.. |
tests
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d3d9: Tweak a buffer declaration to fix the compilation with Visual C++.
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2006-10-02 11:54:49 +02:00 |
Makefile.in
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Add a WINE_NO_LONG_INT define to many makefiles to ease the transition of DWORD/LONG/ULONG from long to int.
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2006-09-29 16:08:30 +02:00 |
basetexture.c
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d3d9: Make the virtual table functions static where possible.
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2006-06-10 11:51:05 +02:00 |
cubetexture.c
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d3d9: Make the virtual table functions static where possible.
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2006-06-10 11:51:05 +02:00 |
d3d9.spec
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d3d9: Stub D3DPERF_ functions.
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2006-08-07 19:59:53 +02:00 |
d3d9_main.c
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d3d9: Remove no longer used imports.
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2006-09-26 20:01:39 +02:00 |
d3d9_private.h
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wined3d: Implement FVF to DECL9 conversion (with tests).
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2006-07-06 16:07:38 +02:00 |
device.c
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wined3d: Minor cursor fixes.
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2006-08-10 10:54:37 +02:00 |
directx.c
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d3d9: Make the virtual table functions static where possible.
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2006-06-10 11:51:05 +02:00 |
indexbuffer.c
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d3d9: Make the virtual table functions static where possible.
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2006-06-10 11:51:05 +02:00 |
pixelshader.c
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d3d9: Make the virtual table functions static where possible.
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2006-06-10 11:51:05 +02:00 |
query.c
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d3d9: Make the virtual table functions static where possible.
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2006-06-10 11:51:05 +02:00 |
resource.c
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d3d9: Make the virtual table functions static where possible.
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2006-06-10 11:51:05 +02:00 |
stateblock.c
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d3d9: Don't use sizeof in traces to avoid printf format warnings.
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2006-06-13 14:09:46 +02:00 |
surface.c
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d3d9: Make the virtual table functions static where possible.
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2006-06-10 11:51:05 +02:00 |
swapchain.c
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d3d9: Make the virtual table functions static where possible.
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2006-06-10 11:51:05 +02:00 |
texture.c
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d3d9: Make the virtual table functions static where possible.
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2006-06-10 11:51:05 +02:00 |
version.rc
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Update the address of the Free Software Foundation.
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2006-05-23 14:11:13 +02:00 |
vertexbuffer.c
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d3d9: Make the virtual table functions static where possible.
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2006-06-10 11:51:05 +02:00 |
vertexdeclaration.c
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Fix 2 "static is not at beginning of declaration" warnings.
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2006-07-28 12:33:56 +02:00 |
vertexshader.c
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d3d9: Make the virtual table functions static where possible.
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2006-06-10 11:51:05 +02:00 |
volume.c
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d3d9: Make the virtual table functions static where possible.
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2006-06-10 11:51:05 +02:00 |
volumetexture.c
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d3d9: Make the virtual table functions static where possible.
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2006-06-10 11:51:05 +02:00 |