Sweden-Number/dlls/d3d9/swapchain.c

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/*
* IDirect3DSwapChain9 implementation
*
* Copyright 2002-2003 Jason Edmeades
* Raphael Junqueira
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* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3DSwapChain IUnknown parts follow: */
static HRESULT WINAPI IDirect3DSwapChain9Impl_QueryInterface(LPDIRECT3DSWAPCHAIN9 iface, REFIID riid, LPVOID* ppobj)
{
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DSwapChain9)) {
IDirect3DSwapChain9_AddRef(iface);
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*ppobj = This;
return S_OK;
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
*ppobj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DSwapChain9Impl_AddRef(LPDIRECT3DSWAPCHAIN9 iface) {
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("%p increasing refcount to %u.\n", iface, ref);
if (ref == 1)
{
if (This->parentDevice)
IDirect3DDevice9Ex_AddRef(This->parentDevice);
wined3d_mutex_lock();
wined3d_swapchain_incref(This->wined3d_swapchain);
wined3d_mutex_unlock();
}
return ref;
}
static ULONG WINAPI IDirect3DSwapChain9Impl_Release(LPDIRECT3DSWAPCHAIN9 iface) {
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("%p decreasing refcount to %u.\n", iface, ref);
if (ref == 0) {
IDirect3DDevice9Ex *parentDevice = This->parentDevice;
wined3d_mutex_lock();
wined3d_swapchain_decref(This->wined3d_swapchain);
wined3d_mutex_unlock();
/* Release the device last, as it may cause the device to be destroyed. */
if (parentDevice) IDirect3DDevice9Ex_Release(parentDevice);
}
return ref;
}
/* IDirect3DSwapChain9 parts follow: */
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static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DSwapChain9Impl_Present(LPDIRECT3DSWAPCHAIN9 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags) {
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x.\n",
iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
wined3d_mutex_lock();
hr = wined3d_swapchain_present(This->wined3d_swapchain, pSourceRect,
pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DSwapChain9Impl_GetFrontBufferData(LPDIRECT3DSWAPCHAIN9 iface, IDirect3DSurface9* pDestSurface) {
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, surface %p.\n", iface, pDestSurface);
wined3d_mutex_lock();
hr = wined3d_swapchain_get_front_buffer_data(This->wined3d_swapchain,
((IDirect3DSurface9Impl *)pDestSurface)->wined3d_surface);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DSwapChain9Impl_GetBackBuffer(IDirect3DSwapChain9 *iface,
UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer)
{
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
struct wined3d_surface *wined3d_surface = NULL;
HRESULT hr;
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TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
iface, iBackBuffer, Type, ppBackBuffer);
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wined3d_mutex_lock();
hr = wined3d_swapchain_get_back_buffer(This->wined3d_swapchain,
iBackBuffer, (WINED3DBACKBUFFER_TYPE)Type, &wined3d_surface);
if (SUCCEEDED(hr) && wined3d_surface)
{
*ppBackBuffer = wined3d_surface_get_parent(wined3d_surface);
IDirect3DSurface9_AddRef(*ppBackBuffer);
wined3d_surface_decref(wined3d_surface);
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}
wined3d_mutex_unlock();
/* Do not touch the **ppBackBuffer pointer otherwise! (see device test) */
return hr;
}
static HRESULT WINAPI IDirect3DSwapChain9Impl_GetRasterStatus(LPDIRECT3DSWAPCHAIN9 iface, D3DRASTER_STATUS* pRasterStatus) {
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, raster_status %p.\n", iface, pRasterStatus);
wined3d_mutex_lock();
hr = wined3d_swapchain_get_raster_status(This->wined3d_swapchain, (WINED3DRASTER_STATUS *)pRasterStatus);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DSwapChain9Impl_GetDisplayMode(LPDIRECT3DSWAPCHAIN9 iface, D3DDISPLAYMODE* pMode) {
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, mode %p.\n", iface, pMode);
wined3d_mutex_lock();
hr = wined3d_swapchain_get_display_mode(This->wined3d_swapchain, (WINED3DDISPLAYMODE *)pMode);
wined3d_mutex_unlock();
if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
return hr;
}
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static HRESULT WINAPI IDirect3DSwapChain9Impl_GetDevice(IDirect3DSwapChain9 *iface, IDirect3DDevice9 **device)
{
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IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
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TRACE("iface %p, device %p.\n", iface, device);
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*device = (IDirect3DDevice9 *)This->parentDevice;
IDirect3DDevice9_AddRef(*device);
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TRACE("Returning device %p.\n", *device);
return D3D_OK;
}
static HRESULT WINAPI IDirect3DSwapChain9Impl_GetPresentParameters(LPDIRECT3DSWAPCHAIN9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
