Sweden-Number/dlls/d3d10/d3d10.spec

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@ stub D3D10CompileEffectFromMemory
@ stub D3D10CompileShader
@ stub D3D10CreateBlob
@ stdcall D3D10CreateDevice(ptr long ptr long long ptr)
@ stdcall D3D10CreateDeviceAndSwapChain(ptr long ptr long long ptr ptr ptr)
@ stdcall D3D10CreateEffectFromMemory(ptr long long ptr ptr ptr)
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@ stub D3D10CreateEffectPoolFromMemory
@ stub D3D10CreateStateBlock
@ stub D3D10DisassembleEffect
@ stub D3D10DisassembleShader
@ stdcall D3D10GetGeometryShaderProfile(ptr)
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@ stub D3D10GetInputAndOutputSignatureBlob
@ stub D3D10GetInputSignatureBlob
@ stub D3D10GetOutputSignatureBlob
@ stdcall D3D10GetPixelShaderProfile(ptr)
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@ stub D3D10GetShaderDebugInfo
@ stub D3D10GetVersion
@ stdcall D3D10GetVertexShaderProfile(ptr)
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@ stub D3D10PreprocessShader
@ stdcall D3D10ReflectShader(ptr long ptr)
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@ stub D3D10RegisterLayers
@ stub D3D10StateBlockMaskDifference
@ stub D3D10StateBlockMaskDisableAll
@ stub D3D10StateBlockMaskDisableCapture
@ stub D3D10StateBlockMaskEnableAll
@ stub D3D10StateBlockMaskEnableCapture
@ stub D3D10StateBlockMaskGetSetting
@ stub D3D10StateBlockMaskIntersect
@ stub D3D10StateBlockMaskUnion