Sweden-Number/dlls/wined3d
Henri Verbeet 23231d5a62 wined3d: Add format conversions for some depth stencil formats.
Although these formats aren't lockable, we still explicitly set the initial
surface data when creating the texture. Unfortunately that means we'll need
the conversion functions, even though all they'll ever convert will be zeroes.
2009-06-16 13:37:06 +02:00
..
Makefile.in wined3d: Introduce a stubbed SM4 shader frontend. 2009-05-05 11:34:07 +02:00
arb_program_shader.c wined3d: Implement dsy in ARB. 2009-06-10 11:52:15 +02:00
ati_fragment_shader.c wined3d: A small atifs bump map improvement. 2009-06-10 11:52:24 +02:00
baseshader.c wined3d: Don't enable the NV frag extensions if we don't need them. 2009-06-01 16:16:00 +02:00
basetexture.c wined3d: Call resource_init() from basetexture_init(). 2009-06-02 11:57:22 +02:00
buffer.c wined3d: Don't allow a negative lock_count in buffer_Unmap. 2009-06-11 13:23:25 +02:00
clipper.c wined3d: Const correctness fixes. 2008-11-25 13:37:39 +01:00
context.c wined3d: Set FBO stencil attachments for relevant depth stencil formats. 2009-06-08 12:44:27 +02:00
cubetexture.c wined3d: Introduce cubetexture_init() to handle most of the cube texture initialization. 2009-06-03 11:39:04 +02:00
device.c wined3d: Get rid of the pointers in WINED3DSURFACE_DESC. 2009-06-15 13:42:29 +02:00
directx.c wined3d: Fix (and simplify) the ATI case in IWineD3DImpl_FillGLCaps. 2009-06-08 14:29:01 +02:00
drawprim.c wined3d: Remove some apparently leftover debug code. 2009-05-25 11:23:39 +02:00
gl_compat.c wined3d: Avoid hooking non-fog glEnable/glDisable calls. 2009-01-12 13:03:47 +01:00
glsl_shader.c wined3d: Store the bumpmap ARB constants in ARB structures. 2009-06-10 11:51:49 +02:00
nvidia_texture_shader.c wined3d: Add a proper enum value for "no extension". 2009-06-04 12:19:02 +02:00
palette.c wined3d: Remove stray tabs. 2009-01-09 14:06:14 +01:00
pixelshader.c wined3d: Make find_gl_pshader backend private. 2009-05-28 12:44:43 +02:00
query.c wined3d: Remove superfluous pointer casts. 2009-02-03 12:40:14 +01:00
resource.c wined3d: Add device resources from resource_init(). 2009-05-29 11:26:44 +02:00
shader_sm1.c wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register. 2009-05-11 12:43:00 +02:00
shader_sm4.c wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register. 2009-05-11 12:43:00 +02:00
state.c wined3d: Don't set unloaded arrays to zero. 2009-06-10 11:52:58 +02:00
stateblock.c wined3d: Get rid of the pointers in WINED3DSURFACE_DESC. 2009-06-15 13:42:29 +02:00
surface.c wined3d: Add format conversions for some depth stencil formats. 2009-06-16 13:37:06 +02:00
surface_base.c wined3d: Get rid of the pointers in WINED3DSURFACE_DESC. 2009-06-15 13:42:29 +02:00
surface_gdi.c wined3d: Introduce surface_init() to handle most of the surface initialization. 2009-06-15 13:42:28 +02:00
swapchain.c wined3d: Remove the format field from IWineD3DResourceClass. 2009-03-13 11:29:19 +01:00
swapchain_base.c wined3d: Handle a few "silent" FIXMEs more consistent with the rest of the code. 2008-12-02 14:04:00 +01:00
swapchain_gdi.c wined3d: Sign-compare warnings fix. 2008-12-02 14:12:39 +01:00
texture.c wined3d: Introduce texture_init() to handle most of the 2D texture initialization. 2009-06-03 11:38:50 +02:00
utils.c wined3d: Avoid checking depth/stencil and compressed formats in init_format_fbo_compat_info(). 2009-06-12 17:33:15 +02:00
vertexdeclaration.c wined3d: Make use of GL_ARB_half_float_vertex. 2009-05-05 14:13:02 +02:00
vertexshader.c wined3d: Make find_gl_vshader backend specific. 2009-05-28 12:45:10 +02:00
view.c wined3d: Add IWineD3DRendertargetView. 2009-02-24 16:57:29 +01:00
volume.c wined3d: Get rid of the silly pointers in WINED3DVOLUME_DESC. 2009-06-09 17:01:14 +02:00
volumetexture.c wined3d: Introduce volumetexture_init() to handle most of the volume texture initialization. 2009-06-03 11:39:16 +02:00
wined3d.spec wined3d: Fix the WineDirect3DCreate() export. 2008-10-27 12:37:27 +01:00
wined3d_gl.h wined3d: Add support for the ARB_depth_buffer_float extension. 2009-06-08 12:44:08 +02:00
wined3d_main.c wined3d: Use FBOs for offscreen rendering by default. 2009-06-05 15:19:40 +02:00
wined3d_private.h wined3d: Add format conversions for some depth stencil formats. 2009-06-16 13:37:06 +02:00