wined3d: Check whether a register is a UAV before recording UAV reads.
"Discovery Tour by Assassin's Creed: Ancient Egypt" uses atomic RMW instructions with TGSM. Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1649,23 +1649,28 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, DWORD co
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|| (ins.handler_idx == WINED3DSIH_LD_RAW && ins.src[1].reg.type == WINED3DSPR_UAV)
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|| (ins.handler_idx == WINED3DSIH_LD_STRUCTURED && ins.src[2].reg.type == WINED3DSPR_UAV))
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{
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unsigned int reg_idx;
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const struct wined3d_shader_register *reg;
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if (ins.handler_idx == WINED3DSIH_LD_UAV_TYPED || ins.handler_idx == WINED3DSIH_LD_RAW)
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reg_idx = ins.src[1].reg.idx[0].offset;
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reg = &ins.src[1].reg;
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else if (ins.handler_idx == WINED3DSIH_LD_STRUCTURED)
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reg_idx = ins.src[2].reg.idx[0].offset;
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reg = &ins.src[2].reg;
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else if (WINED3DSIH_ATOMIC_AND <= ins.handler_idx && ins.handler_idx <= WINED3DSIH_ATOMIC_XOR)
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reg_idx = ins.dst[0].reg.idx[0].offset;
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reg = &ins.dst[0].reg;
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else if (ins.handler_idx == WINED3DSIH_BUFINFO)
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reg_idx = ins.src[0].reg.idx[0].offset;
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reg = &ins.src[0].reg;
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else
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reg_idx = ins.dst[1].reg.idx[0].offset;
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if (reg_idx >= MAX_UNORDERED_ACCESS_VIEWS)
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reg = &ins.dst[1].reg;
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if (reg->type == WINED3DSPR_UAV)
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{
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ERR("Invalid UAV index %u.\n", reg_idx);
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break;
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if (reg->idx[0].offset >= MAX_UNORDERED_ACCESS_VIEWS)
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{
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ERR("Invalid UAV index %u.\n", reg->idx[0].offset);
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break;
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}
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reg_maps->uav_read_mask |= (1u << reg->idx[0].offset);
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}
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reg_maps->uav_read_mask |= (1u << reg_idx);
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}
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else if (ins.handler_idx == WINED3DSIH_NRM)
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{
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