2005-01-17 14:44:57 +01:00
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/*
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* Copyright 2002-2005 Jason Edmeades
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2005-03-29 21:01:00 +02:00
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* Copyright 2002-2005 Raphael Junqueira
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2005-07-13 16:15:54 +02:00
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* Copyright 2005 Oliver Stieber
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2011-04-14 22:41:47 +02:00
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* Copyright 2009-2011 Henri Verbeet for CodeWeavers
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2005-01-17 14:44:57 +01:00
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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2006-05-18 14:49:52 +02:00
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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2005-01-17 14:44:57 +01:00
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*/
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#include "config.h"
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#include "wined3d_private.h"
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2008-09-17 17:51:44 +02:00
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WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
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2010-05-24 09:56:36 +02:00
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2009-06-26 10:07:12 +02:00
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/* Context activation is done by the caller. */
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2011-04-14 22:41:47 +02:00
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static void volume_bind_and_dirtify(struct wined3d_volume *volume, const struct wined3d_gl_info *gl_info)
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2011-01-18 17:55:20 +01:00
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{
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2011-03-18 19:11:00 +01:00
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struct wined3d_texture *container = volume->container;
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2009-08-17 09:39:07 +02:00
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DWORD active_sampler;
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2008-09-17 17:50:40 +02:00
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/* We don't need a specific texture unit, but after binding the texture the current unit is dirty.
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* Read the unit back instead of switching to 0, this avoids messing around with the state manager's
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* gl states. The current texture unit should always be a valid one.
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*
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* To be more specific, this is tricky because we can implicitly be called
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* from sampler() in state.c. This means we can't touch anything other than
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* whatever happens to be the currently active texture, or we would risk
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* marking already applied sampler states dirty again.
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*
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* TODO: Track the current active texture per GL context instead of using glGet
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*/
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2009-10-29 10:37:11 +01:00
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if (gl_info->supported[ARB_MULTITEXTURE])
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{
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2008-09-17 17:50:40 +02:00
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GLint active_texture;
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ENTER_GL();
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glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
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LEAVE_GL();
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2011-01-18 17:55:20 +01:00
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active_sampler = volume->resource.device->rev_tex_unit_map[active_texture - GL_TEXTURE0_ARB];
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2008-09-17 17:50:40 +02:00
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} else {
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active_sampler = 0;
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}
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2009-08-17 09:39:07 +02:00
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if (active_sampler != WINED3D_UNMAPPED_STAGE)
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{
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2011-01-18 17:55:20 +01:00
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IWineD3DDeviceImpl_MarkStateDirty(volume->resource.device, STATE_SAMPLER(active_sampler));
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2008-09-17 17:50:40 +02:00
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}
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2011-03-28 21:58:42 +02:00
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container->texture_ops->texture_bind(container, gl_info, FALSE);
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2008-09-17 17:50:40 +02:00
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}
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2011-04-14 22:41:47 +02:00
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void volume_add_dirty_box(struct wined3d_volume *volume, const WINED3DBOX *dirty_box)
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2009-01-14 10:01:10 +01:00
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{
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2011-01-18 17:55:19 +01:00
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volume->dirty = TRUE;
