wined3d: Introduce wined3d_device_context_unmap().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5316,6 +5316,14 @@ HRESULT CDECL wined3d_device_context_map(struct wined3d_device_context *context,
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return context->ops->map(context, resource, sub_resource_idx, map_desc, box, flags);
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}
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HRESULT CDECL wined3d_device_context_unmap(struct wined3d_device_context *context,
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struct wined3d_resource *resource, unsigned int sub_resource_idx)
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{
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TRACE("context %p, resource %p, sub_resource_idx %u.\n", context, resource, sub_resource_idx);
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return context->ops->unmap(context, resource, sub_resource_idx);
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}
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struct wined3d_rendertarget_view * CDECL wined3d_device_get_rendertarget_view(const struct wined3d_device *device,
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unsigned int view_idx)
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{
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@ -327,7 +327,7 @@ HRESULT CDECL wined3d_resource_unmap(struct wined3d_resource *resource, unsigned
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{
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TRACE("resource %p, sub_resource_idx %u.\n", resource, sub_resource_idx);
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return resource->device->cs->c.ops->unmap(&resource->device->cs->c, resource, sub_resource_idx);
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return wined3d_device_context_unmap(&resource->device->cs->c, resource, sub_resource_idx);
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}
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void CDECL wined3d_resource_preload(struct wined3d_resource *resource)
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@ -190,6 +190,7 @@
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@ cdecl wined3d_device_context_set_unordered_access_view(ptr long long ptr long)
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@ cdecl wined3d_device_context_set_vertex_declaration(ptr ptr)
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@ cdecl wined3d_device_context_set_viewports(ptr long ptr)
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@ cdecl wined3d_device_context_unmap(ptr ptr long)
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@ cdecl wined3d_device_context_update_sub_resource(ptr ptr long ptr ptr long long long)
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@ cdecl wined3d_output_find_closest_matching_mode(ptr ptr)
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@ -2607,6 +2607,8 @@ void __cdecl wined3d_device_context_set_vertex_declaration(struct wined3d_device
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struct wined3d_vertex_declaration *declaration);
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void __cdecl wined3d_device_context_set_viewports(struct wined3d_device_context *context, unsigned int viewport_count,
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const struct wined3d_viewport *viewports);
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HRESULT __cdecl wined3d_device_context_unmap(struct wined3d_device_context *context,
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struct wined3d_resource *resource, unsigned int sub_resource_idx);
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void __cdecl wined3d_device_context_update_sub_resource(struct wined3d_device_context *context,
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struct wined3d_resource *resource, unsigned int sub_resource_idx, const struct wined3d_box *box,
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const void *data, unsigned int row_pitch, unsigned int depth_pitch, unsigned int flags);
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