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Sweden-Number/dlls/d3d9
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Stefan Dösinger 961f4c0a25 d3d9/tests: Mark testbot depth bias results broken.
2015-08-06 21:04:30 +09:00
..
tests
d3d9/tests: Mark testbot depth bias results broken.
2015-08-06 21:04:30 +09:00
buffer.c
wined3d: Remove wined3d_buffer_set/get_priority.
2014-07-16 16:10:01 +02:00
d3d9_main.c
d3d9: Remove unnecessary DllMain implementation.
2014-05-15 19:04:50 +02:00
d3d9_private.h
wined3d: Use rendertarget views for color output instead of surfaces.
2014-08-21 12:24:42 +02:00
d3d9.spec
…
device.c
d3d9: Update the backbuffer D3DPRESENT_PARAMETERS after a successful reset.
2015-04-14 17:26:44 +09:00
directx.c
wined3d: Add support for half-integer pixel centers.
2015-03-30 19:10:29 +09:00
Makefile.in
…
query.c
d3d10core: Implement d3d10_device_GetPredication().
2014-09-19 10:49:24 +02:00
shader.c
d3d9: Don't assert for shaders with the wrong vtbl.
2014-12-16 11:39:40 +01:00
stateblock.c
…
surface.c
wined3d: Use rendertarget views for color output instead of surfaces.
2014-08-21 12:24:42 +02:00
swapchain.c
d3d9: Check the device status in present calls.
2014-06-27 10:37:39 +02:00
texture.c
d3d9: Don't assert on invalid IDirect3DBaseTexture9 interfaces.
2015-08-04 12:21:58 +02:00
version.rc
…
vertexdeclaration.c
wined3d: Implement d3d10 style instance data step rates.
2015-03-24 17:41:06 +09:00
volume.c
d3d9: Volumes are always part of a texture.
2014-08-15 17:04:10 +02:00
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