Sweden-Number/dlls/wined3d
Patrick Rudolph 3f7e5d647e wined3d: Handle WINED3DFMT_FLAG_BROKEN_PITCH in wined3d_format_calculate_size().
The broken pitch calculation also affects the resource memory layout, as
evidenced by the mip-tree layout tests. Found using apitrace, which crashes on
Wine when playing back traces containing ATI1 textures.

Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-26 23:23:44 +09:00
..
Makefile.in wined3d: Merge wined3d_volume_upload_data() into texture3d_upload_data(). 2016-08-01 05:56:15 -05:00
arb_program_shader.c wined3d: Fix its vs it's typos. 2016-08-04 09:08:51 -05:00
ati_fragment_shader.c wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function. 2016-03-09 18:39:53 +09:00
buffer.c wined3d: Unify resource preloads. 2016-08-11 12:08:58 +09:00
context.c wined3d: Use wined3d_texture_load_location() in context_validate_onscreen_formats(). 2016-08-02 06:08:56 -05:00
cs.c wined3d: Send resource preloads through the command stream. 2016-08-26 23:23:41 +09:00
device.c wined3d: Do not switch display mode when windowed is TRUE. 2016-08-16 22:36:50 +09:00
directx.c wined3d: Introduce wined3d_find_closest_matching_adapter_mode(). 2016-08-26 23:23:34 +09:00
drawprim.c wined3d: Use wined3d_texture_load_location() in draw_primitive(). 2016-08-02 06:09:03 -05:00
gl_compat.c wined3d: Don't crash when emulating GL_EXT_fogcoord. 2015-07-28 13:41:48 +02:00
glsl_shader.c wined3d: Silence false FIXME message. 2016-08-08 21:45:33 +09:00
nvidia_texture_shader.c wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function. 2016-03-09 18:39:53 +09:00
palette.c wined3d: Send palette destruction through the command stream. 2016-06-22 22:16:30 +09:00
query.c wined3d: Issue queries through the command stream. 2016-07-29 20:17:52 +09:00
resource.c wined3d: Send resource preloads through the command stream. 2016-08-26 23:23:41 +09:00
sampler.c wined3d: Rename wined3d_sample_destroy_object() to wined3d_sampler_destroy_object(). 2016-08-05 09:08:48 -05:00
shader.c wined3d: Implement SV_IsFrontFace input sysval semantic. 2016-07-28 21:38:06 +09:00
shader_sm1.c wined3d: Clean up SM1 frontend. 2016-05-25 22:05:04 +09:00
shader_sm4.c wined3d: Recognize SM5 rcp opcode. 2016-07-25 23:15:49 +09:00
state.c wined3d: Do not enable blending for edge/line antialiasing. 2016-08-10 23:56:50 +09:00
stateblock.c wined3d: Rename wined3d_cull enum values. 2016-07-28 21:38:07 +09:00
surface.c wined3d: Use wined3d_format_calculate_pitch() in wined3d_surface_upload_data(). 2016-08-26 23:23:42 +09:00
swapchain.c wined3d: Optionally use closest matching mode in wined3d_swapchain_resize_target(). 2016-08-26 23:23:36 +09:00
texture.c wined3d: Unify resource preloads. 2016-08-11 12:08:58 +09:00
utils.c wined3d: Handle WINED3DFMT_FLAG_BROKEN_PITCH in wined3d_format_calculate_size(). 2016-08-26 23:23:44 +09:00
version.rc
vertexdeclaration.c wined3d: Store vertex attribute size instead of component size in wined3d_format. 2016-07-19 19:59:31 +09:00
view.c wined3d: Destroy the resource after view in wined3d_rendertarget_view_decref. 2016-07-04 23:06:28 +09:00
wined3d.spec wined3d: Introduce wined3d_find_closest_matching_adapter_mode(). 2016-08-26 23:23:34 +09:00
wined3d_gl.h wined3d: Add support for WINED3DFMT_BC7_UNORM format. 2016-08-24 22:23:05 +09:00
wined3d_main.c wined3d: Add compute shader type. 2016-06-22 00:58:56 +09:00
wined3d_private.h wined3d: Send resource preloads through the command stream. 2016-08-26 23:23:41 +09:00