2004-12-07 15:29:12 +01:00
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/*
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* IWineD3DBaseTexture Implementation
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*
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* Copyright 2002-2004 Jason Edmeades
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2005-03-14 11:12:52 +01:00
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* Copyright 2002-2004 Raphael Junqueira
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* Copyright 2005 Oliver Stieber
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2008-10-18 19:21:20 +02:00
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* Copyright 2007-2008 Stefan Dösinger for CodeWeavers
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2009-09-17 23:03:33 +02:00
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* Copyright 2009 Henri Verbeet for CodeWeavers
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2004-12-07 15:29:12 +01:00
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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2006-05-18 14:49:52 +02:00
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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2004-12-07 15:29:12 +01:00
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*/
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#include "config.h"
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#include "wined3d_private.h"
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2005-08-03 13:00:28 +02:00
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WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
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2004-12-07 15:29:12 +01:00
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2009-06-02 09:01:17 +02:00
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HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, UINT levels, WINED3DRESOURCETYPE resource_type,
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IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct GlPixelFormatDesc *format_desc,
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2009-09-17 23:03:33 +02:00
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WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
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2009-01-12 10:17:50 +01:00
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{
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2009-06-02 09:01:17 +02:00
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HRESULT hr;
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2009-09-17 23:03:33 +02:00
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hr = resource_init((IWineD3DResource *)texture, resource_type, device,
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size, usage, format_desc, pool, parent, parent_ops);
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2009-06-02 09:01:17 +02:00
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if (FAILED(hr))
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{
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WARN("Failed to initialize resource, returning %#x\n", hr);
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return hr;
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}
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texture->baseTexture.levels = levels;
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texture->baseTexture.filterType = (usage & WINED3DUSAGE_AUTOGENMIPMAP) ? WINED3DTEXF_LINEAR : WINED3DTEXF_NONE;
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texture->baseTexture.LOD = 0;
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2009-09-19 14:59:27 +02:00
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texture->baseTexture.texture_rgb.dirty = TRUE;
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texture->baseTexture.texture_srgb.dirty = TRUE;
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2009-06-02 09:01:17 +02:00
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texture->baseTexture.is_srgb = FALSE;
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texture->baseTexture.pow2Matrix_identity = TRUE;
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2009-08-05 09:01:00 +02:00
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if (texture->resource.format_desc->Flags & WINED3DFMT_FLAG_FILTERING)
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{
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texture->baseTexture.minMipLookup = minMipLookup;
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texture->baseTexture.magLookup = magLookup;
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}
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else
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{
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texture->baseTexture.minMipLookup = minMipLookup_noFilter;
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texture->baseTexture.magLookup = magLookup_noFilter;
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}
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2009-06-02 09:01:17 +02:00
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return WINED3D_OK;
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2009-01-12 10:17:50 +01:00
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}
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2008-12-02 18:41:32 +01:00
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void basetexture_cleanup(IWineD3DBaseTexture *iface)
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{
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2009-06-10 08:01:02 +02:00
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basetexture_unload(iface);
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2008-12-02 18:41:33 +01:00
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resource_cleanup((IWineD3DResource *)iface);
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2005-03-29 21:01:00 +02:00
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}
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2009-09-19 15:06:35 +02:00
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/* A GL context is provided by the caller */
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static void gltexture_delete(struct gl_texture *tex)
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{
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ENTER_GL();
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glDeleteTextures(1, &tex->name);
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LEAVE_GL();
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tex->name = 0;
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}
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2008-12-02 18:41:32 +01:00
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void basetexture_unload(IWineD3DBaseTexture *iface)
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{
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2008-01-25 18:18:06 +01:00
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IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
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2009-12-09 20:32:08 +01:00
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IWineD3DDeviceImpl *device = This->resource.device;
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2009-10-28 11:00:11 +01:00
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struct wined3d_context *context = NULL;
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2008-01-25 18:18:06 +01:00
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2009-10-28 11:00:11 +01:00
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if (This->baseTexture.texture_rgb.name || This->baseTexture.texture_srgb.name)
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{
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context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
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2009-06-10 08:01:02 +02:00
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}
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2009-09-19 15:06:35 +02:00
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if(This->baseTexture.texture_rgb.name) {
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gltexture_delete(&This->baseTexture.texture_rgb);
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}
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2009-09-19 14:59:27 +02:00
