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Makefile.in
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wined3d: Use the context manager to prepare for drawing.
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2007-02-13 12:03:40 +01:00 |
arb_program_shader.c
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wined3d: Implement texbem in arb, improve it in glsl.
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2007-02-15 11:36:14 +01:00 |
baseshader.c
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wined3d: Load one bump mapping environment matrix into pixel shaders if needed.
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2007-02-15 11:36:01 +01:00 |
basetexture.c
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Revert "wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4."
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2006-12-29 11:35:57 +01:00 |
context.c
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wined3d: Use the context manager to create onscreen contexts.
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2007-02-13 12:08:02 +01:00 |
cubetexture.c
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d3d: Callback infrastructure for implicit surface destruction in IWineD3DCubeTexture.
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2006-12-06 12:38:51 +01:00 |
device.c
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wined3d: Use WINED3D_OK rather than D3D_OK.
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2007-02-15 11:15:50 +01:00 |
directx.c
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wined3d: Load one bump mapping environment matrix into pixel shaders if needed.
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2007-02-15 11:36:01 +01:00 |
drawprim.c
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wined3d: Use WINED3DSTREAMSOURCE_INSTANCEDATA rather than D3DSTREAMSOURCE_INSTANCEDATA.
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2007-02-15 11:15:25 +01:00 |
glsl_shader.c
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wined3d: Implement texbem in arb, improve it in glsl.
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2007-02-15 11:36:14 +01:00 |
indexbuffer.c
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wined3d: Win64 printf fixes.
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2006-10-02 14:38:04 +02:00 |
palette.c
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wined3d: Win64 printf fixes.
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2006-10-02 14:38:04 +02:00 |
pixelshader.c
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wined3d: Load one bump mapping environment matrix into pixel shaders if needed.
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2007-02-15 11:36:01 +01:00 |
query.c
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wined3d: Do not block waiting for occlusion query result in GetData.
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2007-01-12 11:24:20 +01:00 |
resource.c
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wined3d: Win64 printf fixes.
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2006-10-02 14:38:04 +02:00 |
state.c
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wined3d: Load one bump mapping environment matrix into pixel shaders if needed.
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2007-02-15 11:36:01 +01:00 |
stateblock.c
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wined3d: Replace the light chain with a hashmap.
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2007-02-14 20:44:58 +01:00 |
surface.c
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wined3d: Convert and load U8V8 surfaces as rgb.
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2007-02-15 11:36:28 +01:00 |
surface_gdi.c
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wined3d: Use WINED3D_OK rather than D3D_OK.
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2007-02-15 11:15:50 +01:00 |
swapchain.c
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wined3d: Swap the SFLAG_DIBSECTION flag when swaping hdc and memory.
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2007-02-14 12:29:29 +01:00 |
texture.c
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d3d: Callback infrastructure for implicit surface destruction in IWineD3DTexture.
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2006-12-06 12:38:37 +01:00 |
utils.c
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wined3d: Convert and load U8V8 surfaces as rgb.
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2007-02-15 11:36:28 +01:00 |
vertexbuffer.c
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wined3d: Use WINED3D_OK rather than D3D_OK.
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2007-02-15 11:15:50 +01:00 |
vertexdeclaration.c
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d3d8: Don't store the d3d8 declaration in the wined3d object.
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2007-02-14 13:56:50 +01:00 |
vertexshader.c
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wined3d: Use WINED3D_OK rather than D3D_OK.
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2007-02-15 11:15:50 +01:00 |
volume.c
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wined3d: Remove IWineD3DVolume_GetContainerParent.
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2006-12-18 12:02:28 +01:00 |
volumetexture.c
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d3d: Callback infrastructure for implicit volume destruction in IWineD3DVolumeTexture.
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2006-12-06 12:39:14 +01:00 |
wined3d.spec
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…
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wined3d_main.c
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wined3d: Always use np2 repacking if no native np2 support is available.
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2007-02-14 12:29:01 +01:00 |
wined3d_private.h
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wined3d: Load one bump mapping environment matrix into pixel shaders if needed.
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2007-02-15 11:36:01 +01:00 |
wined3d_private_types.h
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wined3d: Allow the depth buffer to be shared between onscreen and offscreen rendering modes.
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2006-11-17 18:14:25 +01:00 |