Sweden-Number/dlls/wined3d
Matteo Bruni e2abbf9c58 wined3d: End transform feedback on SO buffer destruction even if the D3D buffer isn't bound.
It might still be bound in GL.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-19 20:53:18 +02:00
..
Makefile.in gdi32: Don't export Wine extensions. 2021-10-08 16:54:48 +02:00
adapter_gl.c wined3d: Handle NOOVERWRITE maps on persistently mapped Vulkan buffers from the client thread. 2021-10-15 18:30:53 +02:00
adapter_vk.c wined3d: Handle NOOVERWRITE maps on persistently mapped Vulkan buffers from the client thread. 2021-10-15 18:30:53 +02:00
arb_program_shader.c wined3d: Implement UAV clears on the Vulkan backend. 2021-10-06 20:29:35 +02:00
ati_fragment_shader.c wined3d: Rename gen_ffp_frag_op(). 2021-06-01 21:24:46 +02:00
buffer.c wined3d: End transform feedback on SO buffer destruction even if the D3D buffer isn't bound. 2021-10-19 20:53:18 +02:00
context.c wined3d: Handle WINED3D_LOCATION_DISCARDED in wined3d_buffer_get_memory(). 2021-06-22 17:57:47 +02:00
context_gl.c wined3d: Handle NOOVERWRITE maps on persistently mapped Vulkan buffers from the client thread. 2021-10-15 18:30:53 +02:00
context_vk.c wined3d: Move the "map_ptr" field from struct wined3d_bo_vk to struct wined3d_bo. 2021-10-15 18:30:49 +02:00
cs.c wined3d: Make reference count decrementing functions thread safe. 2021-10-15 18:32:03 +02:00
device.c wined3d: End transform feedback on SO buffer destruction even if the D3D buffer isn't bound. 2021-10-19 20:53:18 +02:00
directx.c wined3d: Make reference count decrementing functions thread safe. 2021-10-15 18:32:03 +02:00
gl_compat.c
glsl_shader.c wined3d: Implement UAV clears on the Vulkan backend. 2021-10-06 20:29:35 +02:00
nvidia_texture_shader.c
palette.c wined3d: Make reference count decrementing functions thread safe. 2021-10-15 18:32:03 +02:00
query.c wined3d: Make reference count decrementing functions thread safe. 2021-10-15 18:32:03 +02:00
resource.c wined3d: Move the "coherent" field from struct wined3d_bo_gl to struct wined3d_bo. 2021-10-15 18:30:44 +02:00
sampler.c wined3d: Make reference count decrementing functions thread safe. 2021-10-15 18:32:03 +02:00
shader.c wined3d: Make reference count decrementing functions thread safe. 2021-10-15 18:32:03 +02:00
shader_sm1.c
shader_sm4.c
shader_spirv.c wined3d: Implement UAV clears on the Vulkan backend. 2021-10-06 20:29:35 +02:00
state.c wined3d: Make reference count decrementing functions thread safe. 2021-10-15 18:32:03 +02:00
stateblock.c wined3d: Make reference count decrementing functions thread safe. 2021-10-15 18:32:03 +02:00
surface.c wined3d: Introduce wined3d_mask_from_size(). 2021-06-07 21:24:23 +02:00
swapchain.c wined3d: Use WGL_SWAP_COPY_ARB for swapchains with COPY swap effects, if available. 2021-09-14 18:28:18 +02:00
texture.c wined3d: Make reference count decrementing functions thread safe. 2021-10-15 18:32:03 +02:00
utils.c wined3d: Fully initialize the allocator structure in wined3d_allocator_init(). 2021-10-18 18:34:11 +02:00
version.rc
vertexdeclaration.c wined3d: Make reference count decrementing functions thread safe. 2021-10-15 18:32:03 +02:00
view.c wined3d: Make reference count decrementing functions thread safe. 2021-10-15 18:32:03 +02:00
wined3d.spec wined3d: Set render targets and UAVs atomically in wined3d. 2021-10-15 18:32:08 +02:00
wined3d_gl.h
wined3d_main.c wined3d: Allow constant buffers to be forced to be write-mappable. 2021-09-13 19:57:28 +02:00
wined3d_private.h wined3d: Handle NOOVERWRITE maps on persistently mapped Vulkan buffers from the client thread. 2021-10-15 18:30:53 +02:00
wined3d_shaders.h wined3d: Implement UAV clears on the Vulkan backend. 2021-10-06 20:29:35 +02:00
wined3d_vk.h wined3d: Make use of VK_EXT_host_query_reset if available. 2021-08-03 23:41:05 +02:00