Sweden-Number/dlls/ddraw/d3ddevice
Christian Costa 1392c77d7e Remove all openGL calls in execute buffers and use the Direct3D7 APIs.
Enable retrieving the render target surface of a device through its
QueryInterface method.
Avoid lights updating when a viewport and a device have not been
associated to them.
Clear the Z buffer only when we're asked to by Checking D3DBTL_FILL
flag.
2003-05-20 17:49:40 +00:00
..
main.c Remove all openGL calls in execute buffers and use the Direct3D7 APIs. 2003-05-20 17:49:40 +00:00
main.h Header files must not include config.h. 2003-04-12 00:06:42 +00:00
mesa.c - some tracing fixes 2003-05-20 04:27:04 +00:00