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if(This->baseTexture.texture_srgb.name) {
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2009-09-19 15:06:35 +02:00
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gltexture_delete(&This->baseTexture.texture_srgb);
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2008-01-25 18:18:06 +01:00
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}
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2009-10-28 11:00:11 +01:00
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if (context) context_release(context);
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2009-09-19 14:59:27 +02:00
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This->baseTexture.texture_rgb.dirty = TRUE;
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This->baseTexture.texture_srgb.dirty = TRUE;
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2008-01-12 22:56:30 +01:00
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}
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2008-12-02 18:41:32 +01:00
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DWORD basetexture_set_lod(IWineD3DBaseTexture *iface, DWORD LODNew)
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{
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2004-12-07 15:29:12 +01:00
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IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
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2009-08-30 22:02:17 +02:00
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DWORD old = This->baseTexture.LOD;
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2005-06-23 18:44:19 +02:00
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2009-08-30 22:02:51 +02:00
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/* The d3d9:texture test shows that SetLOD is ignored on non-managed
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* textures. The call always returns 0, and GetLOD always returns 0
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*/
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2006-03-28 14:20:47 +02:00
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if (This->resource.pool != WINED3DPOOL_MANAGED) {
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2009-08-30 22:02:51 +02:00
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TRACE("Ignoring SetLOD on %s texture, returning 0\n", debug_d3dpool(This->resource.pool));
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return 0;
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2005-06-23 18:44:19 +02:00
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}
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2005-03-14 11:12:52 +01:00
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if(LODNew >= This->baseTexture.levels)
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LODNew = This->baseTexture.levels - 1;
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2005-06-23 18:44:19 +02:00
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2009-08-30 22:02:17 +02:00
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if(This->baseTexture.LOD != LODNew) {
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This->baseTexture.LOD = LODNew;
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2005-06-23 18:44:19 +02:00
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2009-09-19 14:59:27 +02:00
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This->baseTexture.texture_rgb.states[WINED3DTEXSTA_MAXMIPLEVEL] = ~0U;
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This->baseTexture.texture_srgb.states[WINED3DTEXSTA_MAXMIPLEVEL] = ~0U;
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2009-08-30 22:02:17 +02:00
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if(This->baseTexture.bindCount) {
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2009-12-09 20:32:08 +01:00
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IWineD3DDeviceImpl_MarkStateDirty(This->resource.device, STATE_SAMPLER(This->baseTexture.sampler));
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2009-08-30 22:02:17 +02:00
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}
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}
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TRACE("(%p) : set LOD to %d\n", This, This->baseTexture.LOD);
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return old;
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2004-12-07 15:29:12 +01:00
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}
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2008-12-02 18:41:32 +01:00
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DWORD basetexture_get_lod(IWineD3DBaseTexture *iface)
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{
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2004-12-07 15:29:12 +01:00
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IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
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2005-06-23 18:44:19 +02:00
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2005-11-10 13:14:56 +01:00
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TRACE("(%p) : returning %d\n", This, This->baseTexture.LOD);
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2005-06-23 18:44:19 +02:00
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2005-03-14 11:12:52 +01:00
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return This->baseTexture.LOD;
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2004-12-07 15:29:12 +01:00
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}
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2008-12-02 18:41:32 +01:00
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DWORD basetexture_get_level_count(IWineD3DBaseTexture *iface)
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{
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2004-12-07 15:29:12 +01:00
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IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
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2005-06-23 18:44:19 +02:00
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TRACE("(%p) : returning %d\n", This, This->baseTexture.levels);
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2004-12-07 15:29:12 +01:00
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return This->baseTexture.levels;
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}
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2008-12-02 18:41:32 +01:00
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HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTexture *iface, WINED3DTEXTUREFILTERTYPE FilterType)
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{
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2004-12-07 15:29:12 +01:00
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IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
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2009-12-09 20:32:08 +01:00
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IWineD3DDeviceImpl *device = This->resource.device;
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2007-08-31 20:56:15 +02:00
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UINT textureDimensions = IWineD3DBaseTexture_GetTextureDimensions(iface);
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2005-03-14 11:12:52 +01:00
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2007-05-03 21:00:25 +02:00
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if (!(This->resource.usage & WINED3DUSAGE_AUTOGENMIPMAP)) {
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2005-03-14 11:12:52 +01:00
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TRACE("(%p) : returning invalid call\n", This);
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2006-04-07 12:51:12 +02:00
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return WINED3DERR_INVALIDCALL;
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2005-03-14 11:12:52 +01:00
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}
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2007-08-31 20:56:15 +02:00
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if(This->baseTexture.filterType != FilterType) {
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/* What about multithreading? Do we want all the context overhead just to set this value?
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* Or should we delay the applying until the texture is used for drawing? For now, apply
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* immediately.
