Henri Verbeet
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539a579d54
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d3d10core: Implement d3d10_shader_resource_view_GetDevice().
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2014-02-13 17:52:13 +01:00 |
Henri Verbeet
|
40686f48cb
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d3d10core: Implement d3d10_rendertarget_view_GetDevice().
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2014-02-13 17:52:13 +01:00 |
Henri Verbeet
|
01d435288f
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d3d10core: Implement d3d10_depthstencil_view_GetDevice().
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2014-02-13 17:52:13 +01:00 |
Andrew Talbot
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608be1715b
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d3d10core: Remove unused variables.
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2012-11-21 13:25:11 +01:00 |
Henri Verbeet
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83e21f8793
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d3d10core: Implement d3d10_shader_resource_view_GetDesc().
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2012-09-14 15:43:12 +02:00 |
Henri Verbeet
|
05d1fbb392
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d3d10core: Implement d3d10_depthstencil_view_GetDesc().
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2012-09-13 10:22:59 +02:00 |
Henri Verbeet
|
b6b9c15696
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d3d10core: Implement d3d10_shader_resource_view_GetResource().
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2012-09-12 12:46:00 +02:00 |
Henri Verbeet
|
d2fdeaa4fe
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d3d10core: Implement d3d10_depthstencil_view_GetResource().
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2012-09-11 18:03:49 +02:00 |
Henri Verbeet
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739e302e6f
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d3d10core: Store the resource in the d3d10core rendertarget view.
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2012-09-10 11:40:08 +02:00 |
Henri Verbeet
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2b4c72b13b
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d3d10core: Always create a wined3d texture for d3d10core textures.
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2012-07-12 11:45:21 -05:00 |
Henri Verbeet
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0a9ac7e992
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d3d10core: COM cleanup for the ID3D10Buffer interface.
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2012-04-16 12:04:48 +02:00 |
Michael Stefaniuc
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dc3ee8b947
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d3d10core: COM cleanup for the ID3D10RenderTargetView iface.
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2011-07-12 13:25:37 +02:00 |
Michael Stefaniuc
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0b78866a0f
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d3d10core: Use unsafe_impl_from_ID3D10RenderTargetView for app provided ifaces.
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2011-07-12 13:25:34 +02:00 |
Michael Stefaniuc
|
36de21b3a1
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d3d10core: COM cleanup for the ID3D10ShaderResourceView iface.
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2011-06-01 15:16:29 +02:00 |
Michael Stefaniuc
|
7aff686ea1
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d3d10core: COM cleanup for the ID3D10DepthStencilView iface.
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2011-06-01 15:16:23 +02:00 |
Henri Verbeet
|
00a5f38595
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wined3d: Remove object creation methods from the IWineD3DDevice interface.
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2011-05-11 14:56:48 +02:00 |
Henri Verbeet
|
1c1de920e3
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wined3d: Remove COM from the surface implementation.
|
2011-04-29 16:52:13 +02:00 |
Henri Verbeet
|
2ab5b833d7
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wined3d: Remove COM from the rendertarget view implementation.
|
2011-04-06 12:05:07 +02:00 |
Henri Verbeet
|
a27ee75ed2
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wined3d: Remove COM from the buffer implementation.
|
2011-03-04 16:25:58 +01:00 |
Henri Verbeet
|
1de6adfbae
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wined3d: Make IWineD3DResourceImpl an independent structure.
|
2011-03-01 13:21:59 +01:00 |
Henri Verbeet
|
6c4c351791
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wined3d: Don't require wined3d object parents to be COM objects.
|
2010-09-01 14:01:02 +02:00 |
Henri Verbeet
|
6075f57168
|
d3d10core: Add a stub ID3D10ShaderResourceView implementation.
|
2009-11-03 21:16:23 +01:00 |
Henri Verbeet
|
4bb4bad11a
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d3d10core: Add a stub ID3D10DepthStencilView implementation.
|
2009-11-03 21:16:17 +01:00 |
Henri Verbeet
|
c214022eca
|
d3d10core: Fix a small whitespace error.
|
2009-10-30 11:29:18 +01:00 |
Henri Verbeet
|
3333b12487
|
d3d10core: Add a separate function for d3d10_rendertarget_view initialization.
|
2009-10-30 11:29:11 +01:00 |
Henri Verbeet
|
91e4ec57cc
|
d3d10core: Add a wined3d rendertarget view to the d3d10 rendertarget view.
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2009-02-24 16:57:29 +01:00 |
Henri Verbeet
|
2953d81463
|
d3d10core: Handle a NULL view desc in CreateRenderTargetView().
|
2009-01-26 14:57:18 +01:00 |
Henri Verbeet
|
b279d6574a
|
d3d10core: Add a stub ID3D10RenderTargetView implementation.
|
2009-01-23 13:13:13 +01:00 |