Sweden-Number/dlls/d3d8
Henri Verbeet 8ad98cdbee wined3d: Get rid of the "discard" parameter to device_parent_create_depth_stencil(). 2012-07-10 10:39:42 -05:00
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tests d3d8/tests: Add a test for resource bindings after reset. 2012-06-18 17:48:40 +02:00
Makefile.in d3d8: Merge volumetexture.c into texture.c. 2012-04-19 12:01:43 +02:00
buffer.c d3d8: Get rid of IDirect3DVertexBuffer8Impl. 2012-05-22 18:07:05 +02:00
d3d8.spec d3d8: Better stub for ValidateVertexShader + tests. 2006-09-11 11:29:56 +02:00
d3d8_main.c d3d8: Get rid of IDirect3D8Impl. 2012-05-03 23:45:05 +02:00
d3d8_private.h d3d8: Introduce a separate function for swapchain creation. 2012-07-02 19:18:01 +02:00
device.c wined3d: Get rid of the "discard" parameter to device_parent_create_depth_stencil(). 2012-07-10 10:39:42 -05:00
directx.c d3d9: Implement d3d9_EnumAdapterModesEx(). 2012-07-02 19:17:59 +02:00
shader.c d3d8: Get rid of IDirect3DDevice8Impl. 2012-05-21 21:31:10 +02:00
surface.c d3d8: Get rid of IDirect3DSurface8Impl. 2012-05-23 18:24:57 +02:00
swapchain.c d3d8: Introduce a separate function for swapchain creation. 2012-07-02 19:18:01 +02:00
texture.c d3d8: Return D3DERR_INVALIDCALL when IDirect3DCubeTexture8::GetLevelDesc is called with invalid level. 2012-05-23 18:25:06 +02:00
version.rc
vertexdeclaration.c d3d8: Get rid of the wined3d_usage_t typedef. 2012-05-24 20:08:49 +02:00
volume.c d3d8: Get rid of IDirect3DVolume8Impl. 2012-05-23 18:25:01 +02:00