Sweden-Number/dlls/wined3d
Stefan Dösinger 601030cfa9 wined3d: Standardize pshader_hw_texkill.
Use shader_arb_get_dst_param instead of get_register_name to find the register
name. Even though this adds support for modifiers(which aren't allowed by
native), this shouldn't hurt. If an app passes in an incorrect shader it
should be caught in the frontend.
2009-05-11 12:50:37 +02:00
..
Makefile.in wined3d: Introduce a stubbed SM4 shader frontend. 2009-05-05 11:34:07 +02:00
arb_program_shader.c wined3d: Standardize pshader_hw_texkill. 2009-05-11 12:50:37 +02:00
ati_fragment_shader.c wined3d: Don't compare texUnitMap entries to -1. 2009-03-09 14:39:34 +01:00
baseshader.c wined3d: Record register usage only once. 2009-05-08 18:16:48 +02:00
basetexture.c wined3d: Add pow2Matrix_identity flag to BaseTextureClass struct. 2009-03-31 12:39:27 +02:00
buffer.c wined3d: Make use of GL_ARB_half_float_vertex. 2009-05-05 14:13:02 +02:00
clipper.c
context.c wined3d: Work around a bad crash in fglrx. 2009-05-08 12:16:50 +02:00
cubetexture.c wined3d: Remove the format field from IWineD3DResourceClass. 2009-03-13 11:29:19 +01:00
device.c wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register. 2009-05-11 12:43:00 +02:00
directx.c wined3d: Work around a bad crash in fglrx. 2009-05-08 12:16:50 +02:00
drawprim.c wined3d: Make use of GL_ARB_half_float_vertex. 2009-05-05 14:13:02 +02:00
gl_compat.c
glsl_shader.c winedd: Move shader_*_add_instruction_modifiers into the shader backend. 2009-05-08 12:20:18 +02:00
nvidia_texture_shader.c wined3d: Don't compare texUnitMap entries to -1. 2009-03-09 14:39:34 +01:00
palette.c
pixelshader.c wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register. 2009-05-11 12:43:00 +02:00
query.c
resource.c wined3d: Remove the format field from IWineD3DResourceClass. 2009-03-13 11:29:19 +01:00
shader_sm1.c wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register. 2009-05-11 12:43:00 +02:00
shader_sm4.c wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register. 2009-05-11 12:43:00 +02:00
state.c wined3d: Work around a bad crash in fglrx. 2009-05-08 12:16:50 +02:00
stateblock.c d3d: Remove the format from index buffers. 2009-04-09 16:28:25 +02:00
surface.c wined3d: Emulate R16G16F and R32G32F if GL_ARB_texture_rg is not supported. 2009-04-28 13:10:03 +02:00
surface_base.c wined3d: Get rid of the shared_handle parameter. 2009-04-23 14:22:06 +02:00
surface_gdi.c wined3d: Downgrade an ERR to a WARN. 2009-04-23 14:22:06 +02:00
swapchain.c wined3d: Remove the format field from IWineD3DResourceClass. 2009-03-13 11:29:19 +01:00
swapchain_base.c
swapchain_gdi.c
texture.c wined3d: Fix a few sign compare warnings. 2009-03-25 11:12:30 +01:00
utils.c wined3d: Make use of GL_ARB_half_float_vertex. 2009-05-05 14:13:02 +02:00
vertexdeclaration.c wined3d: Make use of GL_ARB_half_float_vertex. 2009-05-05 14:13:02 +02:00
vertexshader.c wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register. 2009-05-11 12:43:00 +02:00
view.c
volume.c wined3d: Remove the bytesPerPixel field from IWineD3DSurfaceImpl and IWineD3DVolumeImpl. 2009-03-24 12:57:21 +01:00
volumetexture.c wined3d: Fix a few sign compare warnings. 2009-03-25 11:12:30 +01:00
wined3d.spec
wined3d_gl.h wined3d: Work around a bad crash in fglrx. 2009-05-08 12:16:50 +02:00
wined3d_main.c wined3d: The adapters array should be owned by IWineD3DImpl. 2009-03-11 13:03:32 +01:00
wined3d_private.h wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register. 2009-05-11 12:43:00 +02:00