WINED3DPRESENT_PARAMETERS winePresentParameters;
HRESULT hr;
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TRACE("iface %p, parameters %p.\n", iface, pPresentationParameters);
wined3d_mutex_lock();
hr = wined3d_swapchain_get_present_parameters(This->wined3d_swapchain, &winePresentParameters);
wined3d_mutex_unlock();
pPresentationParameters->BackBufferWidth = winePresentParameters.BackBufferWidth;
pPresentationParameters->BackBufferHeight = winePresentParameters.BackBufferHeight;
pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(winePresentParameters.BackBufferFormat);
pPresentationParameters->BackBufferCount = winePresentParameters.BackBufferCount;
pPresentationParameters->MultiSampleType = winePresentParameters.MultiSampleType;
pPresentationParameters->MultiSampleQuality = winePresentParameters.MultiSampleQuality;
pPresentationParameters->SwapEffect = winePresentParameters.SwapEffect;
pPresentationParameters->hDeviceWindow = winePresentParameters.hDeviceWindow;
pPresentationParameters->Windowed = winePresentParameters.Windowed;
pPresentationParameters->EnableAutoDepthStencil = winePresentParameters.EnableAutoDepthStencil;
pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(winePresentParameters.AutoDepthStencilFormat);
pPresentationParameters->Flags = winePresentParameters.Flags;
pPresentationParameters->FullScreen_RefreshRateInHz = winePresentParameters.FullScreen_RefreshRateInHz;
pPresentationParameters->PresentationInterval = winePresentParameters.PresentationInterval;
return hr;
}
static const IDirect3DSwapChain9Vtbl Direct3DSwapChain9_Vtbl =
{
IDirect3DSwapChain9Impl_QueryInterface,
IDirect3DSwapChain9Impl_AddRef,
IDirect3DSwapChain9Impl_Release,
IDirect3DSwapChain9Impl_Present,
IDirect3DSwapChain9Impl_GetFrontBufferData,
IDirect3DSwapChain9Impl_GetBackBuffer,
IDirect3DSwapChain9Impl_GetRasterStatus,
IDirect3DSwapChain9Impl_GetDisplayMode,
IDirect3DSwapChain9Impl_GetDevice,
IDirect3DSwapChain9Impl_GetPresentParameters
};
static void STDMETHODCALLTYPE d3d9_swapchain_wined3d_object_released(void *parent)
{
HeapFree(GetProcessHeap(), 0, parent);
}
static const struct wined3d_parent_ops d3d9_swapchain_wined3d_parent_ops =
{
d3d9_swapchain_wined3d_object_released,
};
HRESULT swapchain_init(IDirect3DSwapChain9Impl *swapchain, IDirect3DDevice9Impl *device,
D3DPRESENT_PARAMETERS *present_parameters)
{
WINED3DPRESENT_PARAMETERS wined3d_parameters;
HRESULT hr;
swapchain->ref = 1;
swapchain->lpVtbl = &Direct3DSwapChain9_Vtbl;
wined3d_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
wined3d_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
wined3d_parameters.BackBufferCount = max(1, present_parameters->BackBufferCount);
wined3d_parameters.MultiSampleType = present_parameters->MultiSampleType;
wined3d_parameters.MultiSampleQuality = present_parameters->MultiSampleQuality;
wined3d_parameters.SwapEffect = present_parameters->SwapEffect;
wined3d_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
wined3d_parameters.Windowed = present_parameters->Windowed;
wined3d_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
wined3d_parameters.Flags = present_parameters->Flags;
wined3d_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
wined3d_parameters.PresentationInterval = present_parameters->PresentationInterval;
wined3d_parameters.AutoRestoreDisplayMode = TRUE;
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wined3d_mutex_lock();
hr = wined3d_swapchain_create(device->wined3d_device, &wined3d_parameters,
SURFACE_OPENGL, swapchain, &d3d9_swapchain_wined3d_parent_ops,
&swapchain->wined3d_swapchain);
wined3d_mutex_unlock();
present_parameters->BackBufferWidth = wined3d_parameters.BackBufferWidth;
present_parameters->BackBufferHeight = wined3d_parameters.BackBufferHeight;
present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat);
present_parameters->BackBufferCount = wined3d_parameters.BackBufferCount;
present_parameters->MultiSampleType = wined3d_parameters.MultiSampleType;
present_parameters->MultiSampleQuality = wined3d_parameters.MultiSampleQuality;
present_parameters->SwapEffect = wined3d_parameters.SwapEffect;
present_parameters->hDeviceWindow = wined3d_parameters.hDeviceWindow;
present_parameters->Windowed = wined3d_parameters.Windowed;
present_parameters->EnableAutoDepthStencil = wined3d_parameters.EnableAutoDepthStencil;
present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat);
present_parameters->Flags = wined3d_parameters.Flags;
present_parameters->FullScreen_RefreshRateInHz = wined3d_parameters.FullScreen_RefreshRateInHz;
present_parameters->PresentationInterval = wined3d_parameters.PresentationInterval;
if (FAILED(hr))
{
WARN("Failed to create wined3d swapchain, hr %#x.\n", hr);
return hr;
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}
swapchain->parentDevice = &device->IDirect3DDevice9Ex_iface;
IDirect3DDevice9Ex_AddRef(swapchain->parentDevice);
return D3D_OK;
}