Sweden-Number/dlls/d3d8
Riccardo Bortolato c43b290fa5 d3d8: Use wined3d_rendertarget_view_create_from_sub_resource() in d3d8_surface_get_rendertarget_view().
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-28 22:31:28 +09:00
..
tests d3d8/tests: Introduce a helper function to test for WARP. 2015-10-23 20:57:55 +09:00
Makefile.in makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
buffer.c wined3d: Remove wined3d_buffer_set/get_priority. 2014-07-16 16:10:01 +02:00
d3d8.spec
d3d8_main.c d3d8: Remove unnecessary DllMain implementation. 2014-05-15 19:04:50 +02:00
d3d8_private.h wined3d: Introduce a new wined3d_texture_blt function. 2015-10-20 00:30:38 +09:00
device.c wined3d: Introduce a new wined3d_texture_blt function. 2015-10-20 00:30:38 +09:00
directx.c wined3d: Add support for half-integer pixel centers. 2015-03-30 19:10:29 +09:00
shader.c wined3d: Use the input signature to setup SM4 pixel shader input semantics. 2014-11-04 16:54:35 +09:00
surface.c d3d8: Use wined3d_rendertarget_view_create_from_sub_resource() in d3d8_surface_get_rendertarget_view(). 2015-10-28 22:31:28 +09:00
swapchain.c wined3d: Remove wined3d_backbuffer_type. 2015-09-08 21:59:16 +09:00
texture.c wined3d: Allow initial texture contents to be specified with wined3d_texture_create(). 2015-01-05 20:15:35 +01:00
version.rc
vertexdeclaration.c d3d8: TRACE fixes. 2015-09-18 14:57:35 +02:00
volume.c d3d8: Don't use a wined3d_volume in d3d8_volume_GetDesc. 2015-10-07 21:28:53 +09:00