Christian Costa
1392c77d7e
Remove all openGL calls in execute buffers and use the Direct3D7 APIs.
...
Enable retrieving the render target surface of a device through its
QueryInterface method.
Avoid lights updating when a viewport and a device have not been
associated to them.
Clear the Z buffer only when we're asked to by Checking D3DBTL_FILL
flag.
2003-05-20 17:49:40 +00:00
Lionel Ulmer
97f216c93c
- some tracing fixes
...
- flush the right buffer to the screen
2003-05-20 04:27:04 +00:00
Lionel Ulmer
c577c27e2b
No need to flush the surface back if last lock was a RO lock.
2003-05-20 04:21:46 +00:00
Lionel Ulmer
8daf96c203
- fix bug in 'Blt DEPTH_FILL' override
...
- added a lock around the flushing of a surface to the frame buffer
- optimize texture loading my minimizing the cases where a conversion
needs to occur and also by reusing the allocated memory
2003-05-20 04:10:22 +00:00
Lionel Ulmer
7b245fa7de
Have Lights and Clipplanes transformed properly.
2003-05-20 03:58:01 +00:00
Lionel Ulmer
11b1b94a67
- implement the TFACTOR texture stage state
...
- support Texture matrices
- various misc. clean-ups
2003-05-20 02:15:24 +00:00
Lionel Ulmer
86f69135c4
Added support for non-full screen viewports and clearing.
2003-05-19 23:03:38 +00:00
Lionel Ulmer
5d62e55d3d
Better handling of pitch set to 0.
2003-05-19 21:38:58 +00:00
Lionel Ulmer
2d27504fc1
Added RGB 32 surface locking (seems to work fine without resorting to
...
Alpha hacks).
2003-05-19 21:37:50 +00:00
Lionel Ulmer
783b3236f5
Support for device surface locking.
2003-05-17 18:41:26 +00:00
Lionel Ulmer
166750299e
Silence some TRACEs to better spot real errors.
2003-05-17 18:30:27 +00:00
Francois Gouget
f803e2a92d
Fix miscellaneous spelling errors and typos.
2003-05-13 00:41:57 +00:00
Lionel Ulmer
a872c781ea
- separate geometry tracing in a new debug channel (ddraw_geom)
...
- added handling for some new texturing ops
- prepare for addition of multi-texturing
- another way to fix the device enumeration for the reference device
- fix compilation with some glext.h files
- fix a bug in one texture conversion function
- added new texture format (but still texturing problems in 3DMark2000)
2003-05-12 03:09:17 +00:00
Lionel Ulmer
7ebdcb3538
Initialize the dwMipmapCount field even if the application forgets it.
2003-05-11 03:46:53 +00:00
Lionel Ulmer
449f6b212f
- added mipmapping support
...
- added locking for concurrent access to the D3D device
- improved tracing
- added support for most texture combine stages (inspired by the D3D8
code)
- disable current lock / unlock code pending proper solution
2003-05-11 03:44:53 +00:00
Christian Costa
0955adfc2e
Enable branch forward operation in execute buffer.
2003-05-11 03:28:53 +00:00
Christian Costa
4ea9589981
Put the device name string on the stack during devices enumeration.
...
Disable reference enumeration.
2003-05-11 03:28:33 +00:00
Lionel Ulmer
9914a8ec5d
- only enumerate 32 bpp ARGB texture format and remove RGBA one
...
- add support for 32 bpp ARGB texture format
2003-05-08 21:03:57 +00:00
Lionel Ulmer
1279d9a0f4
Actually set the GL context before doing any GL calls.
2003-05-04 02:24:03 +00:00
Alexandre Julliard
69361e08b9
Moved x11drv.h to dlls/x11drv.
2003-04-22 04:05:08 +00:00
Alexandre Julliard
31e78f479e
Header files must not include config.h.
2003-04-12 00:06:42 +00:00
Alexandre Julliard
f00c46f030
Use a more compatible technique to declare COM interfaces methods,
...
using Microsoft's STDMETHOD macros instead of the Wine-specific
ICOM_METHOD ones.
2003-04-10 00:19:24 +00:00
Rok Mandeljc
ef141f721c
Update version info to 8.1.
2003-04-03 23:56:12 +00:00
Alexandre Julliard
114a31a2a8
Take advantage of new winebuild syntax to remove redundant function
...
names in spec files.
