..
Makefile.in
makefiles: Remove the no longer needed explicit separators for dependencies.
2010-03-16 13:28:19 +01:00
arb_program_shader.c
wined3d: Avoid some needless depth buffer copies.
2010-04-29 10:19:39 -05:00
ati_fragment_shader.c
wined3d: Explicitly set the state handler to NULL for states with a representative.
2010-04-01 18:12:42 +02:00
basetexture.c
wined3d: Introduce basetexture_get_sub_resource() to simplify retrieving texture sub-resources.
2010-04-25 07:27:57 -05:00
buffer.c
wined3d: Don't write past the end of the buffer's conversion_map.
2010-04-12 11:33:32 +02:00
clipper.c
wined3d: Get rid of some redundant local variables.
2009-12-22 13:48:25 +01:00
context.c
wined3d: Store back buffer surfaces as IWineD3DSurfaceImpl pointers in the swapchain.
2010-04-27 12:02:14 -05:00
cubetexture.c
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_add_dirty_rect().
2010-04-27 12:02:39 -05:00
device.c
wined3d: Avoid some needless depth buffer copies.
2010-04-29 10:19:39 -05:00
directx.c
wined3d: Fix some more misspellings of "device".
2010-04-21 11:57:32 +02:00
drawprim.c
wined3d: Avoid some needless depth buffer copies.
2010-04-29 10:19:39 -05:00
gl_compat.c
wined3d: Get rid of the GL_SUPPORT macro.
2009-10-29 13:09:33 +01:00
glsl_shader.c
wined3d: Avoid some needless depth buffer copies.
2010-04-29 10:19:39 -05:00
nvidia_texture_shader.c
wined3d: Explicitly set the state handler to NULL for states with a representative.
2010-04-01 18:12:42 +02:00
palette.c
wined3d: Add a separate function for palette initialization.
2010-04-13 21:13:26 +02:00
query.c
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_acquire().
2010-04-22 11:28:17 +02:00
resource.c
wined3d: Simply inline dumpResources().
2010-04-05 11:37:28 +02:00
shader.c
wined3d: Avoid some needless depth buffer copies.
2010-04-29 10:19:39 -05:00
shader_sm1.c
wined3d: Properly report shader comment sizes.
2010-02-23 12:06:54 +01:00
shader_sm4.c
wined3d: Properly report shader comment sizes.
2010-02-23 12:06:54 +01:00
state.c
wined3d: Store texture sub-resources in IWineD3DBaseTextureClass.
2010-04-25 07:26:51 -05:00
stateblock.c
wined3d: Fix some more misspellings of "device".
2010-04-21 11:57:32 +02:00
surface.c
wined3d: Avoid some needless depth buffer copies.
2010-04-29 10:19:39 -05:00
surface_base.c
wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
2010-03-19 14:31:47 +01:00
surface_gdi.c
wined3d: Store the front buffer surface as an IWineD3DSurfaceImpl pointer in the swapchain.
2010-04-27 12:01:59 -05:00
swapchain.c
wined3d: Avoid some needless depth buffer copies.
2010-04-29 10:19:39 -05:00
swapchain_base.c
wined3d: Store back buffer surfaces as IWineD3DSurfaceImpl pointers in the swapchain.
2010-04-27 12:02:14 -05:00
swapchain_gdi.c
wined3d: Store back buffer surfaces as IWineD3DSurfaceImpl pointers in the swapchain.
2010-04-27 12:02:14 -05:00
texture.c
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_add_dirty_rect().
2010-04-27 12:02:39 -05:00
utils.c
wined3d: Store texture sub-resources in IWineD3DBaseTextureClass.
2010-04-25 07:26:51 -05:00
version.rc
wined3d: Add version resource.
2009-11-04 11:54:59 +01:00
vertexdeclaration.c
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
view.c
wined3d: Add a separate function for rendertarget view initialization.
2010-04-13 21:13:21 +02:00
volume.c
wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
2010-03-19 14:31:47 +01:00
volumetexture.c
wined3d: Introduce basetexture_get_sub_resource() to simplify retrieving texture sub-resources.
2010-04-25 07:27:57 -05:00
wined3d.spec
d3d8: Use a wined3d cs for wined3d locking.
2009-08-25 11:12:17 +02:00
wined3d_gl.h
wined3d: Fix a GL extension prototype.
2010-04-12 11:33:28 +02:00
wined3d_main.c
wined3d: Disable strict draw ordering by default.
2010-04-13 21:13:36 +02:00
wined3d_private.h
wined3d: Avoid some needless depth buffer copies.
2010-04-29 10:19:39 -05:00