Sweden-Number/dlls/d3d9/swapchain.c

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/*
* IDirect3DSwapChain9 implementation
*
* Copyright 2002-2003 Jason Edmeades
* Raphael Junqueira
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* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3DSwapChain IUnknown parts follow: */
static HRESULT WINAPI IDirect3DSwapChain9Impl_QueryInterface(LPDIRECT3DSWAPCHAIN9 iface, REFIID riid, LPVOID* ppobj)
{
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DSwapChain9)) {
IDirect3DSwapChain9_AddRef(iface);
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*ppobj = This;
return S_OK;
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
*ppobj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DSwapChain9Impl_AddRef(LPDIRECT3DSWAPCHAIN9 iface) {
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("%p increasing refcount to %u.\n", iface, ref);
if(ref == 1 && This->parentDevice) IDirect3DDevice9Ex_AddRef(This->parentDevice);
return ref;
}
static ULONG WINAPI IDirect3DSwapChain9Impl_Release(LPDIRECT3DSWAPCHAIN9 iface) {
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("%p decreasing refcount to %u.\n", iface, ref);
if (ref == 0) {
IDirect3DDevice9Ex *parentDevice = This->parentDevice;
if (!This->isImplicit) {
wined3d_mutex_lock();
IWineD3DSwapChain_Destroy(This->wineD3DSwapChain);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, This);
}
/* Release the device last, as it may cause the device to be destroyed. */
if (parentDevice) IDirect3DDevice9Ex_Release(parentDevice);
}
return ref;
}
/* IDirect3DSwapChain9 parts follow: */
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static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DSwapChain9Impl_Present(LPDIRECT3DSWAPCHAIN9 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags) {
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x.\n",
iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
wined3d_mutex_lock();
hr = IWineD3DSwapChain_Present(This->wineD3DSwapChain, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DSwapChain9Impl_GetFrontBufferData(LPDIRECT3DSWAPCHAIN9 iface, IDirect3DSurface9* pDestSurface) {
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, surface %p.\n", iface, pDestSurface);
wined3d_mutex_lock();
hr = IWineD3DSwapChain_GetFrontBufferData(This->wineD3DSwapChain, ((IDirect3DSurface9Impl *)pDestSurface)->wineD3DSurface);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DSwapChain9Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN9 iface, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) {
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
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HRESULT hrc = D3D_OK;
IWineD3DSurface *mySurface = NULL;
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TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
iface, iBackBuffer, Type, ppBackBuffer);
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wined3d_mutex_lock();
hrc = IWineD3DSwapChain_GetBackBuffer(This->wineD3DSwapChain, iBackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &mySurface);
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if (hrc == D3D_OK && NULL != mySurface) {
IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppBackBuffer);
IWineD3DSurface_Release(mySurface);
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}
wined3d_mutex_unlock();
/* Do not touch the **ppBackBuffer pointer otherwise! (see device test) */
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return hrc;
}
static HRESULT WINAPI IDirect3DSwapChain9Impl_GetRasterStatus(LPDIRECT3DSWAPCHAIN9 iface, D3DRASTER_STATUS* pRasterStatus) {
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, raster_status %p.\n", iface, pRasterStatus);
wined3d_mutex_lock();
hr = IWineD3DSwapChain_GetRasterStatus(This->wineD3DSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DSwapChain9Impl_GetDisplayMode(LPDIRECT3DSWAPCHAIN9 iface, D3DDISPLAYMODE* pMode) {
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
HRESULT hr;
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TRACE("iface %p, mode %p.\n", iface, pMode);
wined3d_mutex_lock();
hr = IWineD3DSwapChain_GetDisplayMode(This->wineD3DSwapChain, (WINED3DDISPLAYMODE *) pMode);
wined3d_mutex_unlock();
if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
return hr;
}
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static HRESULT WINAPI IDirect3DSwapChain9Impl_GetDevice(IDirect3DSwapChain9 *iface, IDirect3DDevice9 **device)
{
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IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
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TRACE("iface %p, device %p.\n", iface, device);
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*device = (IDirect3DDevice9 *)This->parentDevice;
IDirect3DDevice9_AddRef(*device);
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TRACE("Returning device %p.\n", *device);
return D3D_OK;
}
static HRESULT WINAPI IDirect3DSwapChain9Impl_GetPresentParameters(LPDIRECT3DSWAPCHAIN9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
IDirect3DSwapChain9Impl *This = (IDirect3DSwapChain9Impl *)iface;
WINED3DPRESENT_PARAMETERS winePresentParameters;
HRESULT hr;
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TRACE("iface %p, parameters %p.\n", iface, pPresentationParameters);
wined3d_mutex_lock();
hr = IWineD3DSwapChain_GetPresentParameters(This->wineD3DSwapChain, &winePresentParameters);
wined3d_mutex_unlock();
pPresentationParameters->BackBufferWidth = winePresentParameters.BackBufferWidth;