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2009-01-14 10:01:10 +01:00
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if (dirty_box)
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{
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2011-01-18 17:55:19 +01:00
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volume->lockedBox.Left = min(volume->lockedBox.Left, dirty_box->Left);
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volume->lockedBox.Top = min(volume->lockedBox.Top, dirty_box->Top);
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volume->lockedBox.Front = min(volume->lockedBox.Front, dirty_box->Front);
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volume->lockedBox.Right = max(volume->lockedBox.Right, dirty_box->Right);
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volume->lockedBox.Bottom = max(volume->lockedBox.Bottom, dirty_box->Bottom);
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volume->lockedBox.Back = max(volume->lockedBox.Back, dirty_box->Back);
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2009-01-14 10:01:10 +01:00
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}
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else
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{
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2011-01-18 17:55:19 +01:00
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volume->lockedBox.Left = 0;
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volume->lockedBox.Top = 0;
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volume->lockedBox.Front = 0;
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2011-03-08 19:41:07 +01:00
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volume->lockedBox.Right = volume->resource.width;
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volume->lockedBox.Bottom = volume->resource.height;
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volume->lockedBox.Back = volume->resource.depth;
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2009-01-14 10:01:10 +01:00
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}
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}
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2011-04-14 22:41:48 +02:00
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void volume_set_container(struct wined3d_volume *volume, struct wined3d_texture *container)
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2010-08-16 20:00:22 +02:00
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{
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TRACE("volume %p, container %p.\n", volume, container);
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volume->container = container;
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}
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2011-01-20 19:52:01 +01:00
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/* Context activation is done by the caller. */
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2011-04-14 22:41:48 +02:00
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void volume_load(struct wined3d_volume *volume, UINT level, BOOL srgb_mode)
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2011-01-20 19:52:01 +01:00
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{
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const struct wined3d_gl_info *gl_info = &volume->resource.device->adapter->gl_info;
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const struct wined3d_format *format = volume->resource.format;
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TRACE("volume %p, level %u, srgb %#x, format %s (%#x).\n",
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volume, level, srgb_mode, debug_d3dformat(format->id), format->id);
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2011-03-07 21:45:24 +01:00
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volume_bind_and_dirtify(volume, gl_info);
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2011-01-20 19:52:01 +01:00
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ENTER_GL();
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GL_EXTCALL(glTexImage3DEXT(GL_TEXTURE_3D, level, format->glInternal,
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2011-03-08 19:41:07 +01:00
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volume->resource.width, volume->resource.height, volume->resource.depth,
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2011-01-20 19:52:01 +01:00
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0, format->glFormat, format->glType, volume->resource.allocatedMemory));
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checkGLcall("glTexImage3D");
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LEAVE_GL();
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/* When adding code releasing volume->resource.allocatedMemory to save
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* data keep in mind that GL_UNPACK_CLIENT_STORAGE_APPLE is enabled by
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* default if supported(GL_APPLE_client_storage). Thus do not release
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* volume->resource.allocatedMemory if GL_APPLE_client_storage is
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* supported. */
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}
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2011-02-28 08:05:39 +01:00
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/* Do not call while under the GL lock. */
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2011-03-01 09:47:56 +01:00
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static void volume_unload(struct wined3d_resource *resource)
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2011-02-28 08:05:39 +01:00
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{
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TRACE("texture %p.\n", resource);
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/* The whole content is shadowed on This->resource.allocatedMemory, and
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* the texture name is managed by the VolumeTexture container. */
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resource_unload(resource);
