Sweden-Number/dlls/wined3d/swapchain_base.c

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/*
*IDirect3DSwapChain9 implementation
*
*Copyright 2002-2003 Jason Edmeades
*Copyright 2002-2003 Raphael Junqueira
*Copyright 2005 Oliver Stieber
*Copyright 2007-2008 Stefan Dösinger for CodeWeavers
*
*This library is free software; you can redistribute it and/or
*modify it under the terms of the GNU Lesser General Public
*License as published by the Free Software Foundation; either
*version 2.1 of the License, or (at your option) any later version.
*
*This library is distributed in the hope that it will be useful,
*but WITHOUT ANY WARRANTY; without even the implied warranty of
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
*Lesser General Public License for more details.
*
*You should have received a copy of the GNU Lesser General Public
*License along with this library; if not, write to the Free Software
*Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
/* IDirect3DSwapChain IUnknown parts follow: */
HRESULT WINAPI IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface, REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_IWineD3DSwapChain)
|| IsEqualGUID(riid, &IID_IWineD3DBase)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
ULONG WINAPI IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain *iface) {
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
DWORD refCount = InterlockedIncrement(&This->ref);
TRACE("(%p) : AddRef increasing from %d\n", This, refCount - 1);
return refCount;
}
/* Do not call while under the GL lock. */
ULONG WINAPI IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain *iface)
{
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
DWORD refCount;
refCount = InterlockedDecrement(&This->ref);
TRACE("(%p) : ReleaseRef to %d\n", This, refCount);
if (!refCount) IWineD3DSwapChain_Destroy(iface);
return refCount;
}
void * WINAPI IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain *iface)
{
TRACE("iface %p.\n", iface);
return ((IWineD3DSwapChainImpl *)iface)->parent;
}
HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface, IWineD3DSurface *dst_surface)
{
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
POINT start;
TRACE("iface %p, dst_surface %p.\n", iface, dst_surface);
start.x = 0;
start.y = 0;
if (This->presentParms.Windowed) {
MapWindowPoints(This->win_handle, NULL, &start, 1);
}
IWineD3DSurface_BltFast(dst_surface, start.x, start.y, (IWineD3DSurface *)This->front_buffer, NULL, 0);
return WINED3D_OK;
}
HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface,
UINT back_buffer_idx, WINED3DBACKBUFFER_TYPE type, IWineD3DSurface **back_buffer)
{
IWineD3DSwapChainImpl *swapchain = (IWineD3DSwapChainImpl *)iface;
TRACE("iface %p, back_buffer_idx %u, type %#x, back_buffer %p.\n",
iface, back_buffer_idx, type, back_buffer);
/* Return invalid if there is no backbuffer array, otherwise it will
* crash when ddraw is used (there swapchain->back_buffers is always NULL).
* We need this because this function is called from
* IWineD3DStateBlockImpl_InitStartupStateBlock() to get the default
* scissorrect dimensions. */
if (!swapchain->back_buffers || back_buffer_idx >= swapchain->presentParms.BackBufferCount)
{
WARN("Invalid back buffer index.\n");
/* Native d3d9 doesn't set NULL here, just as wine's d3d9. But set it
* here in wined3d to avoid problems in other libs. */
*back_buffer = NULL;
return WINED3DERR_INVALIDCALL;
}
*back_buffer = (IWineD3DSurface *)swapchain->back_buffers[back_buffer_idx];
if (*back_buffer) IWineD3DSurface_AddRef(*back_buffer);
TRACE("Returning back buffer %p.\n", *back_buffer);
return WINED3D_OK;
}
HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface, WINED3DRASTER_STATUS *pRasterStatus) {
static BOOL warned;
/* No OpenGL equivalent */
if (!warned)
{
FIXME("iface %p, raster_status %p stub!\n", iface, pRasterStatus);
warned = TRUE;
}
/* Obtaining the raster status is a widely implemented but optional feature.
* When this method returns OK then the application Starcraft 2 expects that
* the pRasterStatus->InVBlank value differs over time. To prevent Starcraft 2
* from running in an infinite loop at startup this method returns INVALIDCALL.
*/
return WINED3DERR_INVALIDCALL;
}
HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface, WINED3DDISPLAYMODE*pMode) {
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
HRESULT hr;
TRACE("(%p)->(%p): Calling GetAdapterDisplayMode\n", This, pMode);
hr = IWineD3D_GetAdapterDisplayMode(This->device->wined3d, This->device->adapter->ordinal, pMode);
TRACE("(%p) : returning w(%d) h(%d) rr(%d) fmt(%u,%s)\n", This, pMode->Width, pMode->Height, pMode->RefreshRate,
pMode->Format, debug_d3dformat(pMode->Format));
return hr;
}
HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain *iface, IWineD3DDevice **device)
{
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
*device = (IWineD3DDevice *)This->device;
IWineD3DDevice_AddRef(*device);
TRACE("(%p) : returning %p\n", This, *device);
return WINED3D_OK;
}
HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface, WINED3DPRESENT_PARAMETERS *pPresentationParameters) {
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
TRACE("(%p)\n", This);
*pPresentationParameters = This->presentParms;
return WINED3D_OK;
}
HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface, DWORD Flags, CONST WINED3DGAMMARAMP *pRamp){
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
HDC hDC;
TRACE("(%p) : pRamp@%p flags(%d)\n", This, pRamp, Flags);
hDC = GetDC(This->device_window);
SetDeviceGammaRamp(hDC, (LPVOID)pRamp);
ReleaseDC(This->device_window, hDC);
return WINED3D_OK;
}
HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface, WINED3DGAMMARAMP *pRamp){
IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface;
HDC hDC;
TRACE("(%p) : pRamp@%p\n", This, pRamp);
hDC = GetDC(This->device_window);
GetDeviceGammaRamp(hDC, pRamp);
ReleaseDC(This->device_window, hDC);
return WINED3D_OK;
}