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Makefile.in
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arb_program_shader.c
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wined3d: Recognize SM4 round_z opcode.
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2016-01-29 00:42:25 +09:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: Set WINED3D_BUFFER_DOUBLEBUFFER for managed buffers as well.
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2016-01-05 15:45:22 +01:00 |
context.c
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wined3d: Don't leak the device context on failure in context_create().
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2016-01-27 23:35:32 +09:00 |
cs.c
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device.c
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d3d9: Implement d3d9_device_UpdateSurface() on top of wined3d_device_copy_sub_resource_region().
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2016-01-28 13:44:08 +09:00 |
directx.c
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wined3d: Add ARB_internalformat_query extension.
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2016-01-27 23:35:32 +09:00 |
drawprim.c
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wined3d: Avoid double initialization.
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2016-01-03 20:03:41 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Recognize SM4 round_z opcode.
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2016-01-29 00:42:25 +09:00 |
nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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wined3d: Rename WINED3D_RTYPE_VOLUME_TEXTURE to WINED3D_RTYPE_TEXTURE_3D.
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2016-01-27 12:38:50 +09:00 |
sampler.c
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shader.c
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wined3d: Recognize SM4 round_z opcode.
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2016-01-29 00:42:25 +09:00 |
shader_sm1.c
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shader_sm4.c
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wined3d: Recognize SM4 round_z opcode.
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2016-01-29 00:42:25 +09:00 |
state.c
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wined3d: Fix incorrect indentation of several break statements in in set_tex_op.
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2016-01-12 16:03:36 +09:00 |
stateblock.c
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surface.c
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wined3d: Require non-NULL rectangles in wined3d_surface_blt().
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2016-01-28 13:43:58 +09:00 |
swapchain.c
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wined3d: Unify WINED3D_RTYPE_TEXTURE and WINED3D_RTYPE_CUBE_TEXTURE.
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2016-01-27 12:38:46 +09:00 |
texture.c
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wined3d: Pass non-NULL rectangles to wined3d_surface_blt() in wined3d_texture_blt().
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2016-01-28 13:43:55 +09:00 |
utils.c
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wined3d: Improve wined3d_popcount() implementation.
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2016-01-27 23:35:31 +09:00 |
version.rc
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vertexdeclaration.c
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view.c
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volume.c
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wined3d: Get rid of GL_APPLE_client_storage support.
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2016-01-05 15:45:26 +01:00 |
wined3d.spec
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wined3d_gl.h
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wined3d: Add ARB_internalformat_query extension.
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2016-01-27 23:35:32 +09:00 |
wined3d_main.c
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wined3d_private.h
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wined3d: Recognize SM4 round_z opcode.
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2016-01-29 00:42:25 +09:00 |