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}
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2011-04-14 22:41:47 +02:00
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ULONG CDECL wined3d_volume_incref(struct wined3d_volume *volume)
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2005-01-17 14:44:57 +01:00
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{
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2011-04-14 22:41:47 +02:00
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ULONG refcount = InterlockedIncrement(&volume->resource.ref);
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2009-12-21 23:17:24 +01:00
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2011-04-14 22:41:47 +02:00
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TRACE("%p increasing refcount to %u.\n", volume, refcount);
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2009-12-21 23:17:24 +01:00
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2011-04-14 22:41:47 +02:00
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return refcount;
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2005-01-17 14:44:57 +01:00
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}
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2010-09-02 19:25:00 +02:00
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/* Do not call while under the GL lock. */
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2011-04-14 22:41:47 +02:00
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ULONG CDECL wined3d_volume_decref(struct wined3d_volume *volume)
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{
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ULONG refcount = InterlockedDecrement(&volume->resource.ref);
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TRACE("%p decreasing refcount to %u.\n", volume, refcount);
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2010-09-14 13:38:39 +02:00
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2011-04-14 22:41:47 +02:00
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if (!refcount)
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2010-09-14 13:38:39 +02:00
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{
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2011-04-14 22:41:47 +02:00
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resource_cleanup(&volume->resource);
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volume->resource.parent_ops->wined3d_object_destroyed(volume->resource.parent);
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HeapFree(GetProcessHeap(), 0, volume);
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2005-01-17 14:44:57 +01:00
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}
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2011-04-14 22:41:47 +02:00
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return refcount;
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2005-01-17 14:44:57 +01:00
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}
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2011-04-14 22:41:47 +02:00
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void * CDECL wined3d_volume_get_parent(const struct wined3d_volume *volume)
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2010-08-31 18:41:40 +02:00
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{
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2011-04-14 22:41:47 +02:00
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TRACE("volume %p.\n", volume);
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2010-08-31 18:41:40 +02:00
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2011-04-14 22:41:47 +02:00
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return volume->resource.parent;
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2005-01-17 14:44:57 +01:00
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}
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2011-04-14 22:41:47 +02:00
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HRESULT CDECL wined3d_volume_set_private_data(struct wined3d_volume *volume,
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REFGUID guid, const void *data, DWORD data_size, DWORD flags)
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2010-11-18 20:50:40 +01:00
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{
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2011-04-14 22:41:47 +02:00
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return resource_set_private_data(&volume->resource, guid, data, data_size, flags);
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2005-01-17 14:44:57 +01:00
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}
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2011-04-14 22:41:47 +02:00
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HRESULT CDECL wined3d_volume_get_private_data(const struct wined3d_volume *volume,
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2011-01-06 09:39:02 +01:00
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REFGUID guid, void *data, DWORD *data_size)
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{
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2011-04-14 22:41:47 +02:00
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return resource_get_private_data(&volume->resource, guid, data, data_size);
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2005-01-17 14:44:57 +01:00
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}
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2011-04-14 22:41:47 +02:00
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HRESULT CDECL wined3d_volume_free_private_data(struct wined3d_volume *volume, REFGUID guid)
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2011-01-06 09:39:01 +01:00
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{
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2011-04-14 22:41:47 +02:00
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return resource_free_private_data(&volume->resource, guid);
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2005-03-29 21:01:00 +02:00
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}