2003-03-20 03:53:12 +00:00
Tony Lambregts
2e24a148bf
Replace DPRINTF with TRACE.
2003-03-15 00:12:42 +00:00
Lionel Ulmer
68c3a284aa
- some Caps clean-up when no OpenGL compiled in
...
- fix some fonts displaying problems
2003-03-07 20:34:34 +00:00
Lionel Ulmer
19e6bf96e8
Use the dwStartVertex argument in the Draw*PrimitiveVB methods.
2003-02-12 21:40:25 +00:00
Lionel Ulmer
b307e6a77f
Change algorithm to detect lighted / unlighted vertices.
2003-02-12 21:36:56 +00:00
Lionel Ulmer
4d09cba51d
Handle the COLORVERTEX render state.
2003-02-12 21:35:06 +00:00
Lionel Ulmer
db9b5f74dc
Trace after the matrix has been copied, not before.
2003-02-12 21:34:46 +00:00
Lionel Ulmer
dff968b5f3
- fixed GetTransform
...
- implemented MultiplyTransform
2003-02-12 21:26:28 +00:00
Lionel Ulmer
6238f9a6fb
Added fogging for transformed vertices.
2003-02-12 21:26:05 +00:00
Christian Costa
f21887f431
Fix comment in ZfromZproj.
...
Fix missing path in lighting code.
Move some OpenGL fog init to the right place.
2003-02-12 01:11:17 +00:00
Christian Costa
3268097dcd
Implemented IDirect3DDevice7_Load.
2003-02-12 01:10:03 +00:00
Christian Costa
93a943eecc
Add support for 24 bpp to _Blt_ColorFill.
...
Fix endianness issue in DIB_DirectDrawSurface_Blt.
2003-02-11 21:58:07 +00:00
Alexandre Julliard
f8aa3b506c
Added -Wpointer-arith gcc flag, and fixed the resulting warnings.
2003-01-23 21:32:35 +00:00
Christian Costa
a49cc9e4e1
Implement vertex and pixel fog.
...
Fix fog color initialization.
2003-01-23 01:21:50 +00:00
Christian Costa
820b8ca0e8
Handle more light states.
2003-01-20 23:27:08 +00:00
Christian Costa
6d9630f397
Make D3D1..3 lights code rely on D3D7.
2003-01-20 23:24:05 +00:00
Lionel Ulmer
f85759bcc9
Update the 'DIRECTDRAW7' flag according to the interface initialized.
2003-01-13 18:30:47 +00:00
Dan Kegel
0fd521fee3
Change RECT to use LONG to match win32 standard headers and fix format
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strings to use %ld for RECT elements.
2003-01-08 21:09:25 +00:00
Lionel Ulmer
1213c17489
- rewrote a little bit the state magagement to remove the RenderState
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stucture and use only the state_block code
- factorize some code between interface revisions
- fix some smalls bugs
2003-01-07 23:08:31 +00:00
Dimitrie O. Paun
297f3d898d
Define NONAMELESS{STRUCT,UNION} explicitly in the files that need them.
2003-01-07 20:36:20 +00:00
Christoph Frick
7f4cb0621b
Implementation of (Get|Set)ClipPlane for d3d7.
2003-01-07 19:42:26 +00:00
Lionel Ulmer
76beb5b7ec
Factorize the 'ortho' code (will be needed later on).
2003-01-05 20:28:35 +00:00
Lionel Ulmer
2d7c07c7c3
Ignore the LPSURFACE bit if ALLOCONLOAD is set.
2003-01-05 20:28:17 +00:00
Lionel Ulmer
07f1269302
- fix in the GetHandle method
...
- factorize some code between D3D1/2/3 and D3D7
- fix reference counting for palettes
2003-01-05 01:04:55 +00:00
Lionel Ulmer
330a1b5f2d
Enable Z buffer by default.
2003-01-03 22:32:30 +00:00
Lionel Ulmer
f89ea6499d
- some fixes / optimisations in the color keying code
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- minimize at the maximum texture uploads
2003-01-03 21:17:47 +00:00
Lionel Ulmer
cec93d0abd
- re-activate the color-keying code
...
- fix yet again texture enumeration to please all games :-/
2003-01-03 21:16:03 +00:00