pPresentationParameters->BackBufferHeight = winePresentParameters.BackBufferHeight;
pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(winePresentParameters.BackBufferFormat);
pPresentationParameters->BackBufferCount = winePresentParameters.BackBufferCount;
pPresentationParameters->MultiSampleType = winePresentParameters.MultiSampleType;
pPresentationParameters->MultiSampleQuality = winePresentParameters.MultiSampleQuality;
pPresentationParameters->SwapEffect = winePresentParameters.SwapEffect;
pPresentationParameters->hDeviceWindow = winePresentParameters.hDeviceWindow;
pPresentationParameters->Windowed = winePresentParameters.Windowed;
pPresentationParameters->EnableAutoDepthStencil = winePresentParameters.EnableAutoDepthStencil;
pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(winePresentParameters.AutoDepthStencilFormat);
pPresentationParameters->Flags = winePresentParameters.Flags;
pPresentationParameters->FullScreen_RefreshRateInHz = winePresentParameters.FullScreen_RefreshRateInHz;
pPresentationParameters->PresentationInterval = winePresentParameters.PresentationInterval;
return hr;
}
static const IDirect3DSwapChain9Vtbl Direct3DSwapChain9_Vtbl =
{
IDirect3DSwapChain9Impl_QueryInterface,
IDirect3DSwapChain9Impl_AddRef,
IDirect3DSwapChain9Impl_Release,
IDirect3DSwapChain9Impl_Present,
IDirect3DSwapChain9Impl_GetFrontBufferData,
IDirect3DSwapChain9Impl_GetBackBuffer,
IDirect3DSwapChain9Impl_GetRasterStatus,
IDirect3DSwapChain9Impl_GetDisplayMode,
IDirect3DSwapChain9Impl_GetDevice,
IDirect3DSwapChain9Impl_GetPresentParameters
};
/* IDirect3DDevice9 IDirect3DSwapChain9 Methods follow: */
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HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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IDirect3DSwapChain9Impl* object;
HRESULT hrc = D3D_OK;
WINED3DPRESENT_PARAMETERS localParameters;
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TRACE("iface %p, parameters %p, swapchain %p.\n",
iface, pPresentationParameters, pSwapChain);
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (NULL == object) {
FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
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return D3DERR_OUTOFVIDEOMEMORY;
}
object->ref = 1;
object->lpVtbl = &Direct3DSwapChain9_Vtbl;
/* The back buffer count is set to one if it's 0 */
if(pPresentationParameters->BackBufferCount == 0) {
pPresentationParameters->BackBufferCount = 1;
}
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/* Allocate an associated WineD3DDevice object */
localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality;
localParameters.SwapEffect = pPresentationParameters->SwapEffect;
localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
localParameters.Windowed = pPresentationParameters->Windowed;
localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
localParameters.Flags = pPresentationParameters->Flags;
localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
localParameters.AutoRestoreDisplayMode = TRUE;
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wined3d_mutex_lock();
hrc = IWineD3DDevice_CreateSwapChain(This->WineD3DDevice, &localParameters,
&object->wineD3DSwapChain, (IUnknown*)object, SURFACE_OPENGL);
wined3d_mutex_unlock();
pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
pPresentationParameters->SwapEffect = localParameters.SwapEffect;
pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
pPresentationParameters->Windowed = localParameters.Windowed;
pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
pPresentationParameters->Flags = localParameters.Flags;
pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
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if (hrc != D3D_OK) {
FIXME("(%p) call to IWineD3DDevice_CreateSwapChain failed\n", This);
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HeapFree(GetProcessHeap(), 0 , object);
} else {
IDirect3DDevice9Ex_AddRef(iface);
object->parentDevice = iface;
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*pSwapChain = (IDirect3DSwapChain9 *)object;
TRACE("(%p) : Created swapchain %p\n", This, *pSwapChain);
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}
TRACE("(%p) returning %p\n", This, *pSwapChain);
return hrc;
}
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HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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HRESULT hrc = D3D_OK;
IWineD3DSwapChain *swapchain = NULL;
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TRACE("iface %p, swapchain_idx %u, swapchain %p.\n",
iface, iSwapChain, pSwapChain);
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wined3d_mutex_lock();
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hrc = IWineD3DDevice_GetSwapChain(This->WineD3DDevice, iSwapChain, &swapchain);
if (hrc == D3D_OK && NULL != swapchain) {
IWineD3DSwapChain_GetParent(swapchain, (IUnknown **)pSwapChain);
IWineD3DSwapChain_Release(swapchain);
} else {
*pSwapChain = NULL;
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}
wined3d_mutex_unlock();
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return hrc;
}
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UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9EX iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
UINT ret;
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TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = IWineD3DDevice_GetNumberOfSwapChains(This->WineD3DDevice);
wined3d_mutex_unlock();
return ret;
}