Sweden-Number/dlls/d3d8/volume.c

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/*
* IDirect3DVolume8 implementation
*
* Copyright 2005 Oliver Stieber
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*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
#include "config.h"
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#include "d3d8_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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static inline IDirect3DVolume8Impl *impl_from_IDirect3DVolume8(IDirect3DVolume8 *iface)
{
return CONTAINING_RECORD(iface, IDirect3DVolume8Impl, IDirect3DVolume8_iface);
}
static HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(IDirect3DVolume8 *iface, REFIID riid,
void **ppobj)
{
IDirect3DVolume8Impl *This = impl_from_IDirect3DVolume8(iface);
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
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if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DVolume8)) {
IUnknown_AddRef(iface);
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*ppobj = This;
return S_OK;
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}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
*ppobj = NULL;
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return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DVolume8Impl_AddRef(IDirect3DVolume8 *iface)
{
IDirect3DVolume8Impl *This = impl_from_IDirect3DVolume8(iface);
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TRACE("iface %p.\n", iface);
if (This->forwardReference) {
/* Forward to the containerParent */
TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference);
return IUnknown_AddRef(This->forwardReference);
} else {
/* No container, handle our own refcounting */
ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("%p increasing refcount to %u.\n", iface, ref);
if (ref == 1)
{
wined3d_mutex_lock();
wined3d_volume_incref(This->wined3d_volume);
wined3d_mutex_unlock();
}
return ref;
}
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}
static ULONG WINAPI IDirect3DVolume8Impl_Release(IDirect3DVolume8 *iface)
{
IDirect3DVolume8Impl *This = impl_from_IDirect3DVolume8(iface);
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TRACE("iface %p.\n", iface);
if (This->forwardReference) {
/* Forward to the containerParent */
TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference);
return IUnknown_Release(This->forwardReference);
}
else {
/* No container, handle our own refcounting */
ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("%p decreasing refcount to %u.\n", iface, ref);
if (ref == 0) {
wined3d_mutex_lock();
wined3d_volume_decref(This->wined3d_volume);
wined3d_mutex_unlock();
}
return ref;
}
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}
static HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(IDirect3DVolume8 *iface,
IDirect3DDevice8 **device)
{
IDirect3DVolume8Impl *This = impl_from_IDirect3DVolume8(iface);
IDirect3DResource8 *resource;
HRESULT hr;
TRACE("iface %p, device %p.\n", iface, device);
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hr = IUnknown_QueryInterface(This->forwardReference, &IID_IDirect3DResource8, (void **)&resource);
if (SUCCEEDED(hr))
{
hr = IDirect3DResource8_GetDevice(resource, device);
IDirect3DResource8_Release(resource);
TRACE("Returning device %p.\n", *device);
}
return hr;
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}
static HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(IDirect3DVolume8 *iface, REFGUID refguid,
const void *pData, DWORD SizeOfData, DWORD Flags)
{
IDirect3DVolume8Impl *This = impl_from_IDirect3DVolume8(iface);
struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
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wined3d_mutex_lock();
resource = wined3d_volume_get_resource(This->wined3d_volume);
hr = wined3d_resource_set_private_data(resource, refguid, pData, SizeOfData, Flags);
wined3d_mutex_unlock();
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return hr;
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}
static HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(IDirect3DVolume8 *iface, REFGUID refguid,
void *pData, DWORD *pSizeOfData)
{
IDirect3DVolume8Impl *This = impl_from_IDirect3DVolume8(iface);
struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s, data %p, data_size %p.\n",
iface, debugstr_guid(refguid), pData, pSizeOfData);
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wined3d_mutex_lock();
resource = wined3d_volume_get_resource(This->wined3d_volume);
hr = wined3d_resource_get_private_data(resource, refguid, pData, pSizeOfData);
wined3d_mutex_unlock();
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return hr;
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}
static HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(IDirect3DVolume8 *iface, REFGUID refguid)
{
IDirect3DVolume8Impl *This = impl_from_IDirect3DVolume8(iface);
struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
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wined3d_mutex_lock();
resource = wined3d_volume_get_resource(This->wined3d_volume);
hr = wined3d_resource_free_private_data(resource, refguid);
wined3d_mutex_unlock();
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return hr;
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}
static HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(IDirect3DVolume8 *iface, REFIID riid,
void **ppContainer)
{
IDirect3DVolume8Impl *This = impl_from_IDirect3DVolume8(iface);
HRESULT res;
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TRACE("iface %p, riid %s, container %p.\n",
iface, debugstr_guid(riid), ppContainer);
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if (!This->container) return E_NOINTERFACE;
res = IUnknown_QueryInterface(This->container, riid, ppContainer);
TRACE("Returning ppContainer %p, *ppContainer %p\n", ppContainer, *ppContainer);
return res;
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}
static HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(IDirect3DVolume8 *iface, D3DVOLUME_DESC *desc)
{
IDirect3DVolume8Impl *This = impl_from_IDirect3DVolume8(iface);
struct wined3d_resource_desc wined3d_desc;
struct wined3d_resource *wined3d_resource;
TRACE("iface %p, desc %p.\n", iface, desc);
wined3d_mutex_lock();
wined3d_resource = wined3d_volume_get_resource(This->wined3d_volume);
wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
wined3d_mutex_unlock();
desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
desc->Type = wined3d_desc.resource_type;
desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
desc->Pool = wined3d_desc.pool;
desc->Size = wined3d_desc.size;
desc->Width = wined3d_desc.width;
desc->Height = wined3d_desc.height;
desc->Depth = wined3d_desc.depth;
return D3D_OK;
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}
static HRESULT WINAPI IDirect3DVolume8Impl_LockBox(IDirect3DVolume8 *iface,
D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, DWORD Flags)
{
IDirect3DVolume8Impl *This = impl_from_IDirect3DVolume8(iface);
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HRESULT hr;
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TRACE("iface %p, locked_box %p, box %p, flags %#x.\n",
iface, pLockedVolume, pBox, Flags);
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wined3d_mutex_lock();
hr = wined3d_volume_map(This->wined3d_volume, (struct wined3d_mapped_box *)pLockedVolume,
(const struct wined3d_box *)pBox, Flags);
wined3d_mutex_unlock();
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return hr;
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}
static HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(IDirect3DVolume8 *iface)
{
IDirect3DVolume8Impl *This = impl_from_IDirect3DVolume8(iface);
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HRESULT hr;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
hr = wined3d_volume_unmap(This->wined3d_volume);
wined3d_mutex_unlock();
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return hr;
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}
static const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl =
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{
/* IUnknown */
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IDirect3DVolume8Impl_QueryInterface,
IDirect3DVolume8Impl_AddRef,
IDirect3DVolume8Impl_Release,
/* IDirect3DVolume8 */
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IDirect3DVolume8Impl_GetDevice,
IDirect3DVolume8Impl_SetPrivateData,
IDirect3DVolume8Impl_GetPrivateData,
IDirect3DVolume8Impl_FreePrivateData,
IDirect3DVolume8Impl_GetContainer,
IDirect3DVolume8Impl_GetDesc,
IDirect3DVolume8Impl_LockBox,
IDirect3DVolume8Impl_UnlockBox
};
static void STDMETHODCALLTYPE volume_wined3d_object_destroyed(void *parent)
{
HeapFree(GetProcessHeap(), 0, parent);
}
static const struct wined3d_parent_ops d3d8_volume_wined3d_parent_ops =
{
volume_wined3d_object_destroyed,
};
HRESULT volume_init(IDirect3DVolume8Impl *volume, IDirect3DDevice8Impl *device, UINT width, UINT height,
UINT depth, DWORD usage, enum wined3d_format_id format, WINED3DPOOL pool)
{
HRESULT hr;
volume->IDirect3DVolume8_iface.lpVtbl = &Direct3DVolume8_Vtbl;
volume->ref = 1;
hr = wined3d_volume_create(device->wined3d_device, width, height, depth, usage,
format, pool, volume, &d3d8_volume_wined3d_parent_ops, &volume->wined3d_volume);
if (FAILED(hr))
{
WARN("Failed to create wined3d volume, hr %#x.\n", hr);
return hr;
}
return D3D_OK;
}