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*/
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2009-10-28 11:00:11 +01:00
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struct wined3d_context *context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
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2007-08-31 20:56:15 +02:00
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ENTER_GL();
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2009-09-19 14:59:27 +02:00
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glBindTexture(textureDimensions, This->baseTexture.texture_rgb.name);
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2007-08-31 20:56:15 +02:00
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checkGLcall("glBindTexture");
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switch(FilterType) {
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case WINED3DTEXF_NONE:
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case WINED3DTEXF_POINT:
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glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_HINT_SGIS, GL_FASTEST);
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checkGLcall("glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_HINT_SGIS, GL_FASTEST)");
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2008-04-14 17:16:25 +02:00
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break;
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2007-08-31 20:56:15 +02:00
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case WINED3DTEXF_LINEAR:
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glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST);
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checkGLcall("glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST)");
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2008-04-14 17:16:25 +02:00
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break;
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2007-08-31 20:56:15 +02:00
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default:
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WARN("Unexpected filter type %d, setting to GL_NICEST\n", FilterType);
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glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST);
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checkGLcall("glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST)");
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}
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LEAVE_GL();
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2009-10-28 11:00:11 +01:00
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context_release(context);
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2007-08-31 20:56:15 +02:00
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}
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2005-03-14 11:12:52 +01:00
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This->baseTexture.filterType = FilterType;
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2005-11-10 13:14:56 +01:00
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TRACE("(%p) :\n", This);
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2006-04-07 12:51:12 +02:00
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return WINED3D_OK;
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2004-12-07 15:29:12 +01:00
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}
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2008-12-02 18:41:32 +01:00
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WINED3DTEXTUREFILTERTYPE basetexture_get_autogen_filter_type(IWineD3DBaseTexture *iface)
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{
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2009-08-05 09:01:01 +02:00
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IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
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FIXME("(%p) : stub\n", This);
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return This->baseTexture.filterType;
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2004-12-07 15:29:12 +01:00
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}
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2008-12-02 18:41:32 +01:00
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void basetexture_generate_mipmaps(IWineD3DBaseTexture *iface)
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{
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2009-12-21 23:17:26 +01:00
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/* TODO: Implement filters using GL_SGI_generate_mipmaps. */
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FIXME("iface %p stub!\n", iface);
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2004-12-07 15:29:12 +01:00
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}
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2008-12-02 18:41:32 +01:00
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BOOL basetexture_set_dirty(IWineD3DBaseTexture *iface, BOOL dirty)
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{
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2005-01-09 18:37:02 +01:00
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BOOL old;
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IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
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2009-09-19 14:59:27 +02:00
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old = This->baseTexture.texture_rgb.dirty || This->baseTexture.texture_srgb.dirty;
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This->baseTexture.texture_rgb.dirty = dirty;
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This->baseTexture.texture_srgb.dirty = dirty;
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2005-01-09 18:37:02 +01:00
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return old;
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}
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2008-12-02 18:41:32 +01:00
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BOOL basetexture_get_dirty(IWineD3DBaseTexture *iface)
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{
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2005-01-17 14:44:57 +01:00
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IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
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2009-09-19 14:59:27 +02:00
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return This->baseTexture.texture_rgb.dirty || This->baseTexture.texture_srgb.dirty;