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2011-04-14 22:41:47 +02:00
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DWORD CDECL wined3d_volume_set_priority(struct wined3d_volume *volume, DWORD priority)
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2011-01-07 10:16:40 +01:00
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{
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2011-04-14 22:41:47 +02:00
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return resource_set_priority(&volume->resource, priority);
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2005-03-29 21:01:00 +02:00
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}
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2011-04-14 22:41:47 +02:00
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DWORD CDECL wined3d_volume_get_priority(const struct wined3d_volume *volume)
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2011-01-07 10:16:39 +01:00
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{
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2011-04-14 22:41:47 +02:00
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return resource_get_priority(&volume->resource);
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2005-03-29 21:01:00 +02:00
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}
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2010-09-02 19:25:00 +02:00
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/* Do not call while under the GL lock. */
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2011-04-14 22:41:47 +02:00
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void CDECL wined3d_volume_preload(struct wined3d_volume *volume)
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{
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FIXME("volume %p stub!\n", volume);
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2005-01-17 14:44:57 +01:00
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}
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2011-04-14 22:41:47 +02:00
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WINED3DRESOURCETYPE CDECL wined3d_volume_get_type(const struct wined3d_volume *volume)
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2011-01-07 10:16:41 +01:00
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{
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2011-04-14 22:41:47 +02:00
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return resource_get_type(&volume->resource);
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2005-03-29 21:01:00 +02:00
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}
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2011-04-14 22:41:47 +02:00
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struct wined3d_resource * CDECL wined3d_volume_get_resource(struct wined3d_volume *volume)
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2010-08-25 20:46:50 +02:00
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{
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2011-04-14 22:41:47 +02:00
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TRACE("volume %p.\n", volume);
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2010-09-06 22:18:54 +02:00
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2011-04-14 22:41:47 +02:00
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return &volume->resource;
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2005-01-17 14:44:57 +01:00
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}
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2011-04-14 22:41:47 +02:00
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HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume,
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WINED3DLOCKED_BOX *locked_box, const WINED3DBOX *box, DWORD flags)
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2010-10-14 13:04:02 +02:00
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{
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2011-04-14 22:41:47 +02:00
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TRACE("volume %p, locked_box %p, box %p, flags %#x.\n",
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volume, locked_box, box, flags);
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2005-01-17 14:44:57 +01:00
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2011-04-14 22:41:47 +02:00
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if (!volume->resource.allocatedMemory)
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volume->resource.allocatedMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, volume->resource.size);
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2007-02-20 23:02:30 +01:00
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2011-04-14 22:41:47 +02:00
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TRACE("allocatedMemory %p.\n", volume->resource.allocatedMemory);
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2005-01-17 14:44:57 +01:00
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2011-04-14 22:41:47 +02:00
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locked_box->RowPitch = volume->resource.format->byte_count * volume->resource.width; /* Bytes / row */
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locked_box->SlicePitch = volume->resource.format->byte_count
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* volume->resource.width * volume->resource.height; /* Bytes / slice */
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if (!box)
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{
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2005-01-17 14:44:57 +01:00
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TRACE("No box supplied - all is ok\n");
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2011-04-14 22:41:47 +02:00
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locked_box->pBits = volume->resource.allocatedMemory;
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volume->lockedBox.Left = 0;
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volume->lockedBox.Top = 0;
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volume->lockedBox.Front = 0;
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volume->lockedBox.Right = volume->resource.width;
