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Makefile.in
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arb_program_shader.c
wined3d: Add shader_precompile() to shader_backend_ops.
2017-04-13 13:05:21 +02:00
ati_fragment_shader.c
wined3d: Simplify computation of "num_textures_used" in ATI fragment pipeline.
2017-03-13 19:28:39 +01:00
buffer.c
wined3d: Introduce a context function to bind a buffer object.
2017-04-20 09:51:32 +02:00
context.c
wined3d: Introduce a context function to bind a buffer object.
2017-04-20 09:51:32 +02:00
cs.c
wined3d: Release resources on error in wined3d_cs_exec_blt_sub_resource.
2017-04-20 18:58:43 +02:00
device.c
wined3d: Introduce wined3d_device_get_domain_shader().
2017-04-20 18:58:45 +02:00
directx.c
wined3d: Avoid using deprecated built-in shader inputs/outputs.
2017-04-12 19:03:31 +02:00
drawprim.c
wined3d: Invalidate all layers locations for render target views.
2017-04-19 09:10:58 +02:00
gl_compat.c
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glsl_shader.c
wined3d: Use layout binding qualifiers with legacy contexts.
2017-04-20 18:58:44 +02:00
nvidia_texture_shader.c
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palette.c
wined3d: Send sampler GL initialisation through the command stream.
2017-02-16 08:30:56 +01:00
query.c
wined3d: Introduce a multi-threaded command stream implementation.
2017-04-13 09:09:05 +02:00
resource.c
wined3d: Do not add wined3d internal resources to the device resource list.
2017-04-13 09:09:01 +02:00
sampler.c
wined3d: Make wined3d samplers responsible for setting texture base level.
2017-03-20 19:21:21 +01:00
shader.c
wined3d: Fix double free in geometry_shader_init.
2017-04-20 18:58:43 +02:00
shader_sm1.c
wined3d: Validate the SM4 token count (AFL).
2017-02-21 08:44:12 +01:00
shader_sm4.c
wined3d: Implement SM4 retc instruction.
2017-04-11 19:45:23 +02:00
state.c
wined3d: Introduce wined3d_device_set_domain_shader().
2017-04-20 18:58:44 +02:00
stateblock.c
wined3d: Introduce wined3d_stream_output_desc.
2017-03-23 15:14:33 +01:00
surface.c
wined3d: Use wined3d_texture_get_memory() in surface_cpu_blt_colour_fill().
2017-04-20 09:51:30 +02:00
swapchain.c
wined3d: Avoid updating the swapchain swap interval from outside the command stream.
2017-04-12 09:46:34 +02:00
texture.c
wined3d: Send texture dirty region updates through the command stream.
2017-04-12 09:46:27 +02:00
utils.c
wined3d: Change GL internal format for R32_TYPELESS.
2017-04-10 22:00:42 +02:00
version.rc
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vertexdeclaration.c
wined3d: Send sampler GL initialisation through the command stream.
2017-02-16 08:30:56 +01:00
view.c
wined3d: Use correct layer count for 3D textures.
2017-04-20 18:58:45 +02:00
wined3d.spec
wined3d: Introduce wined3d_device_get_domain_shader().
2017-04-20 18:58:45 +02:00
wined3d_gl.h
wined3d: Avoid using deprecated built-in shader inputs/outputs.
2017-04-12 19:03:31 +02:00
wined3d_main.c
wined3d: Introduce a multi-threaded command stream implementation.
2017-04-13 09:09:05 +02:00
wined3d_private.h
wined3d: Introduce a context function to bind a buffer object.
2017-04-20 09:51:32 +02:00