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2005-01-17 14:44:57 +01:00
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}
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2009-06-26 10:07:12 +02:00
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/* Context activation is done by the caller. */
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2009-01-16 16:22:09 +01:00
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HRESULT basetexture_bind(IWineD3DBaseTexture *iface, BOOL srgb, BOOL *set_surface_desc)
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2008-12-02 18:41:32 +01:00
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{
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2005-03-14 11:12:52 +01:00
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IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
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2006-04-07 12:51:12 +02:00
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HRESULT hr = WINED3D_OK;
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2005-03-29 21:01:00 +02:00
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UINT textureDimensions;
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2005-07-18 11:07:17 +02:00
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BOOL isNewTexture = FALSE;
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2009-09-19 14:59:27 +02:00
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struct gl_texture *gl_tex;
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2005-03-29 21:01:00 +02:00
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TRACE("(%p) : About to bind texture\n", This);
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2009-01-16 16:22:09 +01:00
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This->baseTexture.is_srgb = srgb; /* SRGB mode cache for PreLoad calls outside drawprim */
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if(srgb) {
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2009-09-19 14:59:27 +02:00
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gl_tex = &This->baseTexture.texture_srgb;
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2009-01-16 16:22:09 +01:00
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} else {
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2009-09-19 14:59:27 +02:00
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gl_tex = &This->baseTexture.texture_rgb;
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2009-01-16 16:22:09 +01:00
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}
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2005-06-23 18:44:19 +02:00
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textureDimensions = IWineD3DBaseTexture_GetTextureDimensions(iface);
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2005-03-29 21:01:00 +02:00
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ENTER_GL();
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/* Generate a texture name if we don't already have one */
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2009-09-19 14:59:27 +02:00
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if (gl_tex->name == 0) {
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2009-01-16 16:22:09 +01:00
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*set_surface_desc = TRUE;
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2009-09-19 14:59:27 +02:00
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glGenTextures(1, &gl_tex->name);
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2005-03-29 21:01:00 +02:00
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checkGLcall("glGenTextures");
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2009-09-19 14:59:27 +02:00
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TRACE("Generated texture %d\n", gl_tex->name);
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2006-03-28 14:20:47 +02:00
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if (This->resource.pool == WINED3DPOOL_DEFAULT) {
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2005-03-29 21:01:00 +02:00
|
|
|
/* Tell opengl to try and keep this texture in video ram (well mostly) */
|
|
|
|
GLclampf tmp;
|
|
|
|
tmp = 0.9f;
|
2009-09-19 14:59:27 +02:00
|
|
|
glPrioritizeTextures(1, &gl_tex->name, &tmp);
|
2005-08-03 13:00:28 +02:00
|
|
|
|
|
|
|
}
|
2005-11-23 20:14:43 +01:00
|
|
|
/* Initialise the state of the texture object
|
2005-08-03 13:00:28 +02:00
|
|
|
to the openGL defaults, not the directx defaults */
|
2009-09-19 14:59:27 +02:00
|
|
|
gl_tex->states[WINED3DTEXSTA_ADDRESSU] = WINED3DTADDRESS_WRAP;
|
|
|
|
gl_tex->states[WINED3DTEXSTA_ADDRESSV] = WINED3DTADDRESS_WRAP;
|
|
|
|
gl_tex->states[WINED3DTEXSTA_ADDRESSW] = WINED3DTADDRESS_WRAP;
|
|
|
|
gl_tex->states[WINED3DTEXSTA_BORDERCOLOR] = 0;
|
|
|
|
gl_tex->states[WINED3DTEXSTA_MAGFILTER] = WINED3DTEXF_LINEAR;
|
|
|
|
gl_tex->states[WINED3DTEXSTA_MINFILTER] = WINED3DTEXF_POINT; /* GL_NEAREST_MIPMAP_LINEAR */
|
|
|
|
gl_tex->states[WINED3DTEXSTA_MIPFILTER] = WINED3DTEXF_LINEAR; /* GL_NEAREST_MIPMAP_LINEAR */
|
|
|
|
gl_tex->states[WINED3DTEXSTA_MAXMIPLEVEL] = 0;
|
|
|
|
gl_tex->states[WINED3DTEXSTA_MAXANISOTROPY] = 1;
|
|
|
|
gl_tex->states[WINED3DTEXSTA_SRGBTEXTURE] = 0;
|
|
|
|
gl_tex->states[WINED3DTEXSTA_ELEMENTINDEX] = 0;
|
|
|
|
gl_tex->states[WINED3DTEXSTA_DMAPOFFSET] = 0;
|
|
|
|
gl_tex->states[WINED3DTEXSTA_TSSADDRESSW] = WINED3DTADDRESS_WRAP;
|
2005-06-23 18:44:19 +02:00
|
|
|
IWineD3DBaseTexture_SetDirty(iface, TRUE);
|
2005-07-18 11:07:17 +02:00
|
|
|
isNewTexture = TRUE;
|
2007-08-31 20:56:15 +02:00
|
|
|
|
|
|
|
if(This->resource.usage & WINED3DUSAGE_AUTOGENMIPMAP) {
|
|
|
|
/* This means double binding the texture at creation, but keeps the code simpler all
|
|
|
|
* in all, and the run-time path free from additional checks
|
|
|
|
*/
|
2009-09-19 14:59:27 +02:00
|
|
|
glBindTexture(textureDimensions, gl_tex->name);
|
2007-08-31 20:56:15 +02:00
|
|
|
checkGLcall("glBindTexture");
|
|
|
|
glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
|
|
|
|
checkGLcall("glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_SGIS, GL_TRUE)");
|
|
|
|
}
|
2009-01-16 16:22:09 +01:00
|
|
|
} else {
|
|
|
|
*set_surface_desc = FALSE;
|
2005-03-29 21:01:00 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
/* Bind the texture */
|
2009-09-19 14:59:27 +02:00
|
|
|
if (gl_tex->name != 0) {
|
|
|
|
glBindTexture(textureDimensions, gl_tex->name);
|
2005-03-29 21:01:00 +02:00
|
|
|
checkGLcall("glBindTexture");
|
2005-08-03 21:49:05 +02:00
|
|
|
if (isNewTexture) {
|
2006-10-15 17:05:01 +02:00
|
|
|
/* For a new texture we have to set the textures levels after binding the texture.
