Commit Graph

259 Commits

Author SHA1 Message Date
fgsfds fd05cd3adb don't use small resource alignment for large textures
thanks to Emil for this one

see https://docs.microsoft.com/en-us/windows/win32/api/d3d12/ns-d3d12-d3d12_resource_desc#alignment for an explanation
2020-06-13 22:54:33 +03:00
fgsfds 208bfdcbf3 move all the discordrpc stuff to pc_main.c
that means it will now work in D3D11 and D3D12

also 'normalized' the sdl2 main loop
2020-06-13 04:21:47 +03:00
fgsfds eed923e442 sdl2: fix window position saving and alt-enter 2020-06-13 00:51:37 +03:00
fgsfds aa5dfaa7c2 'properly' disable noise effect scaling 2020-06-12 00:23:47 +03:00
fgsfds 36bdb54d5e remove precision specifiers from the three-point shader
gives better compatibility on desktop GL

probably shouldn't be used on GLES anyway
2020-06-11 22:24:46 +03:00
fgsfds 8788cfa3ad d3d11 renderer now uses the configWindow values
d3d12 renderer still doesn't because I can't test it
2020-06-11 22:24:46 +03:00
fgsfds 3557e895fe add apply button to display settings 2020-06-11 22:24:46 +03:00
fgsfds 3dff608c7b add D3D12 headers because they're missing in mingw 2020-06-11 22:24:46 +03:00
fgsfds 383983ef9d form window title in pc_main; show correct RAPI in it 2020-06-11 22:24:46 +03:00
fgsfds a81a8e6ef1 added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
along with options to select backends for windowing, rendering, audio and controls in the Makefile

use RENDER_API=D3D11 or D3D12 for the D3D renderers, that will also automatically enable using DXGI for windowing; SDL2 will still be used for input and audio for the time being

also adds three-point filtering to the OpenGL backend and an option for it in the menu
2020-06-11 22:24:46 +03:00
fgsfds ca4986e82d fix GLEW include on OSX 2020-06-10 04:16:46 +03:00
fgsfds 457189bb13 use SDL_opengles2.h only when USE_GLES is defined 2020-06-10 01:01:34 +03:00
fgsfds fca5ed8846 don't scale the noise to 240 height 2020-06-10 01:00:20 +03:00
fgsfds 33b4bd7f8d don't use the noise shader on GLES 2020-06-10 00:58:44 +03:00
fgsfds 735d032bdd use #version 120 on desktop GL 2020-06-10 00:56:10 +03:00
MaikelChan fbbb3cba5c Implemented noise effects in OpenGL. (#6) 2020-06-10 00:30:59 +03:00
fgsfds 8d05d2b7e2 check GL version in the GL2.1 backend; check GLEW errors 2020-06-09 23:28:26 +03:00
fgsfds 01e6061276 clean up discord rpc a bit 2020-06-09 20:46:26 +03:00
fgsfds dc17d19cd1 use snprintf() instead of itoa() 2020-06-09 20:26:00 +03:00
fgsfds c04c315410 move the discord-rpc libs to lib/ 2020-06-09 20:19:22 +03:00
Jan200101 80e674cc21
remove explicit dereference 2020-06-09 19:02:00 +02:00
Jan 233c2d8f72
Merge branch 'nightly' into feature/discordrpc 2020-06-09 17:16:42 +02:00
Jan200101 5933742f82
replace static linking with dynamically loaded libraries 2020-06-09 17:15:49 +02:00
Jan200101 f1ba90d25b
add discord rpc support 2020-06-09 12:01:31 +02:00
fgsfds 326f8ed071 properly check for basepacks 2020-06-08 08:49:06 +03:00
fgsfds ef5eab2263 fix sys_file_extension for folders that start with dot 2020-06-08 07:45:22 +03:00
fgsfds 585c24a282 updated usage text 2020-06-08 06:38:41 +03:00
fgsfds 51651d52d0 restore --savepath and replace --datapath with --gamedir 2020-06-07 23:54:39 +03:00
fgsfds 0bf5a192f4 fix sys_fatal() warnings in gfx 2020-06-07 22:00:49 +03:00
fgsfds b9c94ad57d fix text saves 2020-06-07 22:00:23 +03:00
fgsfds 4feacc0065 add virtual filesystem thing w/ ZIP support
similar to Quake 3: all the archives and folders get mounted to the same mountpoint in the VFS, read access to files in the VFS is transparent
2020-06-07 21:06:25 +03:00
Zerocker f6ab82d144 Fix a couple of warnings 2020-06-07 22:19:47 +09:00
Zerocker 6733bdb3ae Fix parsing for bonus and cap data 2020-06-07 21:44:00 +09:00
Zerocker 808bd99592 Remove some braindead comments 2020-06-07 21:38:14 +09:00
fgsfds 5d2f4e1ba5 32 chars is too small for this shit 2020-06-05 20:26:43 +03:00
fgsfds e9f0519bc4 text saves now utilize the save path 2020-06-05 20:23:18 +03:00
Zerocker ad92b93b39
Fix missed collected stars after gameover 2020-06-05 15:15:40 +09:00
fgsfds aff081080b unfuck keyboard API; actually use seconds for rumble time 2020-06-04 23:58:18 +03:00
fgsfds bd68d6cb67 move rumble functions to controller API 2020-06-04 23:39:57 +03:00
Zerocker 77217baf13 Merge remote-tracking branch 'upstream/nightly' into rumble_back 2020-06-04 19:13:41 +09:00
fgsfds 88b044bd76 load external gamecontrollerdb file if it's present 2020-06-03 00:10:42 +03:00
fgsfds 5b14bf3b5e precache is now turned on by default 2020-06-03 00:10:20 +03:00
fgsfds f00c553f75
Merge pull request #287 from GateGuy/NoDrawFishFix
Fixed fish constantly respawning with NODRAWINGDISTANCE=1
2020-06-02 02:41:14 +03:00
GateGuy 269cd8f60f Fixed constant fish respawning 2020-06-01 17:33:22 -04:00
fgsfds 6cee636382 change EXTERNAL_TEXTURES to EXTERNAL_DATA; load sound data from external files
no separation tho, just binary blobs o shit
2020-06-01 12:13:05 +03:00
fgsfds 8b386a2175 allow binding stick directions to controller buttons 2020-06-01 00:03:53 +03:00
Zerocker b7b255317f Added backup for slot 0 to slot 1 2020-06-01 00:02:47 +09:00
Zerocker 4a24cb9d16 Removed "Disable BLJ" from branch 2020-05-31 14:23:28 +09:00
Zerocker 9917188ec8 Revert "Secret Cheat was added"
This reverts commit 19990cde38.
2020-05-31 14:18:17 +09:00
Zerocker 82163b706a Merge remote-tracking branch 'upstream/nightly' into textsaves_fix 2020-05-30 21:00:11 +09:00