![]() Enable retrieving the render target surface of a device through its QueryInterface method. Avoid lights updating when a viewport and a device have not been associated to them. Clear the Z buffer only when we're asked to by Checking D3DBTL_FILL flag. |
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.. | ||
dib.c | ||
dib.h | ||
fakezbuffer.c | ||
fakezbuffer.h | ||
gamma.c | ||
hal.c | ||
hal.h | ||
main.c | ||
main.h | ||
thunks.c | ||
thunks.h | ||
user.c | ||
user.h | ||
wndproc.c | ||
wndproc.h |