Commit Graph

22 Commits

Author SHA1 Message Date
fgsfds a81a8e6ef1 added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
along with options to select backends for windowing, rendering, audio and controls in the Makefile

use RENDER_API=D3D11 or D3D12 for the D3D renderers, that will also automatically enable using DXGI for windowing; SDL2 will still be used for input and audio for the time being

also adds three-point filtering to the OpenGL backend and an option for it in the menu
2020-06-11 22:24:46 +03:00
fgsfds 4feacc0065 add virtual filesystem thing w/ ZIP support
similar to Quake 3: all the archives and folders get mounted to the same mountpoint in the VFS, read access to files in the VFS is transparent
2020-06-07 21:06:25 +03:00
fgsfds aff081080b unfuck keyboard API; actually use seconds for rumble time 2020-06-04 23:58:18 +03:00
fgsfds bd68d6cb67 move rumble functions to controller API 2020-06-04 23:39:57 +03:00
Zerocker 77217baf13 Merge remote-tracking branch 'upstream/nightly' into rumble_back 2020-06-04 19:13:41 +09:00
fgsfds 88b044bd76 load external gamecontrollerdb file if it's present 2020-06-03 00:10:42 +03:00
fgsfds 8b386a2175 allow binding stick directions to controller buttons 2020-06-01 00:03:53 +03:00
Zerocker 2bc577bc3c Added haptic implementation 2020-05-30 20:37:37 +09:00
Zerocker 3f1fd3aba8 Merge remote-tracking branch 'upstream/nightly' into rumble_back 2020-05-29 23:19:09 +09:00
GateGuy 875d7a9b3c Added deadzone option 2020-05-28 18:40:36 -04:00
Zerocker 37ff33b0a2 Added blank SDL functions for rumble support. 2020-05-24 23:49:49 +09:00
IvanDSM d6495550f5 Release mouse when paused 2020-05-17 22:37:52 -03:00
Vinícius R. Miguel 9e8290773b Shutdown subsystems on exit
Porting from testing, originally by @fgsfdsfgs
2020-05-16 16:23:23 -03:00
Vinícius R. Miguel 4a13fd3380 Add in-game control binding menu
Originally on the testing branch
2020-05-15 15:38:35 -03:00
fgsfds d0b85785fe might as well check for L while we're at it 2020-05-10 19:15:13 +03:00
fgsfds d6820f6073 whoops, this is supposed to be the Z button 2020-05-10 19:09:43 +03:00
fgsfds 690283da13 allow rebinding of joystick and mouse buttons 2020-05-10 19:05:54 +03:00
fgsfds e427aaa894 make use of mouse buttons 2020-05-10 18:41:46 +03:00
IvanDSM e3a2613328 Fix build without new camera, add example to README
This fixes an oversight of mine that broke building with BETTERCAMERA=0 and adds an example to the README of how to build with the new camera disabled.
2020-05-10 05:47:38 -03:00
IvanDSM 3ebfc225ca Mouse Look ported to camera_rebase
With check for settings SDL_SetRelativeMouseMode only if Mouse Look is enabled.

We always send regards to Fastblitters.
2020-05-09 02:10:56 -03:00
Jan200101 be340547c4
port analog camera code to the master codebase 2020-05-08 13:41:35 +02:00
Jan200101 e87c070517
merge PC port onto the decompile 2020-05-07 20:21:22 +02:00