wined3d: Change GL internal format for R32_TYPELESS.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -238,9 +238,9 @@ static const struct wined3d_typed_format_info typed_formats[] =
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{WINED3DFMT_R16G16_SINT, WINED3DFMT_R16G16_TYPELESS, "II"},
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{WINED3DFMT_R16G16_FLOAT, WINED3DFMT_R16G16_TYPELESS, "FF"},
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{WINED3DFMT_D32_FLOAT, WINED3DFMT_R32_TYPELESS, "D"},
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{WINED3DFMT_R32_FLOAT, WINED3DFMT_R32_TYPELESS, "F"},
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{WINED3DFMT_R32_UINT, WINED3DFMT_R32_TYPELESS, "U"},
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{WINED3DFMT_R32_SINT, WINED3DFMT_R32_TYPELESS, "I"},
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{WINED3DFMT_R32_FLOAT, WINED3DFMT_R32_TYPELESS, "F"},
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{WINED3DFMT_R24_UNORM_X8_TYPELESS, WINED3DFMT_R24G8_TYPELESS, "DX"},
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{WINED3DFMT_X24_TYPELESS_G8_UINT, WINED3DFMT_R24G8_TYPELESS, "XS"},
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{WINED3DFMT_D24_UNORM_S8_UINT, WINED3DFMT_R24G8_TYPELESS, "DS"},
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