.. |
Makefile.in
|
…
|
|
arb_program_shader.c
|
wined3d: Introduce a helper function for printing floats in GLSL shaders.
|
2013-06-11 11:33:15 +02:00 |
ati_fragment_shader.c
|
wined3d: Don't pass the device to atifs_free_ffpshader.
|
2013-05-15 19:04:19 +02:00 |
buffer.c
|
wined3d: Handle pre-transformed vertices in the GLSL vertex pipe.
|
2013-06-14 11:46:31 +02:00 |
context.c
|
wined3d: Allow textures as swapchain surfaces.
|
2013-06-03 11:30:43 +02:00 |
device.c
|
wined3d: Handle pre-transformed vertices in the GLSL vertex pipe.
|
2013-06-14 11:46:31 +02:00 |
directx.c
|
wined3d: Avoid the position_float4() fixup if the vertex pipe can handle pre-transformed vertices itself.
|
2013-06-17 13:34:40 +02:00 |
drawprim.c
|
wined3d: Move gl_info->limits.max_texture_stages to d3d_info.
|
2013-04-25 20:25:10 +02:00 |
gl_compat.c
|
wined3d: Introduce a separate debug channel for performance warnings.
|
2013-04-17 11:36:22 +02:00 |
glsl_shader.c
|
wined3d: Handle pre-transformed vertices in the GLSL vertex pipe.
|
2013-06-14 11:46:31 +02:00 |
nvidia_texture_shader.c
|
…
|
|
palette.c
|
…
|
|
query.c
|
…
|
|
resource.c
|
wined3d: Remove now useless NULL check (Coverity).
|
2013-05-27 19:02:43 +02:00 |
sampler.c
|
…
|
|
shader.c
|
wined3d: Rename "fogmode" to "wined3d_ffp_ps_fog_mode".
|
2013-05-30 10:57:15 +02:00 |
shader_sm1.c
|
…
|
|
shader_sm4.c
|
…
|
|
state.c
|
wined3d: Handle pre-transformed vertices in the GLSL vertex pipe.
|
2013-06-14 11:46:31 +02:00 |
stateblock.c
|
wined3d: Only write gl_PointSize for point primitives in shader_glsl_generate_ffp_vertex_shader().
|
2013-05-29 12:12:32 +02:00 |
surface.c
|
wined3d: Allow a custom pitch to be specified in wined3d_surface_set_mem().
|
2013-06-14 11:46:20 +02:00 |
swapchain.c
|
wined3d: Pass a wined3d_resource_desc structure to device_parent_create_swapchain_surface().
|
2013-06-04 10:14:28 +02:00 |
texture.c
|
wined3d: Allow surface flags to be passed to texture creation functions.
|
2013-06-06 11:47:19 +02:00 |
utils.c
|
wined3d: Handle pre-transformed vertices in the GLSL vertex pipe.
|
2013-06-14 11:46:31 +02:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
wined3d: Get rid of the unused "streams" field from struct wined3d_vertex_declaration.
|
2013-05-27 19:28:57 +02:00 |
view.c
|
…
|
|
volume.c
|
…
|
|
wined3d.spec
|
wined3d: Allow a custom pitch to be specified in wined3d_surface_set_mem().
|
2013-06-14 11:46:20 +02:00 |
wined3d_gl.h
|
wined3d: Disable occlusion query support if the implementation has 0 counter bits.
|
2013-04-23 15:35:08 +02:00 |
wined3d_main.c
|
ddraw: Handle the "DirectDrawRenderer" registry key in wined3d.
|
2013-05-30 10:57:08 +02:00 |
wined3d_private.h
|
wined3d: Add Nvidia GeForce GTX 770M.
|
2013-06-14 13:51:37 +02:00 |