|
2007-11-27 22:25:07 +01:00
|
|
|
* In theory this is all we should ever have to do, but because ATI's drivers are broken, we
|
|
|
|
* also need to set the texture dimensions before the texture is set
|
2008-07-09 01:59:10 +02:00
|
|
|
* Beware that texture rectangles do not support mipmapping, but set the maxmiplevel if we're
|
|
|
|
* relying on the partial GL_ARB_texture_non_power_of_two emulation with texture rectangles
|
|
|
|
* (ie, do not care for cond_np2 here, just look for GL_TEXTURE_RECTANGLE_ARB)
|
2007-11-27 22:25:07 +01:00
|
|
|
*/
|
|
|
|
if(textureDimensions != GL_TEXTURE_RECTANGLE_ARB) {
|
|
|
|
TRACE("Setting GL_TEXTURE_MAX_LEVEL to %d\n", This->baseTexture.levels - 1);
|
|
|
|
glTexParameteri(textureDimensions, GL_TEXTURE_MAX_LEVEL, This->baseTexture.levels - 1);
|
|
|
|
checkGLcall("glTexParameteri(textureDimensions, GL_TEXTURE_MAX_LEVEL, This->baseTexture.levels)");
|
|
|
|
}
|
2007-03-10 14:37:28 +01:00
|
|
|
if(textureDimensions==GL_TEXTURE_CUBE_MAP_ARB) {
|
2008-01-09 20:37:05 +01:00
|
|
|
/* Cubemaps are always set to clamp, regardless of the sampler state. */
|
2007-03-10 14:37:28 +01:00
|
|
|
glTexParameteri(textureDimensions, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
|
|
glTexParameteri(textureDimensions, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
glTexParameteri(textureDimensions, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
|
|
|
}
|
2005-08-22 12:07:10 +02:00
|
|
|
}
|
2005-03-29 21:01:00 +02:00
|
|
|
} else { /* this only happened if we've run out of openGL textures */
|
|
|
|
WARN("This texture doesn't have an openGL texture assigned to it\n");
|
2006-04-07 12:51:12 +02:00
|
|
|
hr = WINED3DERR_INVALIDCALL;
|
2005-03-29 21:01:00 +02:00
|
|
|
}
|
|
|
|
|
2005-06-23 18:44:19 +02:00
|
|
|
LEAVE_GL();
|
|
|
|
return hr;
|
2005-03-14 11:12:52 +01:00
|
|
|
}
|
2005-06-23 18:44:19 +02:00
|
|
|
|
2009-05-14 19:40:56 +02:00
|
|
|
/* GL locking is done by the caller */
|
2010-01-03 21:18:22 +01:00
|
|
|
static void apply_wrap(const struct wined3d_gl_info *gl_info, GLenum target,
|
|
|
|
WINED3DTEXTUREADDRESS d3d_wrap, GLenum param, BOOL cond_np2)
|
2009-10-23 10:26:10 +02:00
|
|
|
{
|
|
|
|
GLint gl_wrap;
|
2007-08-12 13:37:17 +02:00
|
|
|
|
2009-10-23 10:26:10 +02:00
|
|
|
if (d3d_wrap < WINED3DTADDRESS_WRAP || d3d_wrap > WINED3DTADDRESS_MIRRORONCE)
|
|
|
|
{
|
|
|
|
FIXME("Unrecognized or unsupported WINED3DTEXTUREADDRESS %#x.\n", d3d_wrap);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (target == GL_TEXTURE_CUBE_MAP_ARB
|
|
|
|
|| (cond_np2 && d3d_wrap == WINED3DTADDRESS_WRAP))
|
|
|
|
{
|
|
|
|
/* Cubemaps are always set to clamp, regardless of the sampler state. */
|
|
|
|
gl_wrap = GL_CLAMP_TO_EDGE;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2010-01-03 21:18:22 +01:00
|
|
|
gl_wrap = gl_info->wrap_lookup[d3d_wrap - WINED3DTADDRESS_WRAP];
|
2007-08-12 13:37:17 +02:00
|
|
|
}
|
2009-10-23 10:26:10 +02:00
|
|
|
|
|
|
|
