Sweden-Number/dlls/wined3d
Stefan Dösinger 8a68f418db wined3d: Don't reserve clipping constants needlessly. 2009-10-08 12:03:50 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Don't reserve clipping constants needlessly. 2009-10-08 12:03:50 +02:00
ati_fragment_shader.c wined3d: Explicitly pass the context to the shader_select() handler. 2009-08-07 12:11:06 +02:00
baseshader.c wined3d: Move common shader fields to IWineD3DBaseShaderClass. 2009-09-25 15:14:35 +02:00
basetexture.c wined3d: Create a separate function for deleting GL textures. 2009-09-23 13:25:02 +02:00
buffer.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
clipper.c
context.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
cubetexture.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
device.c wined3d: SetRenderTarget resets the scissor rect. 2009-10-02 15:06:57 +02:00
directx.c wined3d: Remove some unused code. 2009-10-06 12:02:59 +02:00
drawprim.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
gl_compat.c
glsl_shader.c wined3d: Fix vs_2_0 sgn. 2009-10-02 12:36:59 +02:00
nvidia_texture_shader.c
palette.c
pixelshader.c wined3d: Move common shader fields to IWineD3DBaseShaderClass. 2009-09-25 15:14:35 +02:00
query.c wined3d: Handle GetData() on event queries that aren't started yet. 2009-08-11 12:35:43 +02:00
resource.c wined3d: Move "parent_ops" to IWineD3DResourceClass. 2009-09-18 08:55:33 -05:00
shader_sm1.c wined3d: Move the SM1 opcode enum to shader_sm1.c. 2009-10-06 12:02:52 +02:00
shader_sm4.c wined3d: Add WINED3D_SM4_OP_MIN. 2009-08-28 11:54:49 +02:00
state.c d3d9: Test viewports that are bigger than the surface. 2009-10-02 15:06:38 +02:00
stateblock.c wined3d: Keep a reference to the vertex declaration initially captured by CreateStateBlock() as well. 2009-10-06 12:02:48 +02:00
surface.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
surface_base.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
surface_gdi.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
swapchain.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
swapchain_base.c wined3d: Don't free D3D surfaces until the wined3d surface is destroyed. 2009-09-16 13:04:32 -05:00
swapchain_gdi.c wined3d: Don't free D3D surfaces until the wined3d surface is destroyed. 2009-09-16 13:04:32 -05:00
texture.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
utils.c wined3d: Use the DXGI naming convention for all formats. 2009-09-25 15:15:44 +02:00
vertexdeclaration.c wined3d: Remove some redundant code in IWineD3DVertexDeclarationImpl_Release(). 2009-09-28 12:38:25 +02:00
vertexshader.c wined3d: Move common shader fields to IWineD3DBaseShaderClass. 2009-09-25 15:14:35 +02:00
view.c
volume.c wined3d: Track GL texture states in a separate structure. 2009-09-23 13:24:16 +02:00
volumetexture.c wined3d: Track GL texture states in a separate structure. 2009-09-23 13:24:16 +02:00
wined3d.spec d3d8: Use a wined3d cs for wined3d locking. 2009-08-25 11:12:17 +02:00
wined3d_gl.h wined3d: Add support for ARB_provoking_vertex. 2009-09-23 12:37:18 +02:00
wined3d_main.c wined3d: Get rid of a redundant strcpy(). 2009-09-17 10:09:10 -05:00
wined3d_private.h wined3d: Remove some unused code. 2009-10-06 12:02:59 +02:00