. 2007-08-27 18:28:27 +02:00
Stefan Dösinger d170aabe20 wined3d: Non-primary stateblocks also hold an internal reference to buffers. 2007-08-27 12:00:57 +02:00
Stefan Dösinger f7530729d5 wined3d: Add the copied light to the right stateblock. 2007-08-27 12:00:49 +02:00
Stefan Dösinger 55b63fe095 wined3d: Reinstall the internal reference on vertex buffers. 2007-08-20 22:32:13 +02:00
Stefan Dösinger b220905e4a wined3d: Reinstall the internal reference on the current index buffer. 2007-08-16 11:35:06 +02:00
Stefan Dösinger 76195d9a49 wined3d: Reorganize stateblock::capture a bit. 2007-08-15 09:41:49 +02:00
Stefan Dösinger f5e6313cf6 wined3d: Restructure Stateblock::apply a bit. 2007-08-15 09:41:43 +02:00
Stefan Dösinger b21c785482 wined3d: Optimize float constants in stateblocks. 2007-08-15 09:36:07 +02:00
Stefan Dösinger 59fb2928b8 wined3d: Optimize sampler states in stateblocks. 2007-08-15 09:35:49 +02:00
Stefan Dösinger 03ffb73450 wined3d: Optimize texture stage state applying. 2007-08-14 12:29:04 +02:00