TRACE("Setting param %#x to %#x for target %#x.\n", param, gl_wrap, target);
|
|
|
|
glTexParameteri(target, param, gl_wrap);
|
|
|
|
checkGLcall("glTexParameteri(target, param, gl_wrap)");
|
2007-08-12 13:37:17 +02:00
|
|
|
}
|
|
|
|
|
2009-05-14 19:40:56 +02:00
|
|
|
/* GL locking is done by the caller (state handler) */
|
2008-12-02 18:41:32 +01:00
|
|
|
void basetexture_apply_state_changes(IWineD3DBaseTexture *iface,
|
|
|
|
const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1],
|
2010-01-03 21:18:22 +01:00
|
|
|
const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1],
|
|
|
|
const struct wined3d_gl_info *gl_info)
|
2008-12-02 18:41:32 +01:00
|
|
|
{
|
2005-08-03 13:00:28 +02:00
|
|
|
IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
|
2009-09-19 14:59:27 +02:00
|
|
|
DWORD state;
|
2005-08-03 13:00:28 +02:00
|
|
|
GLint textureDimensions = IWineD3DBaseTexture_GetTextureDimensions(iface);
|
2008-07-09 01:59:10 +02:00
|
|
|
BOOL cond_np2 = IWineD3DBaseTexture_IsCondNP2(iface);
|
2009-08-04 08:30:20 +02:00
|
|
|
DWORD aniso;
|
2009-09-19 14:59:27 +02:00
|
|
|
struct gl_texture *gl_tex;
|
2007-08-12 13:37:17 +02:00
|
|
|
|
2009-05-12 16:19:55 +02:00
|
|
|
TRACE("iface %p, textureStates %p, samplerStates %p\n", iface, textureStates, samplerStates);
|
|
|
|
|
2009-01-16 16:22:09 +01:00
|
|
|
if(This->baseTexture.is_srgb) {
|
2009-09-19 14:59:27 +02:00
|
|
|
gl_tex = &This->baseTexture.texture_srgb;
|
2009-01-16 16:22:09 +01:00
|
|
|
} else {
|
2009-09-19 14:59:27 +02:00
|
|
|
gl_tex = &This->baseTexture.texture_rgb;
|
2009-01-16 16:22:09 +01:00
|
|
|
}
|
|
|
|
|
2009-05-12 16:19:55 +02:00
|
|
|
/* This function relies on the correct texture being bound and loaded. */
|
2007-08-12 13:37:17 +02:00
|
|
|
|
2009-09-19 14:59:27 +02:00
|
|
|
if(samplerStates[WINED3DSAMP_ADDRESSU] != gl_tex->states[WINED3DTEXSTA_ADDRESSU]) {
|
2007-08-12 13:37:17 +02:00
|
|
|
state = samplerStates[WINED3DSAMP_ADDRESSU];
|
2010-01-03 21:18:22 +01:00
|
|
|
apply_wrap(gl_info, textureDimensions, state, GL_TEXTURE_WRAP_S, cond_np2);
|
2009-09-19 14:59:27 +02:00
|
|
|
gl_tex->states[WINED3DTEXSTA_ADDRESSU] = state;
|
2007-08-12 13:37:17 +02:00
|
|
|
}
|
|
|
|
|
2009-09-19 14:59:27 +02:00
|
|
|
if(samplerStates[WINED3DSAMP_ADDRESSV] != gl_tex->states[WINED3DTEXSTA_ADDRESSV]) {
|
2007-08-12 13:37:17 +02:00
|
|
|
state = samplerStates[WINED3DSAMP_ADDRESSV];
|
2010-01-03 21:18:22 +01:00
|
|
|
apply_wrap(gl_info, textureDimensions, state, GL_TEXTURE_WRAP_T, cond_np2);
|
2009-09-19 14:59:27 +02:00
|
|
|
gl_tex->states[WINED3DTEXSTA_ADDRESSV] = state;
|
2007-08-12 13:37:17 +02:00
|
|
|
}
|
|
|
|
|
2009-09-19 14:59:27 +02:00
|
|
|
if(samplerStates[WINED3DSAMP_ADDRESSW] != gl_tex->states[WINED3DTEXSTA_ADDRESSW]) {
|
2007-08-12 13:37:17 +02:00
|
|
|
state = samplerStates[WINED3DSAMP_ADDRESSW];
|
2010-01-03 21:18:22 +01:00
|
|
|
apply_wrap(gl_info, textureDimensions, state, GL_TEXTURE_WRAP_R, cond_np2);
|
2009-09-19 14:59:27 +02:00
|
|
|