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volume->lockedBox.Bottom = volume->resource.height;
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volume->lockedBox.Back = volume->resource.depth;
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}
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else
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{
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TRACE("Lock Box (%p) = l %d, t %d, r %d, b %d, fr %d, ba %d\n",
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box, box->Left, box->Top, box->Right, box->Bottom, box->Front, box->Back);
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locked_box->pBits = volume->resource.allocatedMemory
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+ (locked_box->SlicePitch * box->Front) /* FIXME: is front < back or vica versa? */
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+ (locked_box->RowPitch * box->Top)
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+ (box->Left * volume->resource.format->byte_count);
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volume->lockedBox.Left = box->Left;
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volume->lockedBox.Top = box->Top;
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volume->lockedBox.Front = box->Front;
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volume->lockedBox.Right = box->Right;
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volume->lockedBox.Bottom = box->Bottom;
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volume->lockedBox.Back = box->Back;
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2005-01-17 14:44:57 +01:00
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}
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2005-07-13 16:15:54 +02:00
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2010-11-18 20:50:40 +01:00
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if (!(flags & (WINED3DLOCK_NO_DIRTY_UPDATE | WINED3DLOCK_READONLY)))
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2010-08-16 20:00:24 +02:00
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{
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2011-04-14 22:41:47 +02:00
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volume_add_dirty_box(volume, &volume->lockedBox);
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wined3d_texture_set_dirty(volume->container, TRUE);
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2005-01-17 14:44:57 +01:00
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}
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2011-04-14 22:41:47 +02:00
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volume->locked = TRUE;
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TRACE("Returning memory %p, row pitch %d, slice pitch %d.\n",
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locked_box->pBits, locked_box->RowPitch, locked_box->SlicePitch);
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2006-04-07 12:51:12 +02:00
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return WINED3D_OK;
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2005-01-17 14:44:57 +01:00
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}
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2011-04-14 22:41:47 +02:00
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struct wined3d_volume * CDECL wined3d_volume_from_resource(struct wined3d_resource *resource)
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2011-03-14 21:02:57 +01:00
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{
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2011-04-14 22:41:47 +02:00
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return volume_from_resource(resource);
|
2011-03-14 21:02:57 +01:00
|
|
|
}
|
|
|
|
|
2011-04-14 22:41:47 +02:00
|
|
|
HRESULT CDECL wined3d_volume_unmap(struct wined3d_volume *volume)
|
2010-10-14 13:04:02 +02:00
|
|
|
{
|
2011-04-14 22:41:47 +02:00
|
|
|
TRACE("volume %p.\n", volume);
|
|
|
|
|
|
|
|
if (!volume->locked)
|
2009-12-16 19:55:57 +01:00
|
|
|
{
|
2011-04-14 22:41:47 +02:00
|
|
|
WARN("Trying to unlock unlocked volume %p.\n", volume);
|
2009-12-16 19:55:57 +01:00
|
|
|
return WINED3DERR_INVALIDCALL;
|
2005-01-17 14:44:57 +01:00
|
|
|
}
|
2011-04-14 22:41:47 +02:00
|
|
|
|
|
|
|
volume->locked = FALSE;
|
|
|
|
memset(&volume->lockedBox, 0, sizeof(volume->lockedBox));
|
|
|
|
|
2006-04-07 12:51:12 +02:00
|
|
|
return WINED3D_OK;
|
2005-01-17 14:44:57 +01:00
|
|
|
}
|
|
|
|
|
2011-02-28 08:05:39 +01:00
|
|
|
static const struct wined3d_resource_ops volume_resource_ops =
|
|
|
|
{
|
|
|
|
volume_unload,
|
|
|
|
};
|
|
|
|
|
2011-04-14 22:41:48 +02:00
|
|
|
HRESULT volume_init(struct wined3d_volume *volume, IWineD3DDeviceImpl *device, UINT width,
|
2010-08-23 18:28:10 +02:00
|
|
|
UINT height, UINT depth, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
|
2010-08-31 18:41:40 +02:00
|
|
|
void *parent, const struct wined3d_parent_ops *parent_ops)
|
2009-09-16 08:37:16 +02:00
|
|
|
{
|
|
|
|
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
2010-08-30 20:29:49 +02:00
|
|
|
const struct wined3d_format *format = wined3d_get_format(gl_info, format_id);
|
2009-09-16 08:37:16 +02:00
|
|
|
HRESULT hr;
|
|
|
|
|
|
|
|
if (!gl_info->supported[EXT_TEXTURE3D])
|
|
|
|
{
|
|
|
|
WARN("Volume cannot be created - no volume texture support.\n");
|
|
|
|
return WINED3DERR_INVALIDCALL;
|
|
|
|
}
|
|
|
|
|
2011-03-08 19:41:07 +01:00
|
|
|
hr = resource_init(&volume->resource, device, WINED3DRTYPE_VOLUME, format,
|
|
|
|
WINED3DMULTISAMPLE_NONE, 0, usage, pool, width, height, depth,
|
|
|
|
width * height * depth * format->byte_count, parent, parent_ops,
|
|
|
|
&volume_resource_ops);
|
2009-09-16 08:37:16 +02:00
|
|
|
if (FAILED(hr))
|
|
|
|
{
|
|
|
|
WARN("Failed to initialize resource, returning %#x.\n", hr);
|
|
|
|
return hr;
|
|
|
|
}
|
|
|
|
|
|
|
|
volume->lockable = TRUE;
|
|
|
|
volume->locked = FALSE;
|
|
|
|
memset(&volume->lockedBox, 0, sizeof(volume->lockedBox));
|
|
|
|
volume->dirty = TRUE;
|
|
|
|
|
2011-01-18 17:55:19 +01:00
|
|
|
volume_add_dirty_box(volume, NULL);
|
2009-09-16 08:37:16 +02:00
|
|
|
|
|
|
|
return WINED3D_OK;
|
|
|
|
}
|