Sweden-Number/dlls/wined3d
Józef Kucia 583255f2b2 wined3d: Use correct layer count for 3D textures.
Fixes a regression introduced by commit
9ffacc434e.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-20 18:58:45 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Add shader_precompile() to shader_backend_ops. 2017-04-13 13:05:21 +02:00
ati_fragment_shader.c wined3d: Simplify computation of "num_textures_used" in ATI fragment pipeline. 2017-03-13 19:28:39 +01:00
buffer.c wined3d: Introduce a context function to bind a buffer object. 2017-04-20 09:51:32 +02:00
context.c wined3d: Introduce a context function to bind a buffer object. 2017-04-20 09:51:32 +02:00
cs.c wined3d: Release resources on error in wined3d_cs_exec_blt_sub_resource. 2017-04-20 18:58:43 +02:00
device.c wined3d: Introduce wined3d_device_get_domain_shader(). 2017-04-20 18:58:45 +02:00
directx.c wined3d: Avoid using deprecated built-in shader inputs/outputs. 2017-04-12 19:03:31 +02:00
drawprim.c wined3d: Invalidate all layers locations for render target views. 2017-04-19 09:10:58 +02:00
gl_compat.c
glsl_shader.c wined3d: Use layout binding qualifiers with legacy contexts. 2017-04-20 18:58:44 +02:00
nvidia_texture_shader.c
palette.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
query.c wined3d: Introduce a multi-threaded command stream implementation. 2017-04-13 09:09:05 +02:00
resource.c wined3d: Do not add wined3d internal resources to the device resource list. 2017-04-13 09:09:01 +02:00
sampler.c wined3d: Make wined3d samplers responsible for setting texture base level. 2017-03-20 19:21:21 +01:00
shader.c wined3d: Fix double free in geometry_shader_init. 2017-04-20 18:58:43 +02:00
shader_sm1.c wined3d: Validate the SM4 token count (AFL). 2017-02-21 08:44:12 +01:00
shader_sm4.c wined3d: Implement SM4 retc instruction. 2017-04-11 19:45:23 +02:00
state.c wined3d: Introduce wined3d_device_set_domain_shader(). 2017-04-20 18:58:44 +02:00
stateblock.c wined3d: Introduce wined3d_stream_output_desc. 2017-03-23 15:14:33 +01:00
surface.c wined3d: Use wined3d_texture_get_memory() in surface_cpu_blt_colour_fill(). 2017-04-20 09:51:30 +02:00
swapchain.c wined3d: Avoid updating the swapchain swap interval from outside the command stream. 2017-04-12 09:46:34 +02:00
texture.c wined3d: Send texture dirty region updates through the command stream. 2017-04-12 09:46:27 +02:00
utils.c wined3d: Change GL internal format for R32_TYPELESS. 2017-04-10 22:00:42 +02:00
version.rc
vertexdeclaration.c wined3d: Send sampler GL initialisation through the command stream. 2017-02-16 08:30:56 +01:00
view.c wined3d: Use correct layer count for 3D textures. 2017-04-20 18:58:45 +02:00
wined3d.spec wined3d: Introduce wined3d_device_get_domain_shader(). 2017-04-20 18:58:45 +02:00
wined3d_gl.h wined3d: Avoid using deprecated built-in shader inputs/outputs. 2017-04-12 19:03:31 +02:00
wined3d_main.c wined3d: Introduce a multi-threaded command stream implementation. 2017-04-13 09:09:05 +02:00
wined3d_private.h wined3d: Introduce a context function to bind a buffer object. 2017-04-20 09:51:32 +02:00