gl_tex->states[WINED3DTEXSTA_ADDRESSW] = state;
|
2007-08-12 13:37:17 +02:00
|
|
|
}
|
|
|
|
|
2009-09-19 14:59:27 +02:00
|
|
|
if(samplerStates[WINED3DSAMP_BORDERCOLOR] != gl_tex->states[WINED3DTEXSTA_BORDERCOLOR]) {
|
2007-08-12 13:37:17 +02:00
|
|
|
float col[4];
|
|
|
|
|
|
|
|
state = samplerStates[WINED3DSAMP_BORDERCOLOR];
|
|
|
|
D3DCOLORTOGLFLOAT4(state, col);
|
|
|
|
TRACE("Setting border color for %u to %x\n", textureDimensions, state);
|
|
|
|
glTexParameterfv(textureDimensions, GL_TEXTURE_BORDER_COLOR, &col[0]);
|
|
|
|
checkGLcall("glTexParameteri(..., GL_TEXTURE_BORDER_COLOR, ...)");
|
2009-09-19 14:59:27 +02:00
|
|
|
gl_tex->states[WINED3DTEXSTA_BORDERCOLOR] = state;
|
2007-08-12 13:37:17 +02:00
|
|
|
}
|
|
|
|
|
2009-09-19 14:59:27 +02:00
|
|
|
if(samplerStates[WINED3DSAMP_MAGFILTER] != gl_tex->states[WINED3DTEXSTA_MAGFILTER]) {
|
2007-08-12 13:37:17 +02:00
|
|
|
GLint glValue;
|
|
|
|
state = samplerStates[WINED3DSAMP_MAGFILTER];
|
2008-05-09 23:32:32 +02:00
|
|
|
if (state > WINED3DTEXF_ANISOTROPIC) {
|
2007-08-12 13:37:17 +02:00
|
|
|
FIXME("Unrecognized or unsupported MAGFILTER* value %d\n", state);
|
2009-08-05 09:00:59 +02:00
|
|
|
}
|
2009-08-05 09:01:02 +02:00
|
|
|
|
|
|
|
glValue = wined3d_gl_mag_filter(This->baseTexture.magLookup,
|
|
|
|
min(max(state, WINED3DTEXF_POINT), WINED3DTEXF_LINEAR));
|
|
|
|
TRACE("ValueMAG=%d setting MAGFILTER to %x\n", state, glValue);
|
|
|
|
glTexParameteri(textureDimensions, GL_TEXTURE_MAG_FILTER, glValue);
|
|
|
|
|
2009-09-19 14:59:27 +02:00
|
|
|
gl_tex->states[WINED3DTEXSTA_MAGFILTER] = state;
|
2007-08-12 13:37:17 +02:00
|
|
|
}
|
|
|
|
|
2009-09-19 14:59:27 +02:00
|
|
|
if((samplerStates[WINED3DSAMP_MINFILTER] != gl_tex->states[WINED3DTEXSTA_MINFILTER] ||
|
|
|
|
samplerStates[WINED3DSAMP_MIPFILTER] != gl_tex->states[WINED3DTEXSTA_MIPFILTER] ||
|
|
|
|
samplerStates[WINED3DSAMP_MAXMIPLEVEL] != gl_tex->states[WINED3DTEXSTA_MAXMIPLEVEL])) {
|
2007-08-12 13:37:17 +02:00
|
|
|
GLint glValue;
|
|
|
|
|
2009-09-19 14:59:27 +02:00
|
|
|
gl_tex->states[WINED3DTEXSTA_MIPFILTER] = samplerStates[WINED3DSAMP_MIPFILTER];
|
|
|
|
gl_tex->states[WINED3DTEXSTA_MINFILTER] = samplerStates[WINED3DSAMP_MINFILTER];
|
|
|
|
gl_tex->states[WINED3DTEXSTA_MAXMIPLEVEL] = samplerStates[WINED3DSAMP_MAXMIPLEVEL];
|
2007-08-12 13:37:17 +02:00
|
|
|
|
2009-09-19 14:59:27 +02:00
|
|
|
if (gl_tex->states[WINED3DTEXSTA_MINFILTER] > WINED3DTEXF_ANISOTROPIC
|
|
|
|
|| gl_tex->states[WINED3DTEXSTA_MIPFILTER] > WINED3DTEXF_ANISOTROPIC)
|
2007-08-12 13:37:17 +02:00
|
|
|
{
|
|
|
|
|
|
|
|
FIXME("Unrecognized or unsupported D3DSAMP_MINFILTER value %d D3DSAMP_MIPFILTER value %d\n",
|
2009-09-19 14:59:27 +02:00
|
|
|
gl_tex->states[WINED3DTEXSTA_MINFILTER],
|
|
|
|
gl_tex->states[WINED3DTEXSTA_MIPFILTER]);
|
2007-08-12 13:37:17 +02:00
|
|
|
}
|
2009-08-05 09:00:59 +02:00
|
|
|
glValue = wined3d_gl_min_mip_filter(This->baseTexture.minMipLookup,
|
2009-08-05 09:01:03 +02:00
|
|
|
