Sweden-Number/dlls/ddraw
Christian Costa 1392c77d7e Remove all openGL calls in execute buffers and use the Direct3D7 APIs.
Enable retrieving the render target surface of a device through its
QueryInterface method.
Avoid lights updating when a viewport and a device have not been
associated to them.
Clear the Z buffer only when we're asked to by Checking D3DBTL_FILL
flag.
2003-05-20 17:49:40 +00:00
..
d3ddevice Remove all openGL calls in execute buffers and use the Direct3D7 APIs. 2003-05-20 17:49:40 +00:00
dclipper Removed trailing whitespace. 2002-05-31 23:06:46 +00:00
ddraw Initialize the dwMipmapCount field even if the application forgets it. 2003-05-11 03:46:53 +00:00
direct3d - separate geometry tracing in a new debug channel (ddraw_geom) 2003-05-12 03:09:17 +00:00
dpalette Removed the flags fields of IDirectDrawPaletteImpl, as we should use 2002-07-10 03:05:43 +00:00
dsurface Remove all openGL calls in execute buffers and use the Direct3D7 APIs. 2003-05-20 17:49:40 +00:00
.cvsignore Added .spec.def files. 2002-12-12 22:04:04 +00:00
Makefile.in - Clean up all the D3D COM handling (but the underlaying code is still 2002-11-21 21:04:16 +00:00
convert.c Removed trailing whitespace. 2002-05-31 23:06:46 +00:00
d3d_private.h Remove all openGL calls in execute buffers and use the Direct3D7 APIs. 2003-05-20 17:49:40 +00:00
d3dcommon.c Remove all openGL calls in execute buffers and use the Direct3D7 APIs. 2003-05-20 17:49:40 +00:00
d3dexecutebuffer.c Remove all openGL calls in execute buffers and use the Direct3D7 APIs. 2003-05-20 17:49:40 +00:00
d3dlight.c Remove all openGL calls in execute buffers and use the Direct3D7 APIs. 2003-05-20 17:49:40 +00:00
d3dmaterial.c Define NONAMELESS{STRUCT,UNION} explicitly in the files that need them. 2003-01-07 20:36:20 +00:00
d3dtexture.c - fix bug in 'Blt DEPTH_FILL' override 2003-05-20 04:10:22 +00:00
d3dvertexbuffer.c - some tracing fixes 2003-05-20 04:27:04 +00:00
d3dviewport.c Added support for non-full screen viewports and clearing. 2003-05-19 23:03:38 +00:00
ddcomimpl.h - Clean up all the D3D COM handling (but the underlaying code is still 2002-11-21 21:04:16 +00:00
ddraw.spec Take advantage of new winebuild syntax to remove redundant function 2003-03-20 03:53:12 +00:00
ddraw_private.h Support for device surface locking. 2003-05-17 18:41:26 +00:00
helper.c Define NONAMELESS{STRUCT,UNION} explicitly in the files that need them. 2003-01-07 20:36:20 +00:00
main.c Replace DPRINTF with TRACE. 2003-03-15 00:12:42 +00:00
mesa.c Have Lights and Clipplanes transformed properly. 2003-05-20 03:58:01 +00:00
mesa_private.h - some tracing fixes 2003-05-20 04:27:04 +00:00
struct_convert.c Added LGPL standard comment, and copyright notices where necessary. 2002-03-09 23:29:33 +00:00
version.rc Update version info to 8.1. 2003-04-03 23:56:12 +00:00