/* *IDirect3DSwapChain9 implementation * *Copyright 2002-2003 Jason Edmeades *Copyright 2002-2003 Raphael Junqueira *Copyright 2005 Oliver Stieber *Copyright 2007-2008 Stefan Dösinger for CodeWeavers * *This library is free software; you can redistribute it and/or *modify it under the terms of the GNU Lesser General Public *License as published by the Free Software Foundation; either *version 2.1 of the License, or (at your option) any later version. * *This library is distributed in the hope that it will be useful, *but WITHOUT ANY WARRANTY; without even the implied warranty of *MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *Lesser General Public License for more details. * *You should have received a copy of the GNU Lesser General Public *License along with this library; if not, write to the Free Software *Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "wined3d_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d); /* IDirect3DSwapChain IUnknown parts follow: */ HRESULT WINAPI IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain *iface, REFIID riid, void **object) { TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_IWineD3DSwapChain) || IsEqualGUID(riid, &IID_IWineD3DBase) || IsEqualGUID(riid, &IID_IUnknown)) { IUnknown_AddRef(iface); *object = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } ULONG WINAPI IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain *iface) { IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; DWORD refCount = InterlockedIncrement(&This->ref); TRACE("(%p) : AddRef increasing from %d\n", This, refCount - 1); return refCount; } /* Do not call while under the GL lock. */ ULONG WINAPI IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain *iface) { IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; DWORD refCount; refCount = InterlockedDecrement(&This->ref); TRACE("(%p) : ReleaseRef to %d\n", This, refCount); if (!refCount) IWineD3DSwapChain_Destroy(iface); return refCount; } void * WINAPI IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain *iface) { TRACE("iface %p.\n", iface); return ((IWineD3DSwapChainImpl *)iface)->parent; } HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain *iface, IWineD3DSurface *dst_surface) { IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; POINT start; TRACE("iface %p, dst_surface %p.\n", iface, dst_surface); start.x = 0; start.y = 0; if (This->presentParms.Windowed) { MapWindowPoints(This->win_handle, NULL, &start, 1); } IWineD3DSurface_BltFast(dst_surface, start.x, start.y, (IWineD3DSurface *)This->front_buffer, NULL, 0); return WINED3D_OK; } HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain *iface, UINT back_buffer_idx, WINED3DBACKBUFFER_TYPE type, IWineD3DSurface **back_buffer) { IWineD3DSwapChainImpl *swapchain = (IWineD3DSwapChainImpl *)iface; TRACE("iface %p, back_buffer_idx %u, type %#x, back_buffer %p.\n", iface, back_buffer_idx, type, back_buffer); /* Return invalid if there is no backbuffer array, otherwise it will * crash when ddraw is used (there swapchain->back_buffers is always NULL). * We need this because this function is called from * IWineD3DStateBlockImpl_InitStartupStateBlock() to get the default * scissorrect dimensions. */ if (!swapchain->back_buffers || back_buffer_idx >= swapchain->presentParms.BackBufferCount) { WARN("Invalid back buffer index.\n"); /* Native d3d9 doesn't set NULL here, just as wine's d3d9. But set it * here in wined3d to avoid problems in other libs. */ *back_buffer = NULL; return WINED3DERR_INVALIDCALL; } *back_buffer = (IWineD3DSurface *)swapchain->back_buffers[back_buffer_idx]; if (*back_buffer) IWineD3DSurface_AddRef(*back_buffer); TRACE("Returning back buffer %p.\n", *back_buffer); return WINED3D_OK; } HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain *iface, WINED3DRASTER_STATUS *pRasterStatus) { static BOOL warned; /* No OpenGL equivalent */ if (!warned) { FIXME("iface %p, raster_status %p stub!\n", iface, pRasterStatus); warned = TRUE; } /* Obtaining the raster status is a widely implemented but optional feature. * When this method returns OK then the application Starcraft 2 expects that * the pRasterStatus->InVBlank value differs over time. To prevent Starcraft 2 * from running in an infinite loop at startup this method returns INVALIDCALL. */ return WINED3DERR_INVALIDCALL; } HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain *iface, WINED3DDISPLAYMODE*pMode) { IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; HRESULT hr; TRACE("(%p)->(%p): Calling GetAdapterDisplayMode\n", This, pMode); hr = IWineD3D_GetAdapterDisplayMode(This->device->wined3d, This->device->adapter->ordinal, pMode); TRACE("(%p) : returning w(%d) h(%d) rr(%d) fmt(%u,%s)\n", This, pMode->Width, pMode->Height, pMode->RefreshRate, pMode->Format, debug_d3dformat(pMode->Format)); return hr; } HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain *iface, IWineD3DDevice **device) { IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; *device = (IWineD3DDevice *)This->device; IWineD3DDevice_AddRef(*device); TRACE("(%p) : returning %p\n", This, *device); return WINED3D_OK; } HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain *iface, WINED3DPRESENT_PARAMETERS *pPresentationParameters) { IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; TRACE("(%p)\n", This); *pPresentationParameters = This->presentParms; return WINED3D_OK; } HRESULT WINAPI IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain *iface, DWORD Flags, CONST WINED3DGAMMARAMP *pRamp){ IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; HDC hDC; TRACE("(%p) : pRamp@%p flags(%d)\n", This, pRamp, Flags); hDC = GetDC(This->device_window); SetDeviceGammaRamp(hDC, (LPVOID)pRamp); ReleaseDC(This->device_window, hDC); return WINED3D_OK; } HRESULT WINAPI IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain *iface, WINED3DGAMMARAMP *pRamp){ IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; HDC hDC; TRACE("(%p) : pRamp@%p\n", This, pRamp); hDC = GetDC(This->device_window); GetDeviceGammaRamp(hDC, pRamp); ReleaseDC(This->device_window, hDC); return WINED3D_OK; }