wined3d: Record register usage only once.
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@ -619,8 +619,6 @@ HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3
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struct wined3d_shader_src_param src_param, src_rel_addr;
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fe->shader_read_src_param(fe_data, &pToken, &src_param, &src_rel_addr);
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shader_record_register_usage(This, reg_maps, src_param.reg.type,
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src_param.reg.idx, !!src_param.reg.rel_addr, pshader);
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switch(get_instr_regcount(ins.handler_idx, i))
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{
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case 4:
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