min(max(samplerStates[WINED3DSAMP_MINFILTER], WINED3DTEXF_POINT), WINED3DTEXF_LINEAR),
|
2009-08-05 09:01:02 +02:00
|
|
|
min(max(samplerStates[WINED3DSAMP_MIPFILTER], WINED3DTEXF_NONE), WINED3DTEXF_LINEAR));
|
2007-08-12 13:37:17 +02:00
|
|
|
|
|
|
|
TRACE("ValueMIN=%d, ValueMIP=%d, setting MINFILTER to %x\n",
|
|
|
|
samplerStates[WINED3DSAMP_MINFILTER],
|
|
|
|
samplerStates[WINED3DSAMP_MIPFILTER], glValue);
|
|
|
|
glTexParameteri(textureDimensions, GL_TEXTURE_MIN_FILTER, glValue);
|
|
|
|
checkGLcall("glTexParameter GL_TEXTURE_MIN_FILTER, ...");
|
|
|
|
|
2008-07-09 01:59:10 +02:00
|
|
|
if(!cond_np2) {
|
2009-09-19 14:59:27 +02:00
|
|
|
if(gl_tex->states[WINED3DTEXSTA_MIPFILTER] == WINED3DTEXF_NONE) {
|
2009-08-30 22:02:17 +02:00
|
|
|
glValue = This->baseTexture.LOD;
|
2009-09-19 14:59:27 +02:00
|
|
|
} else if(gl_tex->states[WINED3DTEXSTA_MAXMIPLEVEL] >= This->baseTexture.levels) {
|
2008-07-09 01:59:10 +02:00
|
|
|
glValue = This->baseTexture.levels - 1;
|
2009-09-19 14:59:27 +02:00
|
|
|
} else if(gl_tex->states[WINED3DTEXSTA_MAXMIPLEVEL] < This->baseTexture.LOD) {
|
2009-08-30 22:02:17 +02:00
|
|
|
/* baseTexture.LOD is already clamped in the setter */
|
|
|
|
glValue = This->baseTexture.LOD;
|
2008-07-09 01:59:10 +02:00
|
|
|
} else {
|
2009-09-19 14:59:27 +02:00
|
|
|
glValue = gl_tex->states[WINED3DTEXSTA_MAXMIPLEVEL];
|
2008-07-09 01:59:10 +02:00
|
|
|
}
|
2009-08-30 17:46:38 +02:00
|
|
|
/* Note that D3DSAMP_MAXMIPLEVEL specifies the biggest mipmap(default 0), while
|
|
|
|
* GL_TEXTURE_MAX_LEVEL specifies the smallest mimap used(default 1000).
|
|
|
|
* So D3DSAMP_MAXMIPLEVEL is the same as GL_TEXTURE_BASE_LEVEL.
|
|
|
|
*/
|
2008-07-09 01:59:10 +02:00
|
|
|
glTexParameteri(textureDimensions, GL_TEXTURE_BASE_LEVEL, glValue);
|
2007-08-12 13:37:17 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2009-09-19 15:00:37 +02:00
|
|
|
if ((gl_tex->states[WINED3DTEXSTA_MAGFILTER] != WINED3DTEXF_ANISOTROPIC
|
|
|
|
&& gl_tex->states[WINED3DTEXSTA_MINFILTER] != WINED3DTEXF_ANISOTROPIC
|
|
|
|
&& gl_tex->states[WINED3DTEXSTA_MIPFILTER] != WINED3DTEXF_ANISOTROPIC)
|
2009-08-04 08:30:20 +02:00
|
|
|
|| cond_np2)
|
|
|
|
{
|
|
|
|
aniso = 1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
aniso = samplerStates[WINED3DSAMP_MAXANISOTROPY];
|
|
|
|
}
|
|
|
|
|
2009-09-19 14:59:27 +02:00
|
|
|
if (gl_tex->states[WINED3DTEXSTA_MAXANISOTROPY] != aniso)
|
2009-08-04 08:30:20 +02:00
|
|
|
{
|
2009-10-29 10:37:11 +01:00
|
|
|
if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
|
2009-08-04 08:30:20 +02:00
|
|
|
{
|
|
|
|
glTexParameteri(textureDimensions, GL_TEXTURE_MAX_ANISOTROPY_EXT, aniso);
|
|
|
|
checkGLcall("glTexParameteri(GL_TEXTURE_MAX_ANISOTROPY_EXT, aniso)");
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
WARN("Anisotropic filtering not supported.\n");
|
2005-08-03 13:00:28 +02:00
|
|
|
}
|
2009-09-19 14:59:27 +02:00
|
|
|
gl_tex->states[WINED3DTEXSTA_MAXANISOTROPY] = aniso;
|
2005-08-03 13:00:28 +02:00
|
|
|
}
|
|
|
|
}
|