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Makefile.in
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adapter_gl.c
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wined3d: Store the maximum number of "compat" varyings in struct wined3d_d3d_limits.
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2019-08-06 08:41:35 +02:00 |
adapter_vk.c
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arb_program_shader.c
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wined3d: Store the maximum number of "compat" varyings in struct wined3d_d3d_limits.
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2019-08-06 08:41:35 +02:00 |
ati_fragment_shader.c
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wined3d: Pass a wined3d_context structure to fragment_pipeline.enable_extension().
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2019-08-01 08:03:26 +02:00 |
buffer.c
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wined3d: Use d3d_info to determine BGRA vertex support in wined3d_buffer_load().
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2019-08-02 08:58:58 +02:00 |
context.c
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wined3d: Get rid of the float16 fallback in context_update_stream_info().
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2019-08-05 18:45:03 +02:00 |
cs.c
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wined3d: Move the "desc" field from struct wined3d_swapchain to struct wined3d_swapchain_state.
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2019-07-31 08:30:11 +02:00 |
device.c
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wined3d: Inhibit the screensaver while a full-screen application has focus.
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2019-08-05 18:44:39 +02:00 |
directx.c
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wined3d: Add GPU information for a few more Intel KBL GPUs.
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2019-08-05 18:44:51 +02:00 |
gl_compat.c
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wined3d: Return a wined3d_context_gl structure from context_get_current().
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2019-08-05 18:44:58 +02:00 |
glsl_shader.c
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wined3d: Store the maximum number of "compat" varyings in struct wined3d_d3d_limits.
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2019-08-06 08:41:35 +02:00 |
nvidia_texture_shader.c
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wined3d: Pass a wined3d_context structure to fragment_pipeline.enable_extension().
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2019-08-01 08:03:26 +02:00 |
palette.c
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query.c
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wined3d: Pass a wined3d_context_gl structure to wined3d_pipeline_statistics_query_end().
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2019-07-05 17:43:54 +02:00 |
resource.c
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sampler.c
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wined3d: Pass a wined3d_context_gl structure to wined3d_sampler_bind().
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2019-06-13 20:55:35 +02:00 |
shader.c
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wined3d: Store the maximum number of "compat" varyings in struct wined3d_d3d_limits.
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2019-08-06 08:41:35 +02:00 |
shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Pass a wined3d_context_gl structure to wined3d_sampler_desc_from_sampler_states().
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2019-08-02 08:58:48 +02:00 |
stateblock.c
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surface.c
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wined3d: Move the "desc" field from struct wined3d_swapchain to struct wined3d_swapchain_state.
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2019-07-31 08:30:11 +02:00 |
swapchain.c
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wined3d: Inhibit the screensaver while a full-screen application has focus.
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2019-08-05 18:44:39 +02:00 |
texture.c
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wined3d: Pass a wined3d_context_gl structure to texture_download_data_slow_path().
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2019-08-02 08:58:53 +02:00 |
utils.c
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wined3d: Store the maximum number of "compat" varyings in struct wined3d_d3d_limits.
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2019-08-06 08:41:35 +02:00 |
version.rc
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vertexdeclaration.c
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wined3d: Get rid of the float16 fallback in context_update_stream_info().
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2019-08-05 18:45:03 +02:00 |
view.c
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wined3d: Pass a wined3d_context_gl structure to wined3d_shader_resource_view_gl_bind().
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2019-08-02 08:58:55 +02:00 |
wined3d.spec
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dxgi: Implement d3d12_swapchain_SetFullscreenState().
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2019-08-01 08:04:48 +02:00 |
wined3d_gl.h
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wined3d: Add support for GL_EXT_texture_shadow_lod.
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2019-08-02 16:56:46 +02:00 |
wined3d_main.c
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wined3d: Pass a wined3d_context_gl structure to context_set_current().
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2019-08-05 18:44:55 +02:00 |
wined3d_private.h
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wined3d: Store the maximum number of "compat" varyings in struct wined3d_d3d_limits.
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2019-08-06 08:41:35 +02:00 |
wined3d_vk.h
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