Sweden-Number/dlls/wined3d
Jan Sikorski d71358f5e9 wined3d: Prevent buildup of retired buffer objects' memory.
Submit current command buffer in wined3d_context_vk_get_command_buffer()
and return a new one if the total size of retired buffer objects on that
command buffer crosses a predefined threshold.

One way this issue may arise is when an application, by repeatedly doing
resource updates, does not trigger a flush of the command buffer and
accumulates transient staging buffers.

Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-20 22:57:11 +02:00
..
Makefile.in wined3d: Implement shader_spirv_compile_vk(). 2020-09-24 15:03:51 +02:00
adapter_gl.c wined3d: Make some functions static. 2021-04-15 18:03:51 +02:00
adapter_vk.c wined3d: Make some functions static. 2021-04-15 18:03:51 +02:00
arb_program_shader.c wined3d: Add resolve_format parameter to blitter_blit. 2021-03-31 22:16:25 +02:00
ati_fragment_shader.c
buffer.c wined3d: Pass a wined3d_device_context to wined3d_cs_emit_update_sub_resource(). 2021-04-09 20:37:14 +02:00
context.c wined3d: Implement zero step rate for instanced attributes. 2021-03-25 17:56:01 +01:00
context_gl.c wined3d: Invalidate sRGB write state in wined3d_cs_exec_set_rendertarget_view() if needed. 2021-03-25 17:56:46 +01:00
context_vk.c wined3d: Prevent buildup of retired buffer objects' memory. 2021-04-20 22:57:11 +02:00
cs.c wined3d: Flush through wined3d_device_context_ops. 2021-04-14 20:49:54 +02:00
device.c wined3d: Pass a wined3d_device_context to wined3d_device_get_vertex_declaration(). 2021-04-20 22:57:11 +02:00
directx.c wined3d: Make some functions static. 2021-04-15 18:03:51 +02:00
gl_compat.c
glsl_shader.c wined3d: Make some functions static. 2021-04-15 18:03:51 +02:00
nvidia_texture_shader.c
palette.c wined3d: Add some TRACEs to command stream callbacks. 2021-02-11 18:31:23 +01:00
query.c wined3d: Flush through wined3d_device_context_ops. 2021-04-14 20:49:54 +02:00
resource.c wined3d: Introduce wined3d_device_context_unmap(). 2021-04-13 17:33:32 +02:00
sampler.c wined3d: Handle a few more border colours for Vulkan samplers. 2021-03-25 17:56:41 +01:00
shader.c wined3d: Check whether a register is a UAV before recording UAV reads. 2021-03-18 22:04:01 +01:00
shader_sm1.c
shader_sm4.c libport: Remove the strnlen() function replacement. 2020-12-01 10:19:50 +01:00
shader_spirv.c wined3d: Implement vertex shader stream output in the SPIR-V shader backend. 2020-10-07 18:40:20 +02:00
state.c wined3d: Add some TRACEs to command stream callbacks. 2021-02-11 18:31:23 +01:00
stateblock.c wined3d: Move feature level selection to wined3d_state_create(). 2021-03-15 20:36:44 +01:00
surface.c wined3d: Handle typeless resolve in the FBO blitter. 2021-04-19 22:06:56 +02:00
swapchain.c wined3d: Use the client area dimensions instead of the backbuffer dimensions for the Vulkan swapchain. 2021-04-09 20:37:14 +02:00
texture.c wined3d: Handle typeless resolve in the FBO blitter. 2021-04-19 22:06:56 +02:00
utils.c wined3d: Advertise multisampling only when supported. 2021-03-18 22:04:01 +01:00
version.rc
vertexdeclaration.c wined3d: Add some TRACEs to command stream callbacks. 2021-02-11 18:31:23 +01:00
view.c wined3d: Pass a wined3d_device_context to wined3d_shader_resource_view_generate_mipmaps(). 2021-04-09 20:37:14 +02:00
wined3d.spec wined3d: Pass a wined3d_device_context to wined3d_device_get_vertex_declaration(). 2021-04-20 22:57:11 +02:00
wined3d_gl.h
wined3d_main.c wined3d: Support multiple outputs. 2021-01-26 17:53:54 +01:00
wined3d_private.h wined3d: Prevent buildup of retired buffer objects' memory. 2021-04-20 22:57:11 +02:00
wined3d_vk.h wined3d: Require VK_KHR_sampler_mirror_clamp_to_edge for WINED3D_TADDRESS_MIRROR_ONCE. 2021-01-22 18:33:32 +01:00