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Makefile.in
wined3d: Implement shader_spirv_compile_vk().
2020-09-24 15:03:51 +02:00
adapter_gl.c
wined3d: Make some functions static.
2021-04-15 18:03:51 +02:00
adapter_vk.c
wined3d: Make some functions static.
2021-04-15 18:03:51 +02:00
arb_program_shader.c
wined3d: Add resolve_format parameter to blitter_blit.
2021-03-31 22:16:25 +02:00
ati_fragment_shader.c
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buffer.c
wined3d: Pass a wined3d_device_context to wined3d_cs_emit_update_sub_resource().
2021-04-09 20:37:14 +02:00
context.c
wined3d: Implement zero step rate for instanced attributes.
2021-03-25 17:56:01 +01:00
context_gl.c
wined3d: Invalidate sRGB write state in wined3d_cs_exec_set_rendertarget_view() if needed.
2021-03-25 17:56:46 +01:00
context_vk.c
wined3d: Prevent buildup of retired buffer objects' memory.
2021-04-20 22:57:11 +02:00
cs.c
wined3d: Flush through wined3d_device_context_ops.
2021-04-14 20:49:54 +02:00
device.c
wined3d: Pass a wined3d_device_context to wined3d_device_get_vertex_declaration().
2021-04-20 22:57:11 +02:00
directx.c
wined3d: Make some functions static.
2021-04-15 18:03:51 +02:00
gl_compat.c
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glsl_shader.c
wined3d: Make some functions static.
2021-04-15 18:03:51 +02:00
nvidia_texture_shader.c
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palette.c
wined3d: Add some TRACEs to command stream callbacks.
2021-02-11 18:31:23 +01:00
query.c
wined3d: Flush through wined3d_device_context_ops.
2021-04-14 20:49:54 +02:00
resource.c
wined3d: Introduce wined3d_device_context_unmap().
2021-04-13 17:33:32 +02:00
sampler.c
wined3d: Handle a few more border colours for Vulkan samplers.
2021-03-25 17:56:41 +01:00
shader.c
wined3d: Check whether a register is a UAV before recording UAV reads.
2021-03-18 22:04:01 +01:00
shader_sm1.c
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shader_sm4.c
libport: Remove the strnlen() function replacement.
2020-12-01 10:19:50 +01:00
shader_spirv.c
wined3d: Implement vertex shader stream output in the SPIR-V shader backend.
2020-10-07 18:40:20 +02:00
state.c
wined3d: Add some TRACEs to command stream callbacks.
2021-02-11 18:31:23 +01:00
stateblock.c
wined3d: Move feature level selection to wined3d_state_create().
2021-03-15 20:36:44 +01:00
surface.c
wined3d: Handle typeless resolve in the FBO blitter.
2021-04-19 22:06:56 +02:00
swapchain.c
wined3d: Use the client area dimensions instead of the backbuffer dimensions for the Vulkan swapchain.
2021-04-09 20:37:14 +02:00
texture.c
wined3d: Handle typeless resolve in the FBO blitter.
2021-04-19 22:06:56 +02:00
utils.c
wined3d: Advertise multisampling only when supported.
2021-03-18 22:04:01 +01:00
version.rc
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vertexdeclaration.c
wined3d: Add some TRACEs to command stream callbacks.
2021-02-11 18:31:23 +01:00
view.c
wined3d: Pass a wined3d_device_context to wined3d_shader_resource_view_generate_mipmaps().
2021-04-09 20:37:14 +02:00
wined3d.spec
wined3d: Pass a wined3d_device_context to wined3d_device_get_vertex_declaration().
2021-04-20 22:57:11 +02:00
wined3d_gl.h
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wined3d_main.c
wined3d: Support multiple outputs.
2021-01-26 17:53:54 +01:00
wined3d_private.h
wined3d: Prevent buildup of retired buffer objects' memory.
2021-04-20 22:57:11 +02:00
wined3d_vk.h
wined3d: Require VK_KHR_sampler_mirror_clamp_to_edge for WINED3D_TADDRESS_MIRROR_ONCE.
2021-01-22 18:33:32 +01:00